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path: root/source/slang/slang-type-layout.cpp
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* Fix argument buffer tier2 layout computation. (#6101)Yong He2025-01-15
* Fix CUDA reflection for acceleration structure handle size. (#6055)Yong He2025-01-10
* Fix Metal type layout reflection for nested parameter blocks. (#6042)Yong He2025-01-10
* Initial implementation of SP#015 `DescriptorHandle<T>`. (#6028)Yong He2025-01-10
* Fix reflection for metal vector [[id]] location. (#5943)Yong He2025-01-01
* Add packed 8bit builtin types (#5939)Darren Wihandi2024-12-26
* Allow `Optional`, `Tuple` and `bool` to be used in varying input/output. (#5889)Yong He2024-12-18
* Fix reflection for pointer element types. (#5797)Yong He2024-12-09
* Support specialization constant on WGSL and Metal. (#5780)Yong He2024-12-06
* Add datalayout for constant buffers. (#5608)Yong He2024-11-21
* Fix WGSL parameter block binding. (#5500)Yong He2024-11-06
* Make various parameters and return types require specialization when targetin...Anders Leino2024-11-06
* Move switch statement bodies to their own lines (#5493)Ellie Hermaszewska2024-11-05
* formatEllie Hermaszewska2024-10-29
* Add WGSL support for slang-test (#5174)Anders Leino2024-10-07
* Implemented Combined-texture for WGSL (#5130)Jay Kwak2024-09-23
* Initial `Atomic<T>` type implementation. (#5125)Yong He2024-09-20
* Initial WGSL support (#5006)Anders Leino2024-09-09
* Respect matrix layout in uniform and in/out parameters for HLSL target. (#5013)Yong He2024-09-05
* Implement `-fvk-use-dx-layout` (#4912)ArielG-NV2024-08-26
* Tuple swizzling, concat, comparison and `countof`. (#4856)Yong He2024-08-19
* Add generic descriptor indexing intrinsic (#4389)dubiousconst2822024-07-24
* Support parameter block in metal shader objects. (#4671)Yong He2024-07-19
* Implement HLSL resource bindings and default type `float4` to `SubpassInput<T...ArielG-NV2024-06-28
* Implementing `tbuffer` layout(s) (#4436)ArielG-NV2024-06-24
* Implement Sampler2D for CPP target (#4371)Jay Kwak2024-06-12
* Delete glsl_vulkan and glsl_vulkan_one_desc targets. (#4361)Yong He2024-06-12
* Fix all Clang-14 warnings (#4203)ArielG-NV2024-05-22
* Add host shared library target. (#4098)Yong He2024-05-03
* Parameter layout and reflection for Metal bindings. (#4022)Yong He2024-04-24
* Switch to direct-to-spirv backend as default. (#4002)Yong He2024-04-23
* Add metal downstream compiler + metallib target. (#3990)Yong He2024-04-19
* Support combined texture sampler when targeting HLSL. (#3963)Yong He2024-04-17
* Add skeleton for metal backend. (#3971)Yong He2024-04-17
* [GFX] Fix d3d12 buffer view creation logic for StructuredBuffers. (#3954)Yong He2024-04-15
* Fix typelayout for append/consume structured buffers. (#3924)Yong He2024-04-10
* Implement 8.14-8.19 of OpenGL-GLSL specificationArielG-NV2024-04-03
* Implement glsl atomic's [non image or memory scope] with optional extension(s...ArielG-NV2024-03-13
* Link-time constant and linkage API improvements. (#3708)Yong He2024-03-07
* Refactor compiler option representations. (#3598)Yong He2024-02-20
* GLSL Passthrough support for SSBO types (#3446)Ellie Hermaszewska2024-02-02
* GLSL SSBO Support (#3400)Ellie Hermaszewska2023-12-15
* Unify stdlib `Texture` types into one generic type. (#3327)Yong He2023-11-16
* Parameter binding and gfx fixes. (#3302)Yong He2023-11-01
* Type layouts for structured buffers with counters (#3269)Ellie Hermaszewska2023-10-17
* Compile append and consume structured buffers to glsl. (#3142)Yong He2023-08-21
* Use ankerl/unordered_dense as a hashmap implementation (#3036)Ellie Hermaszewska2023-08-16
* Support per field matrix layout (#3101)Yong He2023-08-14
* Add support for ConstBufferPointer on Vulkan. (#3089)Yong He2023-08-10
* Redesign `DeclRef` and systematic `Val` deduplication (#3049)Yong He2023-08-04