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Making it easier to work with shaders
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*
Add test for glsl groupshared init (#3433)
Ellie Hermaszewska
2024-01-05
*
WIP: CMake (#3326)
Ellie Hermaszewska
2023-12-08
*
Support visibility control and default to `internal`. (#3380)
Yong He
2023-12-06
*
Unify stdlib `Texture` types into one generic type. (#3327)
Yong He
2023-11-16
*
Various SPIRV fixes. (#3231)
Yong He
2023-09-27
*
Added `[AutoPyBindCUDA]` for automatic kernel binding + `[PyExport]` for expo...
Sai Praveen Bangaru
2023-09-19
*
SPIR-V image operations (#3163)
Ellie Hermaszewska
2023-09-05
*
Lower all ByteAddressBuffer uses for SPIRV. (#3143)
Yong He
2023-08-23
*
Compile append and consume structured buffers to glsl. (#3142)
Yong He
2023-08-21
*
Fix bug with overload resolution under nested generics (#3107)
Sai Praveen Bangaru
2023-08-15
*
SPIR-V WIP (#3064)
Ellie Hermaszewska
2023-08-15
*
Support per field matrix layout (#3101)
Yong He
2023-08-14
*
Use scratchData on `IRInst` to replace HashSets. (#2978)
Yong He
2023-07-12
*
Initial sizeof/alignof implementation. (#2954)
jsmall-nvidia
2023-07-05
*
Be lenient on same-size unsigend->signed conversion. (#2913)
Yong He
2023-06-01
*
Minor tidyings around d3d usage (#2854)
Ellie Hermaszewska
2023-04-29
*
Add warning for returning without initializing out parameter (#2807)
Ellie Hermaszewska
2023-04-21
*
Some small fixes with Windows/DX usage (#2797)
Ellie Hermaszewska
2023-04-14
*
Implement FileCheck tests for several test commands (#2747)
Ellie Hermaszewska
2023-04-11
*
Diagnose on using assignment as predicate expr. (#2774)
Yong He
2023-04-04
*
Fix several silently failing tests (#2767)
Ellie Hermaszewska
2023-04-02
*
Overhaul global inst deduplication and cpp/cuda backend. (#2654)
Yong He
2023-02-16
*
Arithmetic simplifications and more IR clean up logic. (#2632)
Yong He
2023-02-07
*
Full address insts elimination for backward autodiff. (#2604)
Yong He
2023-01-23
*
Improvements around diagnostic controls (#2414)
jsmall-nvidia
2022-09-28
*
Warning on lossy implicit casts. (#2367)
Yong He
2022-08-17
*
Specialize generic/existential calls within generic functions. (#2294)
Yong He
2022-06-25
*
Improved bounds checking for C++/CUDA (#2263)
jsmall-nvidia
2022-06-08
*
Use IR pass to eliminate phi nodes (#2226)
Theresa Foley
2022-05-10
*
Add support for HLSL unorm/snorm (#2095)
Theresa Foley
2022-01-25
*
Fix two test cases that were causing problems (#2011)
Theresa Foley
2021-11-11
*
Runs all gfx unit tests through a 'test proxy' (#1981)
jsmall-nvidia
2021-10-26
*
Expanded gfx::Format to include additional formats (#1982)
lucy96chen
2021-10-26
*
Passing associated type arguments to existential parameters + packing for `bo...
Yong He
2021-10-21
*
Removing exceptions from core/compiler-core (#1953)
jsmall-nvidia
2021-10-04
*
Bug fix in 16bit type emit, vk validation error fix. (#1936)
Yong He
2021-09-13
*
`reinterpret` and 16-bit value packing. (#1933)
Yong He
2021-09-09
*
Fix crash: dynamic dispatch of generic interface method. (#1929)
Yong He
2021-09-03
*
Add API to control interface specialization. (#1925)
Yong He
2021-08-26
*
Add `createDynamicObject` stdlib function. (#1923)
Yong He
2021-08-25
*
Work to mitigate SPIR-V bloat (#1914)
Theresa Foley
2021-07-21
*
Enable testing with Swiftshader. (#1906)
Yong He
2021-07-09
*
Allow render-test to run inline ray tracing tests. (#1903)
Yong He
2021-07-08
*
Enable some VK texture tests (#1878)
jsmall-nvidia
2021-06-09
*
Fix RWTexture issues on CUDA (#1876)
jsmall-nvidia
2021-06-08
*
Fixed issue around 4xFloat16 texture on CUDA (#1874)
jsmall-nvidia
2021-06-06
*
Various Fixes to gfx, reflection and emit. (#1867)
Yong He
2021-06-02
*
Rework shader object specialization control interface. (#1857)
Yong He
2021-05-25
*
Allow overriding specialization args via `IShaderObject`. (#1854)
Yong He
2021-05-25
*
[gfx] Support StructuredBuffer<IInterface>. (#1851)
Yong He
2021-05-21
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