| Commit message (Collapse) | Author | Age |
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* format
* Minor test fixes
* enable checking cpp format in ci
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* Capability type checking.
* Fix.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Support `include` for pulling file into the current module.
* Add auto-completion, hover info and goto-def support.
* Disable warning for missing `module` declaration for now.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Redesign DeclRef + Deduplicate Val.
* Update project files
* Fix warning.
* Fix.
* Fix.
* Remove `Val::_equalsImplOverride`.
* Rmove `Val::_getHashCodeOverride`.
* Remove `semanticVisitor` param from `resolve`.
* Cleanups.
---------
Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: jsmall-nvidia <jsmall@nvidia.com>
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`[DerivativeMember(DiffType.field)]` (#2460)
* wip: remove auto-diff for member access, add diff through property accessors.
* Fix getter-setter test.
* Fix getter-setter-multi test.
* Fix nested-jvp test.
* Use [DerivativeMember] attribute to differentiate through member access.
* Clean up.
* More cleanup.
Co-authored-by: Yong He <yhe@nvidia.com>
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Add handling for root paths.
* Fixes around absolute paths.
* Add SimplifyStyle
* Remove unrequire include.
* Fix some details around RelativeFileSystem canonical paths.
* For MemoryFileSystem make sure "/a" and "a" maps to same canonical path.
* Add test for canonicalPath.
* Improve comment.
* More testing around canonical paths.
* Fix for user attribute lookup issue.
* Add a test.
* Small improvements in test.
* Improve the comments around lookup workaround.
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* WIP with hierarchical enums.
* Some small fixes and improvements around artifact desc related types.
* Improvements around hierarchical enum.
* Fixes to get Artifact types refactor to be able to execute tests.
* Attempt to better categorize PTX.
* Work around for potentially unused function warning.
* Typo fix.
* Simplify Artifact header.
* Small improvements around Artifact kind/payload/style.
* Added IDestroyable/ICastable
* Add IArtifactList.
* First impl of IArtifactUtil.
* Use the ICastable interface for IArtifactRepresentation.
* Added IArtifactRepresentation & IArtifactAssociated.
* Add SLANG_OVERRIDE to avoid gcc/clang warning.
* Fix calling convention issue on win32.
* Fix missing SLANG_OVERRIDE.
* First attempt at file abstraction around Artifact.
* Added creation of lock file.
* Move functionality for determining file paths to the IArtifactUtil.
Add casting to ICastable.
* Added some casting/finding mechanisms.
* Simplify IArtifact interface, and use Items for file reps.
* Fix problem with libraries on DXIL.
* Split out ArtifactRepresentation.
* Move ArtifactDesc functionality to ArtifactDescUtil. ArtifactInfoUtil becomes ArtifactDescUtil.
* Split implementations from the interfaces for Artifact.
* Use TypeTextUtil for target name outputting.
* Add artifact impls.
* Add ICastableList
* Added UnknownCastableAdapter
* Make ISlangSharedLibrary derive from ICastable, and remain backwards compatible with slang-llvm.
* Refactor Representation on Artifact.
* Make our ISlangBlobs also derive from ICastable.
Make ISlangBlob atomic ref counted.
* Split out CastableList and related types, and placed in core.
* Small fixes around IArtifact.
Improve IArtifact docs.
First impl of getChildren for IArtifact.
* Documentation improvements for Artifact related types.
* Fix typo.
* Special case adding a ICastableList to a LazyCastableList.
* Small simplification of LazyCastableList, by adding State member.
* Removed the ILockFile interface because IFileArtifactRepresentation can be used.
* Implement DiagnosticsArtifactRepresentation.
* Added PostEmitMetadataArtifactRepresentation
* Add searching by predicate.
Added handling of accessing Artifact as ISharedLibrary
* Fix typo.
* Add find to IArtifacgtList.
Fix some missing SLANG_NO_THROW.
* Small improvements around ArtifactDesc types.
* Another small change around ArtifactKind.
* Some more shuffling of ArtifactDesc.
* Make IArtifact castable
Remove IArtifactList
Made IArtifactContainer derive from IArtifact
Made ModuleLibrary atomic ref counted/given IModuleLibrary interface.
* Must call _requireChildren before any children access.
* Fix missing SLANG_MCALL on castAs.
* Fix missing SLANG_OVERRIDE.
* Added IArtifactHandler
* Use ICastable for basis of scope/lookup.
* WIP first attempt to remove CompileResult.
* Fix support for for downstream compiler shared library adapter.
* Fix issues found when replacing CompileResult.
* Fix typo.
* Fix getting items form 'significant' member of an Artifact.
* Split out ArtifactUtil & ArtifactHandler.
* Work around for problem on Visual studio.
* Improve searching.
* Add missing files.
* Split out Artifact associated types.
Don't produce a container by default - use associated for 'metadata'.
* Remove no longer used ArtifactPayload type.
* Generalized converting representations.
Small improvements to artifacts.
* Fix intermediate dumping issue.
* Removed #if 0 out CompileResult.
Remove DownstreamCompileResult maybeDumpIntermediate.
* Pull out functionality for dumping artifact output into ArtifactOutputUtil
Fixed a bug in naming files based on ArtifactDesc.
* std::atomic issue.
* Pull out types from DownstreamCompile to simplify moving to an interface.
* Fix typo.
* Use IDownstreamCompiler interface.
Split out DownstreamCompilerUtil and DownstreamCompilerSet.
* Update projects.
* Fix missing SLANG_MCALL.
* Fix calling convention of IDownstreamCompiler impls.
* Split out binary work arounds into a dep1.cpp/h
* Small reorganising around DownstreamCompilerInfo.
* Remove Desc library functionality to DownstreamCompilerUtil.
* Expand IDiagnostics interface.
Rename associated impls with Impl suffix.
* Fix outputting as text bug.
Some small improvements.
* Add fix around prefix for dumping.
Improved how handling for extensions work form ArtifactDesc.
* Dump assembly if available.
* Simplify some of Dep1 definitions.
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The problematic case is when an `interface` has a `[mutating]` method:
interface ICounter
{
[mutating] void increment();
}
and code tries to invoke that method on a value of existential type:
ICounter c = ...;
c.increment();
We know that the existential value `c` is conceptually a tuple of:
* A concrete type `X`
* A witness that `X : ICounter`
* A value `v` of type `X`
We simply want to invoke `increment()` on the `v` part, using the `X : ICounter` witness table.
The catch that the compiler faces is that the variable `c` is mutable, so we need to be careful that we "snapshot" its value (the tuple `X, X:ICounter, v`) at a single point.
The snapshotting behavior is important when invoking a method that involves `This` or associated types in its signature, so we cannot get rid of it.
The snapshotting we do relies on the idea of a `LetExpr` AST node, which cannot be written in the input syntax.
A `LetExpr` introduces a variable binding (with an initial-value expression) and then evaluates a body expression in the context of that binding.
For a call site like `c.increment()` the front-end makes an intermediate copy of `c` and then "opens" that immutable value to get at the elements of the tuple `X`, `X : ICounter`, `v`.
The resulting AST after checking looks something like:
ICounter c = ...;
(let tmp = c in extractExistentialValue(tmp)).increment();
In that form it is more clear why the attempt to call `increment()` fails:
1. The binding `tmp` sure looks immutable
2. There is no logic in the compiler to make `extractExistentialValue(x)` be an l-value if `x` is
3. There is seemingly no logic to write back from `tmp` to `c` when the operation completes
Let us walk through those problems in order.
Item (1) turns out to be a bit of a non-issue.
Despite the way that I've written out `let` expressions above, the logic in `moveTemp()` in the compiler actually introduces a *mutable* binding.
Item (2) can be fixed for the purposes of semantic checking by modifying `openExistential()`.
Simplistically, we make the overall expression be an l-value if the operand is.
Item (3) is handled at the level of AST->IR lowering. Each kind of expression that can form an l-value needs to have a way to represent the "location" of that l-value in the `LoweredValInfo` type.
This change adds a case to handle the `extractExistentialVal` operation, by tracking both the extract value (of concrete type) and the underlying l-value (of existential type).
Where all of this comes crashing against reality a bit is that the scoping I've drawn for the `let` expressions above kind of doesn't work once we look at types.
The basic problem is that the *type* of the `(let tmp = c in ...)` expression is the concrete type `X` that was extracted from the existential.
That type can conceptually be written as `ExtractExistentialType(tmp)` which, notably, references `tmp`.
That means that we end up with AST expression nodes that reference the variable `tmp` *outside* of its scope.
Furthermore, those references to `tmp` can end up being lowered to IR *before* we have lowered the `let ...` expression itself.
Fixing the scoping issue turns out to be a major undertaking.
The first (and more obvious) issue is needing to address the scoping problem.
The solution I implemented includes a bit of refactoring to make all the `SemanticsVisitor` types better able to pass around the contextual scope-dependent state that might be needed during semantic checking, but really only adds a single piece of state.
The semantic-checking state used for checking expressions is bottlenecked so that there will (or at least *should*) always be an explicit representation of a "scope" that surrounds a complete expression (as opposed to a sub-expression).
When a `LetExpr` needs to be introduced, it is added to a pending list on the active scope, rather than being added locally.
Once the complete expression is checked, the resulting expression is wrapped up in the pending `LetExpr`s so that their scope is as broad as possible.
Technically this solution doesn't cover all cases. For example:
interface ICell { associatedtype Content; Content getContent(); }
...
ICell cell = ...;
let content = cell.getContent();
In this case the type of `content` refers to the binding introduced by a `LetExpr` in the initial-value expression.
I am leaving such issues as a piece of future work, in the hopes that we can get at least a partial fix for the problem in place.
A future fix probably nees to extend the scoping even wider (e.g., by unwrapping the `LetExpr`s from the initial-value expression and turning them into distinct temporaries).
The second piece of the fix is that we need a way for the modified value of the extracted existential to be "written back" to the original location.
Well...
We are actually being a little slippery here, based on some logic in the compiler codebase that I guess Just Works.
When AST->IR lowering encounters a `LetExpr` that binds an l-value to a name, it actually ends up binding that name more or less as a *reference* to that l-value.
At this point the `let`-ness of `LetExpr` is very much in doubt: the binding can be mutable, and it can even be an *alias* of some location?!?
In any case, the result is that the AST->IR codegen logic implicitly handles the "write-back" because the `let`-bound temporary is actually an alias for the original location.
A more complete future fix might need to introduce a distinct case in `LoweredValInfo` to handle the case of copy of a mutable temporary.
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* Make translation unitts in the same CompileReq visible to `import`.
* Fix code review comments.
Co-authored-by: Yong He <yhe@nvidia.com>
Co-authored-by: Theresa Foley <10618364+tangent-vector@users.noreply.github.com>
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Support for test proxy.
* Turn on testing using proxy.
* Don't pass sink into check of downstream compiler.
* Small change to kick off build.
* Remove register specification on transcendental.
* Increase poll timeout.
Small improvements to proxy.
* Disable gfx unit tests.
* Put test runner in shared library mode by default.
* Change comment. Kick off another CI test.
* Small edit to kick off builds.
* Run unit tests on proxy.
* Turn on using proxy for now.
* Enable swift shader.
* Fix typo.
Add exception support.
* Make the default spwan type SharedLibrary
Use isolation for gfx unit tests.
* Update slang-binaries.
* Fix typo.
* Report unit test output information.
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* #include an absolute path didn't work - because paths were taken to always be relative.
* First integration with 'slang-llvm'.
* Fix project.
* Fix test output.
* First pass assert support.
* Add inline impls for min and max.
* Add abs inline abs impl for llvm.
* Make abs not use ternary op
* Fix typo in slang-llvm.h
* Sundary fixes to make remaining tests using llvm backend pass.
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* #include an absolute path didn't work - because paths were taken to always be relative.
* WIP Fxc as downstream compiler.
* First pass FXC downstream compiler working.
* GCC compile fix.
* Fix FXC parsing issue.
* Special case filesystem access.
* Use StringUtil getSlice.
* Fix isses with not emitting source for FXC.
* WIP on DXC.
* Small fixes for DXBC handling.
* Removed DXC from ParseDiagnosticUtil (can use generic)
Try to improve output for notes from DXC.
* FIrst pass of Glslang as DownstreamCompiler
* Fix some problems with parsing for glslang replacement.
* Add slang-glslang-compiler.cpp/.h
* Fix downstream for spir-v output.
* dissassemble -> disassemble
* Fix typo and improve some naming/comments.
* Remove getSharedLibrary from DownstreamCompiler
* Removed some no longer used diagnostics.
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* #include an absolute path didn't work - because paths were taken to always be relative.
* WIP Fxc as downstream compiler.
* First pass FXC downstream compiler working.
* GCC compile fix.
* Fix FXC parsing issue.
* Special case filesystem access.
* Use StringUtil getSlice.
* Fix isses with not emitting source for FXC.
* Small fixes for DXBC handling.
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Add mechanism to embed guid inside of type.
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* #include an absolute path didn't work - because paths were taken to always be relative.
* WIP for COM CompileRequest.
* Add more methods to IGlobalSession.
* Fix createCompileRequest.
Made slangc tool use COM style methods.
* m_ prefix variables in EndToEndCompileRequest
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* Search for multiple NVRTC versions
The main change here is that when locating the NVRTC compiler we try multiple library names and take the first one that loads successfully (with an ordering that means we try newer versions before older ones).
In order to support this change, I needed to fix the wrapping logic that invokes the downstream compiler "locator" function, so that it does not report every failed dynamic library load as an error diagnostic (leading to compilation failure), but instead only reports such failures once the locator has reported failure.
The form of the diagnostic output for failures is also changed, in that we now report a single umbrella error about failing to load a downstream compiler, and then report the actuall dynamic library load failures as notes on that diagnostic instead of errors of their own. This choice seems appropriate since for cases like NVRTC it is *not* the case that each failed library load is a compilation error. We only need one of the listed libraries to be loadable, so that reporting them all as errors risks confusing users.
One wrinkle that arose during testing is that the 11.0 release of NVRTC dropped support for the `compute_30` target, which had previously been the minimum and default. I had to add logic to check for versions of 11 or greater and switch to `compute_35` as the default. Similar changes may be required as part of supporting newer NVRTC versions if support for more architectures gets deprecated and removed.
A more complete implementation of this logic might try to load multiple NVRTC versions such that the Slang compiler can identify a suitable compiler based on the minimum feature level that code actually requires. That kind of cleanup is left as future work, since for most users the current approach will be sufficient.
* testing: use verbose mode for running tests by default
* fixup: guard against null diagnostic sink
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During semantic checking, the compiler used to link together `ExtensionDecl`s into a singly-linked list dangling off of the `AggTypeDecl` that they applied to. This approach made lookup relatively easy, because given a `DeclRef` to an `AggTypeDecl` one could easily find and walk the list of candidate extensions.
Unfortunately, the simple approach has two major strikes against it:
* First, as we recently ran into, it creates a lifetime/ownership problem, in cases where the `ExtensionDecl` is outlived by the `AggTypeDecl` it applies to. This creates the one and only place in the compiler today where an "old" AST node might point to a "new" AST node, and it resulted in use-after-free problems in client code.
* Second, the scoping of `extension`s ends up being completely wrong. All of the `extension` methods on a type end up being visible in all cases, instead of just in the context of modules where the `extension` itself is visible. The comparable feature in C# (static extension methods) is careful to not make scoping mistakes like this. The Swift langauge has loose scoping for `extension` more akin to what we have in Slang today, but the maintainers seem to consider it a misfeature.
This change attempts to clean up both issues by changing the way that extension declarations are stored. There are two main pieces:
1. The primary "source of truth" for extension lookup has been moved to the `ModuleDecl`, where a module is responsible for storing a cache of the extensions declared within that module (keyed by the declaration of the type being extended). This cache is updated at the same point where the old code would mutate the AST node being depended on.
2. A secondary aggregated cache is added to the `SharedSemanticsContext` used during semantic checking. This cache includes entries from across multiple modules, and is intended to be invalidated and rebuilt on demand if new modules are added during checking.
Access to the candidate extensions has now been put behind subroutines that require a semantics-checking context to be passed in (there was always one available in contexts that care about extensions).
In addition, the operation for looking up members including those from extensions was refactored heavily to involve internal rather than external iteration and, more importantly, was changed so that it actually tests whether the `ExtensionDecl`s it loops over apply to the type in question, rather than blindly letting extensions members be looked up in ways that don't make sense.
There are three test cases added here to confirm aspects of the fix:
* First, I added a test that reproduces the crash that was being seen, so that we have a regression test for the fix.
* Second, I added a basic semantic-checking test to confirm that an `extension` from an `import`ed module is still visible/usable, to confirm that I didn't break existing valid uses of extensions.
* Third, I added a diagnostic test that ensures that we correctly ignore extensions that should not be visible in a given context as a result of `import` declarations.
Co-authored-by: jsmall-nvidia <jsmall@nvidia.com>
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* Add a ASTBuilder to a Module
Only construct on valid ASTBuilder (was being called on nullptr on occassion)
* Add nodes to ASTBuilder.
* Compiles with RefPtr removed from AST node types.
* Initialize all AST node pointer variables in headers to nullptr;
* Initialize AST node variables as nullptr.
Make ASTBuilder keep a ref on node types.
Make SyntaxParseCallback returns a NodeBase
* Don't release canonicalType on dtor (managed by ASTBuilder).
* Give ASTBuilders a name and id, to help in debugging.
For now destroy the session TypeCache, to stop it holding things released when the compile request destroys ASTBuilders.
* Moved the TypeCheckingCache over to Linkage from Session.
* NodeBase no longer derived from RefObject.
* Only add/dtor nodes that need destruction.
First pass compile on linux.
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* Fields from upper to lower case in slang-ast-decl.h
* Lower camel field names in slang-ast-stmt.h
* Fix fields in slang-ast-expr.h
* slang-ast-type.h make fields lowerCamel.
* slang-ast-base.h members functions lowerCamel.
* Method names in slang-ast-type.h to lowerCamel.
* GetCanonicalType -> getCanonicalType
* Substitute -> substitute
* Equals -> equals
ToString -> toString
* ParentDecl -> parentDecl
Members -> members
* * Make hash code types explicit
* Use HashCode as return type of GetHashCode
* Added conversion from double to int64_t
* Split Stable from other hash functions
* toHash32/64 to convert a HashCode to the other styles.
GetHashCode32/64 -> getHashCode32/64
GetStableHashCode32/64 -> getStableHashCode32/64
* Other Get/Stable/HashCode32/64 fixes
* GetHashCode -> getHashCode
* Equals -> equals
* CreateCanonicalType -> createCanonicalType
* Catches of polymorphic types should be through references otherwise slicing can occur.
* Fixes for newer verison of gcc.
Fix hashing problem on gcc for Dictionary.
* Another fix for GetHashPos
* Fix signed issue around GetHashPos
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* WIP add support for __spirv_version .
* Added IRRequireSPIRVVersionDecoration
* SPIR-V version passed to glslang.
Enable VK wave tests.
Split ExtensionTracker out, so can be cast and used externally to emit.
Added SourceResult.
* Fix warning on Clang.
* Missing hlsl.meta.h
* Refactor communication/parsing of __spirv_version with glslang.
* Fix some debug typos.
Be more precise in handling of substring handling.
* Make glslang forwards and backwards binary compatible.
* Small comment improvements.
* Added slang-spirv-target-info.h/cpp
* Fix for major/minor on gcc.
* Another fix for gcc/clang.
* VS projects include slang-spirv-target-info.h/cpp
* Removed SPIRVTargetInfo
Added SemanticVersion.
Don't bother with passing a target to glslang. Should be separate from 'version'.
* Renamed slang-emit-glsl-extension-tracker.cpp/.h -> slang-glsl-extension-tracker.cpp/.h
Fixed some VS project issues.
* Fix a comment.
* Added slang-semantic-version.cpp/.h
* Added slang-glsl-extension-tracker.cpp/.h
* Added split that can check for input has all been parsed.
* Fix problem on x86 win build.
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The basic idea is that the user can write:
```hlsl
struct MyThing
{
int a;
float b;
__init(int x, float y)
{
a = x;
b = y;
}
}
```
and after that point, they can create an intstance of their `MyThing` type as simply as `MyThing(123, 4.56f)`.
There was already a large amount of infrastructure laying around that is shared between ininitializers and ordinary functions, so enabling this feature mostly amounted to tying up some loose ends:
* In the parser, make sure to properly push/pop the scope for an `__init` (or `__subscript`) declaration, so parameters would be visible to the body
* In semantic checking, make sure that declaration "header" checking properly bottlenecks all the function-like cases into a base routine
* In semantic checking, make sure that the logic for checking function bodies applies to every `FunctionDeclBase` with a body, and not just `FuncDecl`s
* Update semeantic checking for statements to allow for any `FunctionDeclBase` as the parent declaration, not just a `FuncDecl`
* In lookup, treat the `this` parameter of an `__init` (well, not actually a *parameter* in this case) as being mutable, just like for a `[mutating]` method
* In IR codegen, don't just assume that all `__init`s are intrinsics, and narrow the scope of that hack to just `__init`s without bodies
* In IR codegen, detect when we are emitting an IR function for an `__init`, and in that case create a local variable to represent the `this` value, and implicitly return that value at the end of the body.
From that point on the rest of the compiler Just Works and IR codegen doesn't have to think of an `__init` as being any different than if the user had declared a `static MyThing make(...)` function.
Caveats:
* C++ users might like to use that naming convention (so `MyThing` as the name instead of `__init`). We can consider that later.
* Everybody else might prefer a keyword other than `__init` (e.g., just `init` as in Swift), but I'm keeping this as a "preview" feature for now, rather than something officially supported
* Early `return`s from the body of an `__init` aren't going to work right now.
* There is currently no provision for automatically synthesizing initializers for `struct` types based on their fields. This seems like a reasonable direction to take in the future.
* There is no provision for routing `{}`-based initializer lists over to initializer calls. The two syntaxes probably need to be unified at some point so that doing `MyType x = { a, b, c }` and `let x = MyType(a, b, c)` are semantically equivalent.
It is possible that as a byproduct of this change user-defined `__subscript`s might Just Work, but I am guessing there will still be loose ends on that front as well, so I will refrain from looking into that feature until we have a use case that calls for it.
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* Added support for Targets to TypeTextUtil.
* Made Function names 'get' and 'find' instead of 'as' in TypeTextUtil.
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* WIP with vector float test.
* vector-float test working.
* Fixed remaing tests broken with init changes.
* Improve 64bit-type-support.md
* Disable tests broken on CI system for Dx.
* WIP: Make type available for comparison.
* Moved type conversion into TypeTextUtil.
* Add text/type conversions from DownstreamCompiler to TypeTextUtil.
* Allow compaison taking into account type.
* Removed quantize in vector-float.slang test.
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*necessarily* mean that there isn't one, for example with the GENERIC_C_CPP option. This could also be fixed by say giving this type an empty locator, or special casing. The option chosen here, is to allow lookup even if there isn't a locator. Note that there is some special case handling, where a generic lookup, will prime all of the specific types. (#1154)
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* CPPCompiler -> DownstreamCompiler
* Added DownstreamCompileResult to start abstraction such that we don't need files.
* * Split out slang-blob.cpp
* Made CompileResult hold a DownstreamCompileResult - for access to binary or ISlangSharedLibrary
* Keep temporary files in scope.
* Add a hash to the hex dump stream.
* Move all file tracking into DownstreamCompiler.
* WIP support for nvrtc.
* WIP: Adding support for nvrtc compiler.
Adding enum types, wiring up the nvrtc into slang.
* Fix remaining CPPCompiler references.
* Fix order issue on target string matching.
* Use ISlangSharedLibrary for nvrtc.
* Use DownstreamCompiler for nvrtc.
* WIP first pass at compilation win nvrtc.
* Added testing if file is on file system into CommandLineDownstreamCompiler.
Added sourceContentsPath.
* Make test cuda-compile.cu work by just compiling not comparing output.
* Genearlize DownstreamCompiler usage.
* Fix warning on clang.
* Remove CompilerType from DownstreamCompiler.
* Use DownstreamCompiler interface for all compilers.
NOTE for FXC, DXC and GLSLANG this doesn't mean using 'compile' - it's still extracting functions from shared library.
* Replace DownstreamCompiler::SourceType -> SlangSourceLanguage
* Replace _canCompile with something data driven.
* Fix compiling on gcc/clang for DownstreamCompiler.
* Moved some text conversions into DownstreamCompiler.
* Fix problem on non-vc builds with not having return on locateCompilers for VS.
* Change so no warning for code not reachable on locateCompilers for vs.
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* CPPCompiler -> DownstreamCompiler
* Added DownstreamCompileResult to start abstraction such that we don't need files.
* * Split out slang-blob.cpp
* Made CompileResult hold a DownstreamCompileResult - for access to binary or ISlangSharedLibrary
* Keep temporary files in scope.
* Add a hash to the hex dump stream.
* Move all file tracking into DownstreamCompiler.
* WIP support for nvrtc.
* WIP: Adding support for nvrtc compiler.
Adding enum types, wiring up the nvrtc into slang.
* Fix remaining CPPCompiler references.
* Fix order issue on target string matching.
* Use ISlangSharedLibrary for nvrtc.
* Use DownstreamCompiler for nvrtc.
* WIP first pass at compilation win nvrtc.
* Added testing if file is on file system into CommandLineDownstreamCompiler.
Added sourceContentsPath.
* Make test cuda-compile.cu work by just compiling not comparing output.
* Genearlize DownstreamCompiler usage.
* Fix warning on clang.
* Remove CompilerType from DownstreamCompiler.
* Use DownstreamCompiler interface for all compilers.
NOTE for FXC, DXC and GLSLANG this doesn't mean using 'compile' - it's still extracting functions from shared library.
* Fix compiling on gcc/clang for DownstreamCompiler.
* Fix problem on non-vc builds with not having return on locateCompilers for VS.
* Change so no warning for code not reachable on locateCompilers for vs.
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* CPPCompiler -> DownstreamCompiler
* Added DownstreamCompileResult to start abstraction such that we don't need files.
* * Split out slang-blob.cpp
* Made CompileResult hold a DownstreamCompileResult - for access to binary or ISlangSharedLibrary
* Keep temporary files in scope.
* Add a hash to the hex dump stream.
* Move all file tracking into DownstreamCompiler.
* WIP support for nvrtc.
* WIP: Adding support for nvrtc compiler.
Adding enum types, wiring up the nvrtc into slang.
* Fix remaining CPPCompiler references.
* Fix order issue on target string matching.
* Use ISlangSharedLibrary for nvrtc.
* Use DownstreamCompiler for nvrtc.
* WIP first pass at compilation win nvrtc.
* Added testing if file is on file system into CommandLineDownstreamCompiler.
Added sourceContentsPath.
* Make test cuda-compile.cu work by just compiling not comparing output.
* Fix warning on clang.
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* CPPCompiler -> DownstreamCompiler
* Added DownstreamCompileResult to start abstraction such that we don't need files.
* * Split out slang-blob.cpp
* Made CompileResult hold a DownstreamCompileResult - for access to binary or ISlangSharedLibrary
* Keep temporary files in scope.
* Add a hash to the hex dump stream.
* Move all file tracking into DownstreamCompiler.
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* Split apart `SemanticsVisitor`
The existing `SemanticsVisitor` type was the visitor for expressions, statements, and declarations, and its monolithic nature made it hard to introduce distinct visitors for different phases of checking (despite the fact that we had, de facto, multiple phases of declaration checking).
This change splits up `SemanticsVisitor` as follows:
* There is nosw a `SharedSemanticsContext` type which holds the shared state that all semantics visiting logic needs. This includes state that gets mutated during the course of semantic checking.
* The `SemanticsVisitor` type is now a base class that holds a pointer to a `SharedSemanticsContext`. Most of the non-visitor functions are still defined here, just to keep the code as simple as possible. The `SemanticsVisitor` type is no longer a "visitor" in any meaningful way, but retaining the old name minimizes the diffs to client code.
* There are distinct `Semantics{Expr|Stmt|Decl}Visitor` types that have the actual `visit*` methods for an appropriate subset of the AST hierarchy. These all inherit from `SemanticsVisitor` primarily so that they can have easy access to all the helper methods it defines (which used to be accessible because these were all the same object).
Any client code that was constructing a `SemanticsVisitor` now needs to construct a `SharedSemanticsContext` and then use that to initialize a `SemanticsVisitor`. Similarly, any code that was using `dispatch()` to invoke the visitor on an AST node needs to construct the appropriate sub-class and then invoke `dispatch()` on it instead.
This is a pure refactoring change, so no effort has been made to move state or logic onto the visitor sub-types even when it is logical. Similarly, no attempt has been made to hoist any code out of the common headers to avoid duplication between `.h` and `.cpp` files. Those cleanups will follow.
The one cleanup I allowed myself while doing this was getting rid of the `typeResult` member in `SemanticsVisitor` that appears to be a do-nothing field that got written to in a few places (for unclear reasons) but never read.
* Remove some statefulness around statement checking
Some of the state from the old `SemanticsVisitor` was used in a mutable way during semantic checking:
* The `function` field would be set and the restored when checking the body of a function so that things like `return` statements could find the outer function.
* The `outerStmts` list was used like a stack to track lexically surrounding statements to resolve things like `break` and `continue` targets.
Both of these meant that semantic checking code was doing fine-grained mutations on the shared semantic checking state even though the statefullness wasn't needed.
This change moves the relevant state down to `SemanticsStmtVisitor`, which is a type we create on-the-fly to check each statement, so that we now only need to establish the state once at creation time.
The list of outer statements is handled as a linked list threaded up through the stack (a recurring idiom through the codebase).
There was one place where the `function` field was being used that wasn't strictly inside statement checking: it appears that we were using it to detect whether a variable declaration represents a local, so I added an `_isLocalVar` function to serve the same basic purpose.
With this change, the only stateful part of `SharedSemanticsContext` is the information to track imported modules, which seems like a necessary thing (since deduplication requires statefullness).
* Refactor declaration checking to avoid recursion
The flexiblity of the Slang language makes enforcing ordering on semantic checking difficult. In particular, generics (including some of the built-in standard library types) can take value arguments, so that type expressions can include value expressions. This means that being able to determine the type of a function parameter may require checking expressions, which may in turn require resolving calls to an overloaded function, which in turn requires knowing the types of the parameters of candidate callees.
Up to this point there have been two dueling approaches to handling the ordering problem in the semantic checking logic:
1. There was the `EnsureDecl` operation, supported by the `DeclCheckState` type. Every declaration would track "how checked" it is, and `EnsureDecl(d, s)` would try to perform whatever checks are needed to bring declaration `d` up to state `s`.
2. There was top-down orchestration logic in `visitModuleDecl()` that tried to perform checking of declarations in a set of fixed phases that ensure things like all function declarations being checked before any function bodies.
Each of these options had problems:
1. The `EnsureDecl()` approach wasn't implemented completely or consistently. It only understood two basic levels of checking: the "header" of a declaration was checked, and then the "body," and it relied on a single `visit*()` routine to try and handle both cases. Things ended up being checked twice, or in a circular fashion.
2. Rather than fix the problems with `EnsureDecl()` we layered on the top-down orchestration logic, but doing so ignores the fact that no fixed set of phases can work for our language. The orchestration logic was also done in a relatively ad hoc fashion that relied on using a single visitor to implement all phases of checking, but it added a second metric of "checked-ness" that worked alongside `DeclCheckState`.
This change strives to unify the two worlds and make them consistent. One of the key changes is that instead of doing everything through a single visitor type, we now have distinct visitors for distinct phases of semantic checking, and those phases are one-to-one aligned with the values of the `DeclCheckState` type.
More detailed notes:
* Existing sites that used to call `checkDecl` to directly invoke semantic checking recursively now use `ensureDecl` instead. This makes sure that `ensureDecl` is the one bottleneck that everything passes through, so that it can guarantee that each phase of checking gets applied to each declaration at most once.
* The existing `visitModuleDecl` was revamped into a `checkModule` routine that does the global orchestration, but now it is just a driver routine that makes sure `ensureDecl` gets called on everything in an order that represents an idealized "default schedule" for checking, while not ruling out cases where `ensureDecl()` will change the ordering to handle cases where the global order is insufficient.
* Because `checkModule` handles much of the recursion over the declaration hierarchy, many cases where a declaration `visit*()` would recurse on its members have been eliminated. The only case where a declaration should recursively `ensureDecl()` its members is when its validity for a certain phase depends on those members being checked (e.g., determining the type of a function declaration depends on its parameters having been checked).
* All cases where a `visit*()` routine was manually checking the state/phase of checking have been eliminated. It is now the responsibility of `ensureDecl` to make sure that checking logic doesn't get invoked twice or in an inappropriate order.
* Most cases where a `visit*()` routine was manually *setting* the `DeclCheckState` of a declaration have been eliminated. The common case is now handled by `ensureDecl()` directly, and `visit*()` methods only need to override that logic when special cases arise. E.g., when a variable is declared without a type `(e.g., `let foo = ...;`) then we need to check its initial-value expression to determine its type, so that we must check it further than was initially expected/required.
* This change goes to some lengths to try and keep semantic checking logic at the same location in the `slang-check-decl.cpp` file, so each of the per-phase visitor types is forward declared at the top of the file, and then the actual `visit*()` routines are interleaved throughout the rest of the file. A future change could do pure code movement (no semantic changes) to arrive at a more logical organization, but for now I tried to stick with what would minimize the diffs (although the resulting diffs can still be messy at times).
* One important change to the semantic checking logic was that the test for use of a local variable ahead of its declaration (or as part of its own initial-value expression) was moved around, since its old location in the middle of the `ensureDecl` logic made the overall flow and intention of that function less clear. There is still a need to fix this check to be more robust in the future.
* Add some design documentation on semantic checking
The main thing this tries to lay out is the strategy for declaration checking and the rules/constraints on programmers that follow from it.
* fixup: typos found during review
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The semantic checking logic was all inside `slang-check.cpp` and as a result this was a monster file that was extremely hard to follow. This change splits `slang-check.cpp` into several smaller files, although some of the resulting files are still quite large.
This change attempts to be a copy-paste job as much as possible and does *not* perform any cleanup on naming, structure, duplication, etc. in the code it deal with. No function bodies or signatures have been touched.
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* IROutputControlPointsDecoration
* IROutputTopologyDecoration
* IRPartitioningDecoration
* IRDomainDecoration
* Use IRPatchConstantDecoration alone for hlsl output.
* IRMaxVertexCountDecoration
* IRInstanceDecoration
* Removed _emitHLSLAttributeSingleString and _emitHLSLAttributeSingleInt
Removed GLSLBindingAttribute and just use NumThreadsAttribute
* Added IRNumThreadsDecoration.
* Added IRNumThreadsDecoration
* Fix build problem on x86.
Improve diagnostic text based on review.
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* Revisions to "new" Slang API based on use in Falcor
As I've been integrating the new/revised Slang API (using the "COM-lite" interfaces) I've run into some cases where the API was either missing features or didn't really work as originally implemented. This change fixes the gaps/problems that came up.
There are two main things here:
1. Some of the routines that returned an `IComponentType*` as a function result weren't actually doing anythign to retain the object they returned (e.g., putting it into a cache). Leaving aside the question of whether we need to add that caching layer, it made sense to instead have the return be through an output argument. Discussion after the initial iteration of the COM-lite API came around to the point that properly reference-counting objects that get returned would be useful if we ever decide we don't like having ever-expanding memory usage for caches of specialized/composed component types.
2. There was no way with the existing API to get at an `IComponentType` that represents an entry point produced during compilation, so that a user could include it in their own composition. This change alters `spCompileRequest_getProgram` to return the global program *without* the entry points, and adds a separate `spCompileRequest_getEntryPoint`. This design lets an application compose whatever combination/layout they want, rather than being stuck with a pre-designed composition baked into the compiler.
* fixup: review feedback
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* Added setDownstreamCompilerPrelude
Renamed setPassThroughPath to setDownstreamCompilerPath.
Fixed tests.
Added prelude directory & code to TestToolUtil to setup default preludes for testing/command line apis.
* Fix merge problem
* Remove hacks to make prelude work by adding a search path as no longer needed with 'user prelude'.
* Split up prelude into scalar intrinsics, and types.
Use slang.h for main header.
slang-cpp-prelude.h can now just include what it needs (relative to prelude directory) and define the few remaining things/work arounds.
* Fix typo.
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The set of supported operations in front-end constant folding was very limited: `+`, `-`, `*`, `/`, and `%`.
This meant that enum declarations like:
```
enum MyBits
{
A = 1 << 0,
B = 1 << 1,
C = A | C,
}
```
would fail to compile, with a claim that the expressions like `1 << 0` aren't compile-time constants.
This change adds `<<`, `>>`, `&`, `|`, and `^` to the list of integer operations we will cosntant-fold in the front-end. It also changes one of the declarations in the existing test case for `enum`s to use the added functionality.
Note that this change does *not* address the more deep-seated problems with our approach to constant-folding in the front-end. It does not change the constant folding to rely on IR machinery, or to allow for more general `constexpr` functions, and it does not address the fact that constant-folding is currently applied without paying attention to the type (and thus precision) of the original expression.
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* Expanded prelude for some other resource types. Disable C++ output for ParameterGroup.
* WIP: Layout for CPU.
* Fixes to CPU layout.
* WIP: The uniform is output, but the variable definition is not.
* WIP: Entry point parameters to global scope in C++.
Handling of resource types (in so far as outputting)
* Some discussion of ABI and different input types.
* WIP: More C++ support around resource types.
* WIP: Split up variables into different structures on emit.
* WIP: Emitting C++ with wrapping up of 'Context'
* WIP: C++ code has access to semantic values.
Wrap in struct so can use method calls to pass shared state.
Disable legalizeResourceTypes and legalizeExistentialTypeLayout
* Fix structured buffer layout for CPU.
* Remove testing/handling of global uniforms on CPU path.
Typo fix.
Changed CPU tests to use new CPU calling convention.
* Check globals are working. Initalize context to zero globals.
* Order the global parameters for C++ ouput by their layout.
Note - that layout isn't quite working correctly because the StructuredBuffer<int> the int seems to be consuming uniform space.
* Work around for reflection not having all data needed for layout ordering for C++ code.
* Output constant buffers as pointers.
* Entry point parameters accessed through pointer to struct.
* WIP: Layout for CPU is reasonable for test case.
* Only output 'f' after float literal if type marks as a float.
* Cast construction works on C++.
* Made IntrinsicOp::ConvertConstruct to make intent clearer.
* C++ handling construction from scalar.
Handle access of a scalar with .x.
Check default initialization.
* Comment about need for split of kIROp_construct.
Release build works.
* Added support from constructVectorFromScalar to C/C++ target.
* Handling of in/out in C/C++.
* First pass documentation CPU support.
* Improvements to C++/C slang code generation documentation.
* Small doc change to include need for mechansim to specify cpp compiler path.
* WIP: Being able to set path for backends.
* Better handling of swizzling - allow swizzling a scalar into a vector.
* Fix missing/broken headers for path setting on session.
* Fix for compiling using clang on Windows.
* Remove Clang test code.
* * Removed spSessionGetGlobalSession - no longer needed because SlangSession is slang::IGlobalSession alias.
* Gave Session a ref count on spCreateSession, and have it checked on spDestroySession, so behaves correctly as ISlangUnknown
Note that spDestroySession does a release (and checks the ref count on debug builds). It's behaviour could be the same as just release, but this seems closer to the original intention.
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* Revise new COM-lite API
This change revises the "COM-lite" API that was recently introduced to try to streamline it and introduce some missing central/base concepts.
The central new abstraction in the API is the notion of a "component type," which is a unit of shader code composition. A component type can have:
* IR code for some number of functions/types/etc.
* Zero or more global shader parameters
* Zero or more "entry point" functions at which execution can start
* Zero or more "specialization" parameters (types or values that must be filled in before kernel code can be generated)
* Zero or more "requirements" (dependencies on other component types that must be satisfied before kernel code can be generated)
Both individual compiled modules, and validated entry points are then examples of component types, and we additionally define a few services that apply to all component types:
* We can take N component types and compose them to create a new component type that combines their code, shader parameters, entry points, and specialization parameters. A composed component type may also include requirements from the sub-component types, but it is also possible that by composing thing we satisfy requirements (if `A` requires `B`, and we compose `A` and `B`, then the requirement is now satisfied, and doesn't appear on the composite).
* We can take a component type with N specialization parameters, and specialize it by giving N compatible specialization arguments. The result of specialization is a new component type with zero specialization parameters. Under the right circumstances the specialzed component type will be layout compatible with the unspecialized one.
* One more example that isn't exposed in the public API today is that we can take a component with requirements and "complete" it by automatically composing it with component types that satisfy those requirements. This can be seen as a kind of linking step that pulls together the transitive closure of dependencies.
* We can query the layout for the shader parameters and entry points of a component type, for a specific target.
* We can query compiled kernel code for an entry point in a component type (for a specific target). This only works for component types with zero specialization parameters and zero requirements.
The idea is that by giving users a fairly general algebra of operations on component types, they can compose final programs in ways that meet their requirements. For example, it becomes possible to incrementally "grow" a component type to represent the global root signature for ray tracing shaders as new entry points are added, in such a way that it always stays layout-compatible with kernels that have already been compiled.
Much of the implementation work here is in implementing the unifying component type abstraction, and in particular re-writing code that used to assume a program consisted of a flat list of modules and entry points to work with a hierarchical representation that reflects the underlying algebra (e.g., with types to represent composite and specialized component types).
There's also a hidden "legacy" case of a component type to deal with some legacy compiler behaviors that can't be directly modeled on top of the simple algebra with modules and entry points.
This API is by no means feature-complete or fully developed. It is expected that we will flesh it out more when bringing up application code (e.g., Falcor) on top of the revamped API.
One notable thing that went away in this change is explicit support for "entry point groups" and notions of local root signatures (especially the Falcor-specific handling of the `shared` keyword, which a previous change turned into an explicitly supported feature). With the new "building blocks" approach, it should be possible for a DXR application to deal with local root signatures as a matter of policy (on top of the API we provide). If/when we need to provide some kind of emulation of local root signatures for Vulkan (and/or if Vulkan is extended with an explicit notion of local root signatures), we might need to revisit this choice.
* Fix debug build
There was invalid code inside an `assert()`, so the release build didn't catch it.
* fixup: warnings
* fixup: more warnings-as-errors
* fixup: review notes
* fixup: use component type visitors in place of dynamic casting
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If the user writes code like this:
MyStruct s = (MyStruct) 0;
then we will interpret it as if they had written:
MyStruct s = {};
That is, the "cast from zero" idiom will be taken as a legacy syntax for default construction (using an empty initializer list). This will be semantically equivalent to zero-initialization for all existing HLSL code (where `struct` fields can't have default initialization expressions defined), and is the easiest option for us to support in Slang (since we already support default-initialization using empty initializer lists).
The implementation of this feature is narrowly scoped:
* It only targets explicit cast expressions like `(MyStruct) 0` and not "constructor" syntax like `MyStruct(0)`
* It only applies when there is a single argument that is exactly an integer literal with a zero value (not a reference to a `static const int` that happens to be zero).
This change adds a test case to make sure that the feature works as expected. Because it relies on our existing initializer-list handling, the "cast from zero" idiom should work for any user-defined type where an initializer list would work.
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Currently if the user gives two global shader parameters conflicting bindings, they get a warning diagnostic:
```hlsl
Texture2D a : register(t0);
Texture2D b : register(t0); // WARNING: overlapping bindings
```
This change adds a way to locally disable that warning using an attribute:
```hlsl
[allow("overlapping-bindings")] Texture2D a : register(t0);
[allow("overlapping-bindings")] Texture2D b : register(t0); // OK
```
Note that as a policy decision, the implementation requires `[allow("overlapping-bindings")]` on both declarations in order to disable the warning, under the assumption that the behavior should be strictly opt-in, and not silently affect a programmer who adds a new shader parameter with no knowledge or expectation of possible overlap.
The `[allow(...)]` attribute is intended to be a fairly generally mechanism for disabling optional diagnostics within certain scopes (e.g., for the body of a function definition), but as implemented in this change it is quite restrictive:
* Only the single name `"overlapping-bindings"` will be recognized, and this name cannot be used with, e.g., a `-W` flag on the command line to enable/disable the same diagnostic, or turn it into an error. Adding more cases would be easy enough, but wiring it up to command-line flags could be trickier.
* Only the code that checks for parameter binding overlap is currently checking for `[allow(...)]` attributes, so it is not "wired up" to enable/disable any others. Doing this systematically would ideally involve something in `diagnose()`, but there could be complications to a systematic approach (finding the AST node(s) to use when searching for `[allow(...)]`.
On gotcha here is that versions of Slang without this feature will error out on the `[allow(...)]` attribute since they don't understand it, and if we add future diagnostics that it covers then old compiler versions will (as written) error out on a diagnostic they haven't heard of rather than just assume the `[allow(...)]` attribute doesn't apply to them. These kinds of issues can and should be addressed in future changes.
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* WIP: Adding support for C/C++ compilation to slang API.
* Removed BackEndType in test harness -> use SlangPassThrough to identify backends
Only require stage for targets that require it.
Detection of all different backends.
* Windows/Unix create temporary filename.
* WIP: Output CPU binaries.
* Added a pass-through c/c++ test.
* Compile C++/C and store in temporary file.
* Read the binary back into memory.
* Set debug info and optimization flags for C/C++.
Make the CPPCompiler debug/optimization levels match slangs.
* Handling of include paths and math precision.
* Dumping c++/c source and exe/shared library.
* Put hex dump into own util.
* End to end pass through c compilation test.
* WIP: Simple execute test working on Linux/Unix.
* Fix typo on linux.
* WIP: To compile slang to cpp shared library. Report backend compiler errors.
* Compiles slang -> cpp and loads as shared library.
* Fix problem on c-cross-compile test because prelude is now included with <> quotes.
* Run slang generated cpp code - using hard coded data.
* Added cpp-execute-simple, and test output.
* Fix warning that broke win32 build.
* Fix compilation problem on osx.
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* Start exposing a new COM-lite API
This change is mostly about exposing a new API to the Slang compiler that allows more fine-grained control over the compilation flow. The basic concepts in the new API are:
* An `IGlobalSession` is the granularity at which we load/parse the Slang stdlib, and therefore gives applications a way to amortize startup cost for the library across multiple compiles. This is a concept that might be able to go away in a future version of Slang.
* An `ISession` owns all the code that gets loaded/compiled/generated. Any `import`ed modules are shared across everything in a session (we don't re-parse/-check the code when we see another `import` for the same module). Any generic- or interface-based code in the session can be specialized using types from the same session (but not necessarily across sessions).
* An `IModule` is the unit of code loading and scoping. It doesn't expose any API in this change, but would be the right scope for looking up types or entry points by name.
* An `IProgram` is a "linked" combination of modules and entry points from which code can be generated and reflection information queried.
This change re-uses the existing reflection API types, rather than introduce a new API that duplicates that functionality. That will probably change in a future revision.
There are two major pieces of functionality added here that aren't related to the new API:
* We now have an API concept of "entry point groups" which are one or more entry points that are intended to be used together so that they need to have non-overlapping parameters. For now this is being used to handle "hit groups" and local root signatures for ray tracing, but I'm not sure this is a concept we will keep in the long run.
* We have a very special-case (client-application-specific) flag that ascribes special meaning to the `shared` keyword, so that it can be attached to global parameters to indicate that they are actually to be part of the local root signature rather than the global one for DXR.
None of the API design (including naming) here is finalized; the only reason to check in the changes at this point to avoid having a long-running branch that leads to merge pain. Clients should *not* try to depend on the new API just yet, since it is still a work in progress.
* fixup: clang warning
* fixup: try to detect clang C++11 support
* fixup
* fixup
* fixup
* fixup
* fixup: review feedback
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* Prefixing source files in source/slang with slang-
* Prefix source in source/slang with slang- prefix.
* Rename core source files with slang- prefix.
* Update project files.
* Fix problems from automatic merge.
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