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Making it easier to work with shaders
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slang-type-layout.cpp
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Author
2025-02-28
Add Slang-specific intrinsics for integer pack/unpack (#6459)
Darren Wihandi
2025-02-28
Resolve 'extern' types during type layout generation if possible (#6450)
Ellie Hermaszewska
2025-01-15
Fix argument buffer tier2 layout computation. (#6101)
Yong He
2025-01-10
Fix CUDA reflection for acceleration structure handle size. (#6055)
Yong He
2025-01-10
Fix Metal type layout reflection for nested parameter blocks. (#6042)
Yong He
2025-01-10
Initial implementation of SP#015 `DescriptorHandle<T>`. (#6028)
Yong He
2025-01-01
Fix reflection for metal vector [[id]] location. (#5943)
Yong He
2024-12-26
Add packed 8bit builtin types (#5939)
Darren Wihandi
2024-12-18
Allow `Optional`, `Tuple` and `bool` to be used in varying input/output. (#5889)
Yong He
2024-12-09
Fix reflection for pointer element types. (#5797)
Yong He
2024-12-06
Support specialization constant on WGSL and Metal. (#5780)
Yong He
2024-11-21
Add datalayout for constant buffers. (#5608)
Yong He
2024-11-06
Fix WGSL parameter block binding. (#5500)
Yong He
2024-11-06
Make various parameters and return types require specialization when targetin...
Anders Leino
2024-11-05
Move switch statement bodies to their own lines (#5493)
Ellie Hermaszewska
2024-10-29
format
Ellie Hermaszewska
2024-10-07
Add WGSL support for slang-test (#5174)
Anders Leino
2024-09-23
Implemented Combined-texture for WGSL (#5130)
Jay Kwak
2024-09-20
Initial `Atomic<T>` type implementation. (#5125)
Yong He
2024-09-09
Initial WGSL support (#5006)
Anders Leino
2024-09-05
Respect matrix layout in uniform and in/out parameters for HLSL target. (#5013)
Yong He
2024-08-26
Implement `-fvk-use-dx-layout` (#4912)
ArielG-NV
2024-08-19
Tuple swizzling, concat, comparison and `countof`. (#4856)
Yong He
2024-07-24
Add generic descriptor indexing intrinsic (#4389)
dubiousconst282
2024-07-19
Support parameter block in metal shader objects. (#4671)
Yong He
2024-06-28
Implement HLSL resource bindings and default type `float4` to `SubpassInput<T...
ArielG-NV
2024-06-24
Implementing `tbuffer` layout(s) (#4436)
ArielG-NV
2024-06-12
Implement Sampler2D for CPP target (#4371)
Jay Kwak
2024-06-12
Delete glsl_vulkan and glsl_vulkan_one_desc targets. (#4361)
Yong He
2024-05-22
Fix all Clang-14 warnings (#4203)
ArielG-NV
2024-05-03
Add host shared library target. (#4098)
Yong He
2024-04-24
Parameter layout and reflection for Metal bindings. (#4022)
Yong He
2024-04-23
Switch to direct-to-spirv backend as default. (#4002)
Yong He
2024-04-19
Add metal downstream compiler + metallib target. (#3990)
Yong He
2024-04-17
Support combined texture sampler when targeting HLSL. (#3963)
Yong He
2024-04-17
Add skeleton for metal backend. (#3971)
Yong He
2024-04-15
[GFX] Fix d3d12 buffer view creation logic for StructuredBuffers. (#3954)
Yong He
2024-04-10
Fix typelayout for append/consume structured buffers. (#3924)
Yong He
2024-04-03
Implement 8.14-8.19 of OpenGL-GLSL specification
ArielG-NV
2024-03-13
Implement glsl atomic's [non image or memory scope] with optional extension(s...
ArielG-NV
2024-03-07
Link-time constant and linkage API improvements. (#3708)
Yong He
2024-02-20
Refactor compiler option representations. (#3598)
Yong He
2024-02-02
GLSL Passthrough support for SSBO types (#3446)
Ellie Hermaszewska
2023-12-15
GLSL SSBO Support (#3400)
Ellie Hermaszewska
2023-11-16
Unify stdlib `Texture` types into one generic type. (#3327)
Yong He
2023-11-01
Parameter binding and gfx fixes. (#3302)
Yong He
2023-10-17
Type layouts for structured buffers with counters (#3269)
Ellie Hermaszewska
2023-08-21
Compile append and consume structured buffers to glsl. (#3142)
Yong He
2023-08-16
Use ankerl/unordered_dense as a hashmap implementation (#3036)
Ellie Hermaszewska
2023-08-14
Support per field matrix layout (#3101)
Yong He
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