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Making it easier to work with shaders
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...
*
Inline all RayQuery/HitObject typed functions when targeting GLSL. (#3172)
Yong He
2023-08-31
*
Retain int casts when unifying generic params (#3145)
Ellie Hermaszewska
2023-08-23
*
Add test case for RayQuery parameter. (#3140)
Yong He
2023-08-22
*
Compile append and consume structured buffers to glsl. (#3142)
Yong He
2023-08-21
*
SPIRV: debug source and debug line. (#3109)
Yong He
2023-08-15
*
Fix a bug that warning 39001 can't be fully disabled. (#3112)
Yong He
2023-08-16
*
Fix ByteAddressBuffer array legalization. (#3106)
Yong He
2023-08-15
*
SPIR-V WIP (#3064)
Ellie Hermaszewska
2023-08-15
*
Update target-deps.json (#3103)
Yong He
2023-08-14
*
Make sure glsl source in spirv is included when compiling with -g3 (#3099)
Yong He
2023-08-11
*
Fix `Texture2D.Load()` with offset. (#3094)
Yong He
2023-08-10
*
Allow member lookup through modified type. (#3091)
Yong He
2023-08-10
*
Support implciit casted swizzled lvalue. (#3077)
Yong He
2023-08-09
*
Various fixes in GLSL emit. (#3074)
Yong He
2023-08-09
*
Add warning on mutation of function parameter (#3067)
Theresa Foley
2023-08-07
*
Fix push constant on global variables. (#3034)
Yong He
2023-07-27
*
Fix -fvk-u-shift not applying to global constant buffer. (#3033)
Yong He
2023-07-27
*
Fix scalar swizzle causes invalid glsl output. (#3028)
Yong He
2023-07-26
*
Fix for vk-shift-* GLSL emit issue (#3004)
jsmall-nvidia
2023-07-20
*
Fix hit object emit for HLSL + FuncType specialization bug fix. (#2976)
Yong He
2023-07-10
*
Fix erroneous error claiming variable is being used before its declaration (#...
Ellie Hermaszewska
2023-07-06
*
Disable l-value coercion for ref types (#2960)
jsmall-nvidia
2023-07-05
*
Fix for operator assignment issue (#2951)
jsmall-nvidia
2023-06-30
*
Small fixes to GLSL-legalize and func-property prop. (#2950)
Yong He
2023-06-29
*
Fix parameter block loads in GLSL emit. (#2946)
Yong He
2023-06-28
*
Support for infinite literal of from 34.2432#INF (#2944)
jsmall-nvidia
2023-06-27
*
Fix DCE on mutable calls in a loop. (#2943)
Yong He
2023-06-26
*
Handling SV_ClipDistance system semantic on GLSL/VK (#2942)
jsmall-nvidia
2023-06-26
*
Multiple cast issue fix (#2940)
jsmall-nvidia
2023-06-26
*
Allow multiple attributes to not require separating comma (#2939)
jsmall-nvidia
2023-06-22
*
[branch] and [flatten] support (#2928)
jsmall-nvidia
2023-06-22
*
Fix for generic with scope issue (#2925)
jsmall-nvidia
2023-06-20
*
Disallow duplicate enumerator names in the same enum (#2904)
Ellie Hermaszewska
2023-05-30
*
Various dxc/fxc compatibility fixes. (#2863)
Yong He
2023-05-02
*
Fix scalar swizzle write. (#2801)
Yong He
2023-04-13
*
Add inherit interface test. (#2800)
Yong He
2023-04-13
*
Implement FileCheck tests for several test commands (#2747)
Ellie Hermaszewska
2023-04-11
*
Emit simpler vector element access code. (#2770)
Yong He
2023-04-03
*
Fix several silently failing tests (#2767)
Ellie Hermaszewska
2023-04-02
*
Upgrade `slang-llvm` (#2741)
jsmall-nvidia
2023-03-27
*
Apply IR simplifcation immediately after specialization to avoid duplicates. ...
Yong He
2023-03-27
*
Fix optimization pass not converging. (#2725)
Yong He
2023-03-23
*
Fix scope fixing for address insts. (#2724)
Yong He
2023-03-23
*
Type legalization and autodiff bug fixes. (#2722)
Yong He
2023-03-22
*
Fix IntVal type check. (#2718)
Yong He
2023-03-21
*
Fix name mangling of `FuncCallIntVal` in func signatures. (#2709)
Yong He
2023-03-16
*
Detect and deduplicate read-only resource access. (#2680)
Yong He
2023-02-27
*
More control flow simplifications. (#2673)
Yong He
2023-02-24
*
Overhaul global inst deduplication and cpp/cuda backend. (#2654)
Yong He
2023-02-16
*
Take into account existing initializer list type when performing coercions (#...
Ellie Hermaszewska
2023-02-11
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