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* Inline global constants for shader style CPU targets (#8686)Julius Ikkala2025-10-16
* Fix wrong diagnostic when checking identical casting expr. (#8727)Yong He2025-10-16
* `ExprLoweringVisitorBase::getDefaultVal(Type*)` use `MakeVector/MatrixFromSca...Ronan2025-10-08
* Legalize type as well in legalizeOperand (#8483)Gangzheng Tong2025-09-23
* Split overloaded uses of RefType in front-end (#8427)Theresa Foley2025-09-23
* render-test: Change D3D12 default to sm_6_5 (#8320)James Helferty (NVIDIA)2025-09-02
* [CBP] Pointer frontend changes + groupshared pointer support (#7848)ArielG-NV2025-08-29
* Remove the embedded source to avoid self-matching in slang-test (#8305)Jay Kwak2025-08-28
* Fix mesh shader OutputIndices subscript error by adding missing ref accessor ...Lujin Wang2025-08-22
* Fix nextafter() (#8195)Julius Ikkala2025-08-20
* [SPIR-V] Emit control flags for `branch/flatten` decorations (#8134)amidescent2025-08-09
* Fix atomics error diagnostics (#8117)venkataram-nv2025-08-09
* Fix `tests\bugs\op-select-return-composite.slang` Test Failing (#8132)ArielG-NV2025-08-09
* Initial copy elision pass regression fix (#8126)ArielG-NV2025-08-08
* Add warning for comma operators used outside for-loops and expand expressions...Copilot2025-08-07
* Drain sink when single-argument constructor call fail (#7883)ArielG-NV2025-08-01
* Fix 7441: CUDA boolean vector layout to use 1-byte elements (#7862)Harsh Aggarwal (NVIDIA)2025-08-01
* disallow `static const` variables without default-value (#7993)ArielG-NV2025-07-30
* Fix issue in multi-level break elimination by handling multi-level continue s...Sai Praveen Bangaru2025-07-28
* Fix compiler crash when enum is used as vertex output data (#7915)Copilot2025-07-25
* Replace [KnownBuiltin] string-based comparisons with enum-based system (#7714)Copilot2025-07-15
* Fix language server crash. (#7756)Yong He2025-07-15
* Fix segfault with Ptr<T> extension using 'This' type reference (#7719)Yong He2025-07-11
* Ensure generic constraints are checked before inner extension. (#7685)Yong He2025-07-11
* Replace SLANG_ALIGN_OF with C++11 alignof (#7523)Julius Ikkala2025-07-03
* Fix for mixed block/embedded usage of structs in SPIRV (#7608)James Helferty (NVIDIA)2025-07-03
* [HLSL, SPIRV_1_3] Hoist OpSelect returning a composite into `if`/`else` (#7594)ArielG-NV2025-07-02
* Allow Link time constant array length sizing, warn on unsupported functionali...Ellie Hermaszewska2025-07-01
* Implement IFloat.scale for vectors, matrices (#7545)James Helferty (NVIDIA)2025-06-30
* Fix Phi elimination pass sometimes leaving broken insts in release builds (#7...Julius Ikkala2025-06-25
* Skip processing import declarations after errors (#7393)James Helferty (NVIDIA)2025-06-13
* Fix issue of missing scope for 'Differential' type (#7433)kaizhangNV2025-06-12
* Fix intermittent debug failures with Debug build (#7369)Jay Kwak2025-06-12
* Disable 23 tests failing assertions (#7317)Jay Kwak2025-06-04
* Fix specialization constants getting incorrectly folded (#7299)Julius Ikkala2025-06-03
* Add check for the variable requirement (#6677)Gangzheng Tong2025-05-31
* Ensure we do not have an `initExpr` on a `VarDecl` inside an `InterfaceDecl` ...ArielG-NV2025-05-30
* Fix #7232 (#7236)Julius Ikkala2025-05-25
* Fix broken -emit-spirv-via-glsl test option (#7091)sricker-nvidia2025-05-16
* Re-enable spirv-validation, because the issue is no longer repro (#7082)Jay Kwak2025-05-15
* Infer type while constant folding causes failure (#7090)ArielG-NV2025-05-14
* Fix local constants in switch cases (#7053)Julius Ikkala2025-05-10
* Add IREnumType to distinguish enums from ints and each other (#6973)Julius Ikkala2025-05-03
* Support use of `this` with Mesh Shader Outputs (`IRMeshOutputRef`) (#6920)16-Bit-Dog2025-04-29
* Fix attempt to construct an abstract AST node (#6905)Theresa Foley2025-04-25
* update slang-rhi (#6587)Simon Kallweit2025-04-24
* Allow simplifying self-referential Phi parameters (#6870)Julius Ikkala2025-04-21
* Fix regression in partial specialization of existential arguments (#6818)kaizhangNV2025-04-17
* Fix matrix division by scalar for Metal and WGSL targets (#6752)Darren Wihandi2025-04-14
* Add slang-test check for D3D11 double support (#6761)aidanfnv2025-04-12