diff options
| author | Ellie Hermaszewska <ellieh@nvidia.com> | 2023-08-15 20:28:42 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-08-15 20:28:42 +0800 |
| commit | 00bd481e001e8c0b8008eaff5a38fa37963e6f99 (patch) | |
| tree | d068f0649167bff80b9cd3aa7d32d790540e9564 /tests/bugs | |
| parent | 113a257aafe4403c3ab905098d0560635ca94286 (diff) | |
SPIR-V WIP (#3064)
* Add type layout for structured buffer
* Default to generating spirv directly
* vk test for compute simple
* Add spirv-dis as a downstream compiler
* Emit Array types in SPIR-V
* makevector for spirv
* Dump whole spirv module on validation failure
* register array types
todo, use emitTypeInst
* Neater formatting for unhandled inst printing
* break out emitCompositeConstruct
* Correct array type generation
* neaten
* Allow getElement for vector
* Remove unused
* Allow predicating target intrinsics on types
* Consider functions with intrinsics to have definitions
We need to specialize these if they are predicated on types
* Correct array type generation
* makeArray for spir-v
* replace getElement with getElementPtr for spirv
* Correct translation of field access for spirv
* Push layouts to types for spirv
* Spirv intrinsics * operator now makes a pointer
* Add structured buffer of struct test
* Preserve type layout in spirv structured buffer legalization
* neaten
* makeVectorFromScalar for SPIRV
* placeholder for layouts on param groups
* More type safe spirv op construction
* Know that constants and types only go in one section
* Remove emitTypeInst
* Add todo for spirv sampling
* Add links to spirv documentation on emit functions
* OpTypeImage support for SPIR-V
* Add simpler texture test for spirv
* s/spirv_direct/spirv/g
* Allow several string literals in target_intrinsic
* Handle global params without a var layour for SPIR-V
For example groupshared vars
* uint spirv asm type
* Add todo for isDefinition
It is currently too broad
* Some atomic op spirv intrinsics
* Strip ConstantBuffer wrappers for spirv
* Add todo for matrix annotations
* Do not associate decorations insts with spirv counterparts
* Correct entry point parameter generation
* Spelling
* Assert that fieldAddress is returning a pointer
* Add error for existential type layout getting to spir-v emit
* Add IRTupleTypeLayout
Unused so far
* Allow getElementPtr to work with vectors
* Correct target name in test
* Hide default spirv direct behind a premake option --default-spirv-direct=true
* Do not insert space at start of intrinsic def
* Correct asm rendering in tests
* remove redundant option
* Emit directly from direct test
* Add source language options for spirv-dis
* Add comments to spirv dis
* Add dead debug print for before spirv module
* Correct asm rendering in tests
* s/spirv_direct/spirv/g
* Only specialize intrinsic functions with predicates
* regenerate vs projects
* squash warnings
* squash warnings
* remove duplication
* Silence warnings from msvc
* squash warnings
* Overload for zero sized array
* More msvc warnings
* warnings
* Add spirv-tools to path for tests
* Do not be specific about dxc version for diag test
* Normalize line endings from spirv-dis
* Correct filecheck matches
* Temporarily disable two spirv tests
Failing on CI, undebuggable hang :/
* Do not emit storage class more than once for spirv snippet
* Do not pass spir-v to spirv-dis by stdin
* Do not get spirv-dis output via stream, use file
* normalize file endings in spirv-dis output
Diffstat (limited to 'tests/bugs')
| -rw-r--r-- | tests/bugs/gh-3085.slang | 4 | ||||
| -rw-r--r-- | tests/bugs/gh-841.slang | 6 | ||||
| -rw-r--r-- | tests/bugs/interlocked-add-uint-int.slang | 4 | ||||
| -rw-r--r-- | tests/bugs/texture-array-samplecmplevelzero.slang | 2 |
4 files changed, 8 insertions, 8 deletions
diff --git a/tests/bugs/gh-3085.slang b/tests/bugs/gh-3085.slang index 9250d501d..86992aec6 100644 --- a/tests/bugs/gh-3085.slang +++ b/tests/bugs/gh-3085.slang @@ -1,5 +1,5 @@ //TEST:SIMPLE(filecheck=CHECK): -entry MainCs -stage compute -profile glsl_450 -target spirv -//CHECK: EntryPoint +//CHECK: OpEntryPoint RWTexture2D<float4> g_Test; @@ -26,4 +26,4 @@ void MainCs(uint3 groupID: SV_GroupID, uint3 groupThreadID: SV_GroupThreadID) // color+= LoadSourceColor ( pixelPos , int2 ( i%3 , i/3 ) , msaaSampleIndex ) . rgb ; //} g_Test[int2(pixelPos.x / 2, pixelPos.y + 0)] = float4(color, 1.0); -}
\ No newline at end of file +} diff --git a/tests/bugs/gh-841.slang b/tests/bugs/gh-841.slang index 8dc687e77..0608023e5 100644 --- a/tests/bugs/gh-841.slang +++ b/tests/bugs/gh-841.slang @@ -12,9 +12,9 @@ struct RasterVertex float4 c : COLOR; // Make sure that the input value in location 1 is decorated as Flat - // SPV-DAG: [[#VAL:]]{{.*}}:{{.*}} Variable Input - // SPV-DAG: Decorate [[#VAL]]{{.*}} Location 1 - // SPV-DAG: Decorate [[#VAL]]{{.*}} Flat + // SPV-DAG: [[VAL:%[_A-Za-z0-9]+]] = OpVariable {{.*}} Input + // SPV-DAG: OpDecorate [[VAL]] Location 1 + // SPV-DAG: OpDecorate [[VAL]] Flat // // Likewise for GLSL // GLSL: flat layout(location = 1) diff --git a/tests/bugs/interlocked-add-uint-int.slang b/tests/bugs/interlocked-add-uint-int.slang index 10baa7f17..4396a3dc5 100644 --- a/tests/bugs/interlocked-add-uint-int.slang +++ b/tests/bugs/interlocked-add-uint-int.slang @@ -1,5 +1,5 @@ //TEST:SIMPLE(filecheck=CHECK): -target spirv -profile glsl_450 -stage compute -entry MainCs -line-directive-mode none -//CHECK: {{.*}} AtomicIAdd +//CHECK: {{.*}} OpAtomicIAdd RWBuffer<uint> g_InterlockTest; [numthreads(1,1,1)] @@ -16,4 +16,4 @@ void MainCs( uint2 dispatchThreadID : SV_DispatchThreadID, uint2 groupThreadID : { InterlockedAdd( g_InterlockTest[ 0 ], -int(nVertexCount) ); } -}
\ No newline at end of file +} diff --git a/tests/bugs/texture-array-samplecmplevelzero.slang b/tests/bugs/texture-array-samplecmplevelzero.slang index 6176f74dc..c8afba603 100644 --- a/tests/bugs/texture-array-samplecmplevelzero.slang +++ b/tests/bugs/texture-array-samplecmplevelzero.slang @@ -1,5 +1,5 @@ //TEST_DISABLED:SIMPLE(filecheck=CHECK): -entry MainPs -stage fragment -profile glsl_450 -target spirv -//CHECK: EntryPoint +//CHECK: OpEntryPoint SamplerComparisonState g_tSFMShadowDepthTexture_sampler; Texture2DArray g_tSFMShadowDepthTexture; |
