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| author | Yong He <yonghe@outlook.com> | 2023-08-31 15:02:16 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-08-31 15:02:16 -0700 |
| commit | b7d19330c2d42937835d674758a05af3891e025b (patch) | |
| tree | 13281b5fcc7b0b30d7e3a32088d74f5ad2187c40 /tests/bugs | |
| parent | cc412af89e54b04ead508ca84825a18d001b92d0 (diff) | |
Inline all RayQuery/HitObject typed functions when targeting GLSL. (#3172)
* Inline all RayQuery/HitObject typed functions when targeting GLSL.
* update test.
---------
Co-authored-by: Yong He <yhe@nvidia.com>
Diffstat (limited to 'tests/bugs')
| -rw-r--r-- | tests/bugs/ray-query-in-generic.slang | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/tests/bugs/ray-query-in-generic.slang b/tests/bugs/ray-query-in-generic.slang index fdbafe8fc..3de92b775 100644 --- a/tests/bugs/ray-query-in-generic.slang +++ b/tests/bugs/ray-query-in-generic.slang @@ -38,8 +38,6 @@ struct Ray RaytracingAccelerationStructure sceneBVH; -// TODO: remove force inline here will result in an error. -[ForceInline] bool traceSceneVisibilityRayImpl<let Flags : int>(const bool useAlphaTest, inout RayQuery<Flags> q, const Ray ray, uint rayFlags, uint instanceInclusionMask) { var rayDesc = ray.toRayDesc(); |
