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Making it easier to work with shaders
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slang-type-layout.cpp
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Author
Age
*
Fix argument buffer tier2 layout computation. (#6101)
Yong He
2025-01-15
*
Fix CUDA reflection for acceleration structure handle size. (#6055)
Yong He
2025-01-10
*
Fix Metal type layout reflection for nested parameter blocks. (#6042)
Yong He
2025-01-10
*
Initial implementation of SP#015 `DescriptorHandle<T>`. (#6028)
Yong He
2025-01-10
*
Fix reflection for metal vector [[id]] location. (#5943)
Yong He
2025-01-01
*
Add packed 8bit builtin types (#5939)
Darren Wihandi
2024-12-26
*
Allow `Optional`, `Tuple` and `bool` to be used in varying input/output. (#5889)
Yong He
2024-12-18
*
Fix reflection for pointer element types. (#5797)
Yong He
2024-12-09
*
Support specialization constant on WGSL and Metal. (#5780)
Yong He
2024-12-06
*
Add datalayout for constant buffers. (#5608)
Yong He
2024-11-21
*
Fix WGSL parameter block binding. (#5500)
Yong He
2024-11-06
*
Make various parameters and return types require specialization when targetin...
Anders Leino
2024-11-06
*
Move switch statement bodies to their own lines (#5493)
Ellie Hermaszewska
2024-11-05
*
format
Ellie Hermaszewska
2024-10-29
*
Add WGSL support for slang-test (#5174)
Anders Leino
2024-10-07
*
Implemented Combined-texture for WGSL (#5130)
Jay Kwak
2024-09-23
*
Initial `Atomic<T>` type implementation. (#5125)
Yong He
2024-09-20
*
Initial WGSL support (#5006)
Anders Leino
2024-09-09
*
Respect matrix layout in uniform and in/out parameters for HLSL target. (#5013)
Yong He
2024-09-05
*
Implement `-fvk-use-dx-layout` (#4912)
ArielG-NV
2024-08-26
*
Tuple swizzling, concat, comparison and `countof`. (#4856)
Yong He
2024-08-19
*
Add generic descriptor indexing intrinsic (#4389)
dubiousconst282
2024-07-24
*
Support parameter block in metal shader objects. (#4671)
Yong He
2024-07-19
*
Implement HLSL resource bindings and default type `float4` to `SubpassInput<T...
ArielG-NV
2024-06-28
*
Implementing `tbuffer` layout(s) (#4436)
ArielG-NV
2024-06-24
*
Implement Sampler2D for CPP target (#4371)
Jay Kwak
2024-06-12
*
Delete glsl_vulkan and glsl_vulkan_one_desc targets. (#4361)
Yong He
2024-06-12
*
Fix all Clang-14 warnings (#4203)
ArielG-NV
2024-05-22
*
Add host shared library target. (#4098)
Yong He
2024-05-03
*
Parameter layout and reflection for Metal bindings. (#4022)
Yong He
2024-04-24
*
Switch to direct-to-spirv backend as default. (#4002)
Yong He
2024-04-23
*
Add metal downstream compiler + metallib target. (#3990)
Yong He
2024-04-19
*
Support combined texture sampler when targeting HLSL. (#3963)
Yong He
2024-04-17
*
Add skeleton for metal backend. (#3971)
Yong He
2024-04-17
*
[GFX] Fix d3d12 buffer view creation logic for StructuredBuffers. (#3954)
Yong He
2024-04-15
*
Fix typelayout for append/consume structured buffers. (#3924)
Yong He
2024-04-10
*
Implement 8.14-8.19 of OpenGL-GLSL specification
ArielG-NV
2024-04-03
*
Implement glsl atomic's [non image or memory scope] with optional extension(s...
ArielG-NV
2024-03-13
*
Link-time constant and linkage API improvements. (#3708)
Yong He
2024-03-07
*
Refactor compiler option representations. (#3598)
Yong He
2024-02-20
*
GLSL Passthrough support for SSBO types (#3446)
Ellie Hermaszewska
2024-02-02
*
GLSL SSBO Support (#3400)
Ellie Hermaszewska
2023-12-15
*
Unify stdlib `Texture` types into one generic type. (#3327)
Yong He
2023-11-16
*
Parameter binding and gfx fixes. (#3302)
Yong He
2023-11-01
*
Type layouts for structured buffers with counters (#3269)
Ellie Hermaszewska
2023-10-17
*
Compile append and consume structured buffers to glsl. (#3142)
Yong He
2023-08-21
*
Use ankerl/unordered_dense as a hashmap implementation (#3036)
Ellie Hermaszewska
2023-08-16
*
Support per field matrix layout (#3101)
Yong He
2023-08-14
*
Add support for ConstBufferPointer on Vulkan. (#3089)
Yong He
2023-08-10
*
Redesign `DeclRef` and systematic `Val` deduplication (#3049)
Yong He
2023-08-04
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