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Making it easier to work with shaders
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...
*
Address glslang ordering requirments for 'derivative_group_*NV' (#4323)
ArielG-NV
2024-06-10
*
enable more metal tests (#4326)
skallweitNV
2024-06-10
*
SPIRV `Block` decoration fixes. (#4303)
Yong He
2024-06-08
*
Metal compute tests (#4292)
skallweitNV
2024-06-07
*
Prevent hoisting of non-hoistable instructions in non-function values with ...
Ellie Hermaszewska
2024-06-01
*
If no sample is set with a `Texture(.*)MS[]` operation, set sample to 0. (#4225)
ArielG-NV
2024-05-24
*
Add diagnostic to prevent defining unsized variables. (#4168)
Yong He
2024-05-15
*
Slang: Support UTF-8 with Byte Order Markers (#4135)
cheneym2
2024-05-14
*
Fix NonUniformResourceIndex legalization for SPIRV. (#4133)
Yong He
2024-05-08
*
Make sure pointer local vars have `AliasedPointer` decoration. (#4132)
Yong He
2024-05-07
*
Fix compile failures when using debug symbol. (#4069)
Yong He
2024-05-01
*
Add variable pointers to render-test-vk and a related failing test-case (#4041)
ArielG-NV
2024-04-28
*
WIP: Force Inline If RefType (#4005)
ArielG-NV
2024-04-26
*
Fix unpackUnorm4x8 and unpackSnorm4x8 (#4033)
Jay Kwak
2024-04-25
*
Keep const-ness in generic functions (#4028)
Jay Kwak
2024-04-25
*
Avoid DXC warnings for missing bitwise op parantheses (#4004)
Jay Kwak
2024-04-24
*
Initial pass to add capability declarations to stdlib intrinsics. (#3912)
ArielG-NV
2024-04-19
*
Support arithmetics on generic arguments (#3968)
Jay Kwak
2024-04-19
*
commit to partially fix #3931 (#3972)
ArielG-NV
2024-04-17
*
Fix IR lowering bug of do-while loops. (#3941)
Yong He
2024-04-12
*
Fix incorrect SPV stride for unsized array (#3837)
kaizhangNV
2024-03-27
*
Allow var/param names to be the same as type name. (#3850)
Yong He
2024-03-27
*
Fix lookup to prevent finding `typedef` itself. (#3848)
Yong He
2024-03-27
*
Support mutable existential parameters. (#3836)
Yong He
2024-03-26
*
Fix the sign-extending issue in right shift (#3820)
kaizhangNV
2024-03-26
*
Make `-no-mangle` option work, add `-no-hlsl-binding`. (#3817)
Yong He
2024-03-23
*
Diagnose cyclic references in inheritance graph. (#3811)
Yong He
2024-03-21
*
Fix namespace parsing. (#3803)
Yong He
2024-03-20
*
Change representation of float literal in language translation (#3798)
kaizhangNV
2024-03-20
*
Fix type checking for constructors in generic interfaces. (#3799)
Yong He
2024-03-19
*
Fix regression on pointer address space handling. (#3797)
Yong He
2024-03-19
*
Check cyclic types after specialization. (#3791)
Yong He
2024-03-18
*
Check for cylic types. (#3790)
Yong He
2024-03-18
*
Fix SPIRV for mesh shaders, checks for invalid target code&recursion. (#3788)
Yong He
2024-03-18
*
Fix crash when trying to constant fold non-existent call. (#3728)
Yong He
2024-03-10
*
Allow non-static const to be considered compile-time constant. (#3645)
Yong He
2024-02-28
*
Fix parsing of literals in stdlib. (#3610)
Yong He
2024-02-21
*
Fix SPIRV lowering issue. (#3608)
Yong He
2024-02-21
*
Capability type checking. (#3530)
Yong He
2024-02-02
*
[SPIRV] Support `globallycoherent` and `[vk::index()]`. (#3488)
Yong He
2024-01-24
*
Fix funcs w/ buffer load being treated as readnone. (#3441)
Yong He
2024-01-09
*
Fix GLSL static initialization bug. (#3409)
Yong He
2023-12-13
*
Support visibility control and default to `internal`. (#3380)
Yong He
2023-12-06
*
Unify stdlib `Texture` types into one generic type. (#3327)
Yong He
2023-11-16
*
Correctly pass values from the conditional block to the loop during inversion...
Ellie Hermaszewska
2023-11-06
*
Disable frexp test on swiftshader. (#3294)
Yong He
2023-10-26
*
Make the exponent return value from frexp int (#3284)
Ellie Hermaszewska
2023-10-26
*
Various SPIRV fixes. (#3231)
Yong He
2023-09-27
*
SPIR-V image operations (#3163)
Ellie Hermaszewska
2023-09-05
*
Fix GLSL code gen around RayQuery and HitObject types. (#3173)
Yong He
2023-09-01
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