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authorJay Kwak <82421531+jkwak-work@users.noreply.github.com>2024-04-25 09:02:13 -0700
committerGitHub <noreply@github.com>2024-04-25 09:02:13 -0700
commited0681164d78591148781d08934676bfec63f9da (patch)
tree432951144b1fea050b0c1f51670520c9ee64371e /tests/bugs
parent366a947cdf2e3c6958b7a9e17d561ce76ab0f594 (diff)
Keep const-ness in generic functions (#4028)
* Keep const-ness in generic functions Closes #3834 The issue was that "const" variables inside of generic functions became non-const variables. This issue prevented some of GLSL texture functions from being called inside of generic functions. When `propagateConstExpr()` iterates the global functions, the generic functions had to be handled little differently. This commit allows the iteration to happen for the generic functions. * Adding an explantion of the test as a comment
Diffstat (limited to 'tests/bugs')
-rw-r--r--tests/bugs/gh-3834.slang33
1 files changed, 33 insertions, 0 deletions
diff --git a/tests/bugs/gh-3834.slang b/tests/bugs/gh-3834.slang
new file mode 100644
index 000000000..1f0b2d3ba
--- /dev/null
+++ b/tests/bugs/gh-3834.slang
@@ -0,0 +1,33 @@
+//TEST:SIMPLE(filecheck=CHECK): -stage compute -entry computeMain -target glsl -allow-glsl
+//TEST:SIMPLE(filecheck=CHECK): -stage compute -entry computeMain -target glsl -allow-glsl -DUSE_GENERIC
+
+// This tests an issue that "const" variable was losing the
+// const-ness when they are in a generic function
+
+uniform sampler2D uniform_sampler2D;
+RWStructuredBuffer<float> outputBuffer;
+
+#ifdef USE_GENERIC
+__generic<T:__BuiltinArithmeticType>
+#endif
+vec4 MyFunc()
+{
+ //CHECK: const ivec2 offset0
+ //CHECK: const ivec2 offset1
+ const ivec2 offset0 = ivec2(0,0);
+ const ivec2 offset1 = ivec2(1,1);
+ const ivec2[4] offsets = { offset0, offset0, offset1, offset1 };
+ return textureGatherOffsets(uniform_sampler2D, vec2(0), offsets);
+}
+
+[numthreads(4, 1, 1)]
+void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
+{
+#ifdef USE_GENERIC
+ vec4 result = MyFunc<float>();
+#else
+ vec4 result = MyFunc();
+#endif
+
+ outputBuffer[0] = result[0];
+}