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-rw-r--r--tests/bugs/gh-3834.slang33
1 files changed, 33 insertions, 0 deletions
diff --git a/tests/bugs/gh-3834.slang b/tests/bugs/gh-3834.slang
new file mode 100644
index 000000000..1f0b2d3ba
--- /dev/null
+++ b/tests/bugs/gh-3834.slang
@@ -0,0 +1,33 @@
+//TEST:SIMPLE(filecheck=CHECK): -stage compute -entry computeMain -target glsl -allow-glsl
+//TEST:SIMPLE(filecheck=CHECK): -stage compute -entry computeMain -target glsl -allow-glsl -DUSE_GENERIC
+
+// This tests an issue that "const" variable was losing the
+// const-ness when they are in a generic function
+
+uniform sampler2D uniform_sampler2D;
+RWStructuredBuffer<float> outputBuffer;
+
+#ifdef USE_GENERIC
+__generic<T:__BuiltinArithmeticType>
+#endif
+vec4 MyFunc()
+{
+ //CHECK: const ivec2 offset0
+ //CHECK: const ivec2 offset1
+ const ivec2 offset0 = ivec2(0,0);
+ const ivec2 offset1 = ivec2(1,1);
+ const ivec2[4] offsets = { offset0, offset0, offset1, offset1 };
+ return textureGatherOffsets(uniform_sampler2D, vec2(0), offsets);
+}
+
+[numthreads(4, 1, 1)]
+void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
+{
+#ifdef USE_GENERIC
+ vec4 result = MyFunc<float>();
+#else
+ vec4 result = MyFunc();
+#endif
+
+ outputBuffer[0] = result[0];
+}