| Commit message (Collapse) | Author | Age |
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It now includes the opcode in human-readable form.
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When slangc is invoked with -g, a source shader that has static infinite
loop can generate IR that have branch to a block that contains a branch
to the first block that contains the first branch, resulting in infinite
loop.
Change SPIRVLegalizationContext::processWorkList to only add branch
target to work list via its parent, this avoids the infinite loop above.
Also change addToWorkList to stop addUsersToWorkList, users should be
added explicitly by logic for specific insts.
Add regression test as tests/spirv/infinite-loop.slang
Fixes #8669
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On the shader-host-callable target, test `gh-4874.slang` generates IR
that contains global constants referencing global params. These need to
get inlined into functions, as otherwise
`introduceExplicitGlobalContext()` will fail with "no outer func at use
site for global", making the test crash the compiler.
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`SemanticsVisitor::CheckInvokeExprWithCheckedOperands` made several
references to `expr` parameter in its `inout` parameter l-value-ness
validation logic to access arguments, which is wrong because `expr` is
not necessarily the same as `result`/`invoke` (the result of calling
`ResolveInvoke()` in the first line of the function. Changing it to
`invoke` for consistency.
Also add a special case logic to return early in case the resolved
invoke expr is `argument[0]` when the original invoke expr is
`T(funcThatReturnsT())`.
Closes #8659.
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There was a bug that causes the compiler failing to treat a `no_diff
TypePack` as a type pack, and thus diagnose an error when resolving the
following call.
The fix is to unwrap any ModifiedType wrappers in `IsTypePack()` check.
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This PR implements `Access.Immutable` to allow pointers to immutable
data.
The new type `ImmutablePtr<T>` is defined as an alias of `Ptr<T,
Address.Immutable>`.
By forming a immutable pointer, the programmer is conveying to the
compiler that the data at the pointer address will never change during
the execution of the current program. Therefore loads from immutable
pointers can be deduplicated by the compiler, and will translate to
`__ldg` when generating code for CUDA.
The SPIRV backend is not changed in this PR, since the current SPIRV
spec makes it very difficult to specify loads from immutable address
without generating tons of wrappers and boilerplate type declarations.
We would like to see the spec evolved a bit to around its support of
`NonWritable` physical storage pointers or immutable loads before we
attempt to express such immutability in SPIRV. For now we simply emit
ordinary pointers and loads when generating spirv.
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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Prior to this change, the Slang IR used a single opcode
(`kIROp_Undefined`) to encode all cases of undefined values. The
particular motivation for this change was a need to distinguish those
undefined values that represent a load from an uninitialized memory
location versus other sorts of undefined values. If transforming a
variable into SSA form results in `undefined` values in cases where the
a `load` was executed without a prior `store`, that represents an error
on the programmer's part, and should be diagnosed. However, other cases
of undefined values can arise during program transformation and
optimization, and should not typically result in diagnostics being
emitted.
While it was not the original motivation for this change, it is also
worth noting that the LLVM project has transitioned from initially using
only a single `undef` instruction to having a more nuanced model, and
the same factors that motivated their shift also apply to the Slang IR.
Counter-intuitively, the semantics of undefined values actually need to
be carefully defined.
Concretely, this change splits the pre-existing `undefined` opcode into
two sub-cases:
- `kIROp_LoadFromUninitializedMemory`, to represent the case of loading
from a memory location (such as a local variable) that has not been
initialized.
- `kIROp_Poison`, corresponding to the LLVM `poison` value.
Our poison instruction is intended to have semantics comparable to
LLVM's equivalent. Conceptually, any operation that is invoked with a
poison value as input will (with a few exceptions) produce a poison
value as output. One can think of the behavior of `poison` as similar to
how not-a-number values propagate in floating-point computations: by
default they "infect" the result of any computation they are involved
in. This semantic choice helps to ensure that many optimizations end up
being correct in the presence of undefined values, even if they did not
specifically account for them.
The `kIROp_LoadFromUninitializedMemory` case is comparable to the
combination of `freeze` and `undef` in LLVM. An LLVM `undef` value has
semantics that allow *each* use of that value to be replaced with a
*different* arbitrary value; these semantics cause many optimizations to
only be correct in the absence of undefined values. An LLVM `freeze`
instruction can take an undefined value as input, and produces a single
value that is still arbitrary, but must be consistent across all uses.
The latter semantics are what we want, since a given `load` from an
uninitialized memory location will yield an arbitrary-but-fixed value.
Note that we intentionally do not have a direct analogue to LLVM's
`undef` instruction, because of the way that `undef` causes so many
complications when trying to write optimizations.
We also do not add a `kIROp_Freeze` instruction in this change, but that
is simply because we currently have no need for it.
Existing code that was creating `IRUndefined` values has been updated to
create either `IRPoison` or `IRLoadFromUninitializedMemory` values, as
appropriate to the use case. Code that was checking for the
`kIROp_Undefined` opcode has been updated to either check for both of
the new opcodes (in the case of `switch` statements), or to use
`as<IRUndefined>` to perform a dynamic cast to the common base type of
the two new instructions.
Note that this change does not alter the way that instructions
representing undefined values are typically emitted as ordinary
instructions in the block that produces an undefined value. While
emitting `IRLoadFromUninitializedMemory` as an ordinary instruction is
exactly what we want, the `IRPoison` case would actually be better
represented in Slang IR as a "hoistable" instruction, so that there
would only be a singular `poison` value of each type. Changing
`IRPoison` to be hoistable would be a good follow-up change, but might
run into more challenges depending on what assumptions (if any) the
codebase is making about where undefined values get emitted.
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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Closes https://github.com/shader-slang/slang/issues/8154 However there
is further design work to do on implementing the "NonAddressableType"
suggestion
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Fixes https://github.com/shader-slang/slang/issues/8649
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Several tests have compute entry points without a `[numthreads(x,y,z)]`
decoration. Currently, none of these tests run on the CPU target, as
they crash the compiler. I took a look at the SPIR-V emitter, which
falls back to a workgroup size of (1,1,1):
https://github.com/shader-slang/slang/blob/1e0908bd7107dfbdac912b693c3ab9bd6e1dc8b3/source/slang/slang-ir-spirv-legalize.cpp#L1635-L1643
To match this behaviour, this PR implements a fallback solution that
makes `emitCalcGroupExtents()` emit (1,1,1).
This PR is both a question and a suggestion; I'm not sure the approach
here is at all reasonable. Personally, I'd just like to explicitly add
`[numthreads(1,1,1)]` to all such tests, but I don't know if it's
actually legal and supported to not have a `numthreads`. So the
implementation here is a bit conservative.
I ran across these when I went through tests for the upcoming LLVM
target. These were the final blockers to get all autodiff and
language-features tests passing (not counting the ones using things like
wave intrinsics and barriers etc.)
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`Optional<T>`. (#8677)
Closes #8673.
The issue is that we use the RTTI field of an existential to check if it
is null. We have the logic to help the user to fill in a non-zero value
for the RTTI field when such an object is filled from the host. However,
when there is slang code creating an existential value, we still have
old logic in the compiler that just fills in 0 for the RTTI field,
causing an `Optional<IFoo>.hasValue` to always return false in such
cases.
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Fixes: https://github.com/shader-slang/slang/issues/7634
Duplicate of PR https://github.com/shader-slang/slang/pull/8052
Primary Changes:
* Added `storeCoherent` and `loadCoherent` for coherent load/store via
pointers. This is backed by `IRMemoryScopeAttr` which is an `IRAttr`
attached to `IRLoad` and `IRStore`
* Logic in `source\slang\slang-emit-spirv.cpp` for load/store emitting
has been reworked to be less messy and more maintainable
* Add to `hlsl.meta.slang` coop vector and coop matrix coherent
load/store operations
Secondary Changes:
* Added a missing load/store test for coop matrix:
`tests\cooperative-matrix\load-store-pointer.slang`
---------
Co-authored-by: ArielG-NV <aglasroth@nvidia.com>
Co-authored-by: ArielG-NV <159081215+ArielG-NV@users.noreply.github.com>
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
Co-authored-by: Nathan V. Morrical <natemorrical@gmail.com>
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Closes https://github.com/shader-slang/slang/issues/8378
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E.g. in
[generic-extension-2.slang](https://github.com/shader-slang/slang/blob/master/tests/language-feature/extensions/generic-extension-2.slang),
incorrect DebugFunctions are generated for `getFirstOuter`:
```
let %33 : Void = DebugFunction("getFirstOuter", 18 : UInt, 3 : UInt, %26, Func(Int, 0 : Int))
```
This happens because specialization passes are leaving a `%IFoo` in the
function type, instead of replacing with a concrete type:
```
let %34 : Void = DebugFunction("getFirstOuter", 18 : UInt, 3 : UInt, %26, Func(Int, %IFoo))
```
and later, `cleanUpInterfaceTypes()` just replaces all interfaces with
the literal zero. So now we have a parameter type which isn't actually a
type at all, but an IntLit instead.
I'm not sure if the approach I picked is good, though. Some other
options that crossed my mind were:
* Make `fixUpFuncType` also update related DebugFunctions
- But is there a reason why DebugFunctions separately carry a function
type in the first place?
* Make `cleanUpInterfaceTypes` less aggressive or at least replace types
with a type instead of a value
- But this will still make the debug info incorrect :(
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Add built-in type aliases for DepthTexture* and unify Sampler*Shadow
Add the following type aliases:
- DepthTexture1D, DepthTexture1DArray
- DepthTexture2D, DepthTexture2DArray
- DepthTexture2DMS, DepthTexture2DMSArray
- DepthTexture3D
- DepthTextureCube, DepthTextureCubeArray
These match with the type aliases for non-depth textures.
Also, unify the Sampler*Shadow type aliases with DepthTexture*
ones. This adds the following:
- Sampler2DMSShadow
- Sampler2DMSArrayShadow
and removes the Sampler3DArrayShadow type alias. As a side-effect, the
descriptions of Sampler*ArrayShadow type aliases are fixed
("texture-sampler for shadow" ==> "texture-sampler array for shadow").
Update the slang tests to use the newly introduced type aliases instead
of
the custom type aliases that use _Texture<> directly.
Add DepthTexture testing in
hlsl-intrinsic/texture/texture-intrinsics. Do this by extracting the
test logic of computeMain() in a separate function and parametrize it
for non-depth/depth texture types. This adds basic coverage for the
following types:
- DepthTexture1D
- DepthTexture2D
- DepthTexture3D
- DepthTextureCube
- DepthTexture1DArray
- DepthTexture2DArray
- DepthTextureCubeArray
Issue #6166
Issue #8503
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Closes #8664.
The problem is that when there is an `in` parameter, Slang will create a
local variable to proxy the parameter, copy the value of the parameter
into the proxy variable, and replace all uses of the parameter in the
function body to use the proxy variable instead. This way all writes to
the parameter become writes to the proxy variable.
However, when there is debug info enabled, we are also going to create a
"debugVariable" corresponding to the parameter, but this debugVariable
isn't updated when the proxy variable is updated. The fix is to map the
proxy var instead of the original param to the debug var during the
`insertDebugValueStore` pass, so that any changes to the proxy var will
result in additional stores being inserted to the debug var.
Allowing function body to modify an `in` parameter is a bad legacy
behavior we inherited from HLSL that we should really be moving away
from. I would like us to completely treat an `in` parameter as immutable
by default in the next language version (Slang 2026), and make it an
error if the user tries to do so. This will allow us to generate much
cleaner code and in many cases would help with performance.
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When Slang form a new spirv code without the debug info, List container
had to reserve the memory space before adding items in it.
This improves the given repro test time from 56 minutes to 6 minutes.
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Fix a regression on metal test.
In `lowerBufferElementTypeToStorageType` pass, not only we want to defer
an argument that is `CastStorageToLogical` to the callee, but also apply
the same defer logic to `CastStorageToLogicalDeref` as well.
Because `CastStorageToLogicalDeref` will appear as argumnet if
`lowerBufferElementTypeToStorageType` is run before we apply the
`in->borrow` transformation pass, which is the case for metal parameter
block legalization.
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happen. (#8653)
This allows us to further cleanup unnecessary copies in the target code
we generate.
Part of effort of #8652.
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(#8647)
Fixes #8545 where Slang generates SPIR-V with DerivativeGroupQuadsKHR
execution mode but doesn't validate workgroup sizes when texture
sampling triggers automatic derivative computation.
**Root Cause**: Validation code was looking for IRNumThreadsDecoration
on the wrong IR node
**Fix**: One-line change in slang-emit-spirv.cpp to search decoration on
entryPoint instead of entryPointDecor
**Tests**: Added regression tests for both quad and linear derivative
group validation
Generated with [Claude Code](https://claude.ai/code)
---------
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Lujin Wang <lujinwangnv@users.noreply.github.com>
Co-authored-by: slangbot <ellieh+slangbot@nvidia.com>
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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The varying param legalization pass didn't deal with this 1D form of
SV_DispatchThreadID for CPU targets:
```slang
void computeMain(int i : SV_DispatchThreadID)
```
Instead, it just overrode the type of `i` with a `uint3`, breaking lots
of code that attempted to use `i` for something, like a `switch`
statement for example.
I ran across this when going through `language-feature` tests for the
LLVM target, which will also use this legalization pass. I'm separately
submitting this now because this also fixes the existing CPU target. The
test I enable in this PR is one that was previously generating broken
code on CPU.
(somewhat related issue: #7468)
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Fix for a linked list usage bug; avoids dropping any modifiers when
moving type modifiers from a linked list of modifiers into their own
linked list. Since this change results in no_diff modifiers to
traditional functions ending up on the return type instead of the
function (due to the order they're parsed in), we duplicate the no_diff
modifier onto the function declaration after the fact.
Includes a test for the original issue. The no_diff redistribution case
is covered by a slangpy device test case.
Fixes #8332
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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- fix handling layer and mip level
- add support for 1D layered textures
- reduce code by using macros
- assert when trying to emit unsupported intrinsics
There is a new set of unit tests in slang-rhi for exhaustive testing of
shader loads/stores on textures. These fixes allow to enable most of
these tests. Formatted loads/stores on surfaces are not supported in PTX
ISA, so this would require codegen for the conversion which in theory
should be possible but not as part of the CUDA prelude.
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`MakeVector/MatrixFromScalar` (#8512)
- Allows using `Vector/Matrix` type with yet unresolved dimensions
- Simpler implementation and in-line with default `Array`
- Added `test/bugs/gh-8512.slang`
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We insert field initialization logic at the beginning of every ctor in
`synthesizeCtorBody`, but then immediately inserts another round of
initialization again for explicit ctors in `maybeInsertDefaultInitExpr`,
both called from `SemanticsDeclBodyVisitor::visitAggTypeDecl` right next
to each other.
The fix is to remove `maybeInsertDefaultInitExpr`.
This change also enhances the address aliasing analysis, so that for the
following case:
```
this->member1 = 0;
this->member2 = 0;
this->member1 = param;
```
We can still remove the first assignment to `this->member1` despite
seeing `this->member2=0`, since it is easy to know that `this->member2`
cannot alias with `this->member1`.
Closes #8600.
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(#8603)
This change achieves link-time type resolution with a different
mechanism.
For `extern struct Foo : IFoo = FooImpl;`,
instead of synthesizing a wrapper type `Foo` that has a `FooImpl inner`
field and dispatches all interface method calls to `inner.method()`,
this PR completely removes this synthesis step, and instead just lower
such `extern`/`export` types as `IRSymbolAlias` instructions that is
just a reference to the type being wrapped.
Then we extend the linker logic to clone the referenced symbol instead
of the SymbolAlias insts itself during linking.
By doing so, we greatly simply the logic need to support link-time
types, and achieves higher robustness by not having to deal with many
AST synthesis scenarios.
Closes #8554.
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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Integer mul(matrix, matrix) and mul(vector, matrix) are not
disambiguated between __BuiltinIntegerType and __BuiltinLogicalType,
emitting an ambiguous call compilation error.
Use the OverloadRank attribute to prefer the IntegerType overload over
the LogicalType overload.
Fixes #8424
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Fixes these issues:
* During matrix legalization, `MakeMatrix` crashed if it was given a
list of vectors instead of individual elements.
* Matrix casts, IRem, and Frem would be emitted using arrays, e.g.
`IntToFloatCast` with `float2[2]` parameters.
I found these bugs while enabling various `hlsl-intrinsic` tests for the
LLVM target. For now, I've chose to get rid of all matrix types with the
matrix legalization pass so that the LLVM emitter doesn't need to be
aware. These bugs were preventing
`tests/hlsl-intrinsic/matrix-double-reduced-intrinsic.slang` and
`tests/hlsl-intrinsic/matrix-double.slang` from passing there.
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This is important for SPIR-V targets that need to know if a texture is
designated as a depth texture or not (for example WebGPU).
I didn't change the default behavior for when isShadow() is not set,
since I didn't want to make the change too invasive.
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- [x] Add `gl_DrawID` property declaration in
`source/slang/glsl.meta.slang` similar to `gl_BaseVertex` and
`gl_BaseInstance`
- [x] Ensure it maps to `SV_DrawIndex` semantic
- [x] Add extension requirements in `slang-ir-glsl-legalize.cpp` (GLSL
460 and GL_ARB_shader_draw_parameters)
- [x] Create test case to verify SPIRV output contains `DrawIndex`
decoration
- [x] Run formatting script before committing
- [x] Verify existing tests still pass
- [x] Remove accidentally committed temp files (1.glsl, 3.spv-asm)
- [x] Update .gitignore to prevent similar files from being committed
<!-- START COPILOT CODING AGENT SUFFIX -->
<details>
<summary>Original prompt</summary>
>
> ----
>
> *This section details on the original issue you should resolve*
>
> <issue_title>Missing direct usage support for gl_DrawID</issue_title>
> <issue_description># Problem Description
> Because DirectX does not have support for DrawIndex like vulkan does,
i add the support in d3d12 by emulating it and storing it in a root
constant. In vulkan though, i should be able to use it directly, but
because now i store it as a global variable, i cannot use the
SV_DrawIndex semantic either.
>
> # Preferred Solution
> I'd like to be able to use gl_DrawID like you how can use
gl_BaseVertex and gl_BaseInstance.
> </issue_description>
>
> <agent_instructions>You can just edit glsl.meta.slang and add a
declaration for gl_DrawID in a similar way to gl_BaseVertex, and map it
to SV_DrawIndex.
>
> Create a `//TEST:SIMPLE(filecheck=SPIRV): -target spirv` test case,
and use filecheck to verify the output contains the correct SPIRV
`DrawIndex` decoration.</agent_instructions>
>
> ## Comments on the Issue (you are @copilot in this section)
>
> <comments>
> </comments>
>
</details>
Fixes shader-slang/slang#8548
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Co-authored-by: csyonghe <2652293+csyonghe@users.noreply.github.com>
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Closes #7606.
When Slang compile for a bindful target, we will run the resource type
legalization pass to hoist resource typed struct fields outside of the
struct type and define them as global parameters and passing them around
via dedicated function parameters.
When we compile for a bindless target, we don't run this pass.
However, Metal is a hybrid bindful and bindless target. We need to run
type legalization for the constant buffer, but skip type legalization
for parameter block.
The previous attempt to support this behavior is to hack the type
legalization pass to return `LegalVal::simple` when it sees a
`ParameterBlock<T>`. However, whenever the code is accessing
`parameterBlock.someNestedField`, the type of the nested field may get a
`LegalType::tuple`, and now we will run into inconsistent scenarios
where we have a `LegalVal::simple` on the operand val, and but the
legalization logic is expecting that val to be a `LegalType::tuple`.
This breaks a lot of assumptions and invariants in the type legalization
pass, resulting unstable/fragile behavior.
To systematically solve this problem, this change generalizes the
existing legalize buffer element type pass to translate
`ParameterBlock<Texture2D>` (and similar cases) to
`ParameterBlock<Texture2D.Handle>`. So that such parameter block will
always be legalized to `LegalType:::simple` during type legalization,
and we will never run into any inconsistent cases. This allowed us to
get rid of the hacky logic in the type legalization pass to try to
workaround the inconsistencies.
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Note that while this change touched a large numer of files, there are no
changes to functionality being made here. The only things being done are
renaming various symbols and, in a few cases, updating or adding
comments for consistency with the new names.
The core of the naming changes are:
* Most things named to refer to `OutType` (e.g., `IROutType`,
`IRBuilder::getOutType()`, etc.) have been consistently renamed to refer
to `OutParamType`, to emphasize that the relevant AST/IR node types are
only intended for use to represent `out` parameters.
* The same change as described above for `OutType` is also made for
`RefType`, which becomes `RefParamType` in most cases. One mess that
this exposes is the way that the `ExplicitRef<T>` type in the core
module currently lowers to `IRRefParamType`. This change sticks to the
rule of not making functional changes, so that mess is left as-is for
now.
* Names referring to `InOutType` have been changed to instead refer to
`BorrowInOutType`. The intention with this naming change is to emphasize
that the Slang rules for `inout` are semantically those of a borrow (or
at least our interpretation of what a borrow means).
* Names referring to `ConstRefType` have been changed to instead refer
to `BorrowInType`. This change starts work on clarifying that the
existing `__constref` modifier was never intended to be a read-only
analogue of `__ref`, and instead is the input-only analogue of `inout`.
* The `ParameterDirection` enum type has been changed to
`ParamPassingMode`, to reflect the fact that the concept of "direction"
fails to capture what is actually being encoded, particularly once we
have modes beyond simple `in`/`out`/`inout`.
While this change does not alter behavior in any case (the user-exposed
Slang language is unchanged), it is intended to set up subsequence
changes that will work to make the handling of these types in the
compiler more nuanced and correct. Breaking this part of the change out
separately is primarily motivated by a desire to minimize the effort for
reviewers.
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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Close #8572.
The root cause of the issue is that in `_replaceInstUsesWith` call,
if the use of the inst is a generic parameter, and the inst is the data
type of that generic parameter, we could end up of moving the data type
before the generic parameter. This will break the layout of generic
parameters, where all the generic parameters should be laid consecutively
at the beginning of the first block of the generic.
Therefore, we don't make that relocation for such case.
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Close #8568.
The root cause of this issue is that when the struct is indirectly
inherited from IDifferentiable type, we will not check the reference of
the DerivativeMember attribute. This PR fixes this issue by checking the
DerivativeMember attribute right before synthesize the requirement
methods of IDifferentiable interface.
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ByteAddressBuffer with DescriptorHandle (#8252)
- [x] Fix segmentation fault in wrapConstantBufferElement for
DescriptorHandle types
- [x] Split DescriptorKind.Buffer into ConstantBuffer and StorageBuffer
- [x] Update binding enums with descriptive names (ConstantBuffer_Read,
StorageBuffer_Read, etc.)
- [x] Update resource type mappings for correct binding assignments
- [x] Update template logic to handle ConstantBuffer and StorageBuffer
kinds separately
- [x] Update tests to reflect correct binding assignments
- [x] Split DescriptorKind.TexelBuffer into UniformTexelBuffer and
StorageTexelBuffer
- [x] Update TextureBuffer<T> to use UniformTexelBuffer kind
- [x] Update _Texture extension to determine texel buffer kind based on
access mode
- [x] Update test desc-handle-1.slang to handle new DescriptorKind enum
cases
<!-- START COPILOT CODING AGENT TIPS -->
---
✨ Let Copilot coding agent [set things up for
you](https://github.com/shader-slang/slang/issues/new?title=✨+Set+up+Copilot+instructions&body=Configure%20instructions%20for%20this%20repository%20as%20documented%20in%20%5BBest%20practices%20for%20Copilot%20coding%20agent%20in%20your%20repository%5D%28https://gh.io/copilot-coding-agent-tips%29%2E%0A%0A%3COnboard%20this%20repo%3E&assignees=copilot)
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---------
Co-authored-by: Yong He <yonghe@outlook.com>
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- Fix bug parsing multiple link-time structs on the same line. Closes
#8553.
- Fix bug parsing anonymous struct type as function return type in
modern syntax. Closes #8558
- Support semantics on modern style param/var declarations.
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(#8547)
This allows us to specialize functions whose argument is a sub element
of a constant buffer, instead of being only applicable to entire buffer
element. Closes #8421.
This change also implements a proper heuristic to determine when to
specialize the calls and defer the buffer loads.
This PR addresses a pathological case exposed in
`slangpy\slangpy\benchmarks\test_benchmark_tensor.py`, which used to
take 27ms to finish, and now takes 1.25ms.
For example, given:
```
struct Bottom
{
float bigArray[1024];
[mutating]
void setVal(int index, float value) { bigArray[index] = value; }
}
struct Root
{
Bottom top[2];
[mutating]
void setTopVal(int x, int y, float value)
{
top[x].setVal(y, value);
}
}
RWStructuredBuffer<Root> sb;
[shader("compute")]
[numthreads(1, 1, 1)]
void compute_main(uint3 tid: SV_DispatchThreadID)
{
sb[0].setTopVal(1, 2, 100.0f);
}
```
We are now able to specialize the call to `setTopVal` into:
```
void compute_main(uint3 tid: SV_DispatchThreadID)
{
setTopVal_specialized(0, 1, 2, 100.0f);
}
void setTopVal_specialized(int sbIdx, int x, int y, float value)
{
Bottom_setVal_specialized(sbIdx, x, y, value);
}
void Bottom_setVal_specialized(int sbIdx, int x, int y, float value)
{
sb[sbIdx].top[x].bigArray[y] = value;
}
```
And get rid of all unnecessary loads. Achieving this requires a
combination of function call specialization and buffer-load-defer pass.
The buffer-load-defer pass has been completely rewritten to be more
correct and avoid introducing redundant loads.
This PR also adds tests to make sure pointers, bindless handles, and
loads from structured buffer or constant buffers works as expected.
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legalization pass. (#8567)
This is crash that be triggered by providing custom
`getDescriptorFromHandle` and use it to return access a
ByteAddressBuffer from a bindless handle.
Closes #8355.
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Fixes #8439
When checked, generic type equality constraints types are now in a
canonical order, allowing for a commutative type equality operator.
---------
Co-authored-by: Mukund Keshava <mkeshava@nvidia.com>
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packing/unpacking. (#8526)
Part of the effort to improve the performance of generated SPIRV code.
The existing lower-buffer-element-type pass works by loading the entire
buffer element content from memory, and translate it to logical type
stored in a local variable at the earliest reference of a buffer handle.
This means that is can generate inefficient code that reads more than
necessary.
Consider this example:
```
struct BigStruct { bool values[1024]; }
ConstantBuffer<BigStruct> cb;
void test(BigStruct v)
{
if (v.values[0]) { printf("ok"); }
}
[numthreads(1,1,1)]
void computeMain()
{
test(cb);
}
```
In IR, the `computeMain` function before lower-buffer-element-type pass
is something like following:
```
func test:
%v = param : BigStruct
%barr = fieldExtract(%v, "values")
%element = elementExtract(%barr, 0)
... // uses %element
func computeMain:
%v = load(cb)
call %test %v
```
The existing lower-buffer-element-type pass will rewrite the bool array
in `BigStruct` into `int` array so it is legal in SPIRV. However, it
does so by inserting the translation on the first `load` of the constant
buffer:
```
struct BigStruct_std430 {
int values[1024];
}
var cb : ConstantBuffer<BigStruct_std430>;
func computeMain:
%tmpVar : var<BigStruct>
call %unpackStorage(%tmpVar, cb)
%v : BigStruct = load %tmpVar
call %test %v
```
This means that the entire array will be loaded and translated to int,
before calling `test`, which only uses one element. It turns out that
the downstream compiler isn't always able to optimize out this
inefficient translation/copy.
This PR completely rewrites the way buffer-element-type lowering is
handled to avoid producing this inefficient code. It works in two parts:
first we turn on the `transformParamsToConstRef` pass for SPIRV target
as well, so we will translate the `test` function to take the `v`
parameter as `constref`. The second part is a redesigned
buffer-element-type pass that defers the storage-type to logical-type
translation until a value is actually used by a `load` instruction.
In this example, after `transformParamsToConstRef`, the IR is:
```
func test:
%v = param : ConstRef<BigStruct>
%barr = fieldAddr(%v, "values")
%elementPtr = elementAddr(%barr, 0)
%element = load(%elementPtr)
... // uses %element
func computeMain:
call %test %cb
```
The new `buffer-element-type-lowering` pass will take this IR, and
insert translation at latest possible time across the entire call graph,
and translate the IR into:
```
func test:
%v = param : ConstRef<BigStruct_std430>
%barr = fieldAddr(%v, "values")
%elementPtr : ptr<int> = elementAddr(%barr, 0)
%element_int = load(%elementPtr)
%element = cast(%element_int) : %bool
... // uses %element
func computeMain:
call %test %cb
```
In this new IR, there is no longer a load and conversion of the entire
array.
See new comment in `slang-ir-lower-buffer-element-type.cpp` for more
details of how the pass works.
This PR also address many other issues surfaced by turning on
`transformParamsToConstRef` pass on SPIRV backend.
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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Closes https://github.com/shader-slang/slang/issues/8477
About a 50% reduction in deser performance for capability sets
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Without this, there are functions with missing parameters in their type
in the IR after running the `introduceExplicitGlobalContext` pass:
```
[layout(%15)]
[export("_SV4test12outputBuffer")]
[nameHint("outputBuffer")]
let %outputBuffer : _ = key
[noSideEffect]
[export("_S4test7dostuffp1pi_ff")]
[nameHint("dostuff")]
func %dostuff : Func(Float, Float)
{
block %34(
[nameHint("f")]
param %f : Float,
[nameHint("kernelContext")]
param %kernelContext : Ptr(%KernelContext, 0 : UInt64, 1 : UInt64)):
let %35 : Float = mul(%f, %f)
let %36 : Ptr(ConstantBuffer(%GlobalParams, DefaultLayout), 0 : UInt64, 1 : UInt64) = get_field_addr(%kernelContext, %globalParams)
let %37 : ConstantBuffer(%GlobalParams, DefaultLayout) = load(%36)
let %38 : Ptr(RWStructuredBuffer(Float, DefaultLayout, %20)) = get_field_addr(%37, %outputBuffer)
let %39 : RWStructuredBuffer(Float, DefaultLayout, %20) = load(%38)
let %40 : Ptr(Float) = rwstructuredBufferGetElementPtr(%39, 1 : Int)
let %41 : Float = load(%40)
let %42 : Float = mul(%35, %41)
return_val(%42)
}
```
Not sure why this doesn't seem to negatively affect existing targets,
but it sure is an issue for the LLVM target I'm working on. I could've
left this fix for that PR, but I want to check now if this causes any
issues with the existing targets using the CI.
This also happens with the entry point functions, where the function
type is not updated after adding `ComputeThreadVaryingInput`. This had
no effect in the C++ target because
`convertEntryPointPtrParamsToRawPtrs(irModule);` is called right after
and fixes it.
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The Slang compiler was segfaulting when trying to compile shaders that
return resource types (like `Texture2D`, `RWTexture2D`, `SamplerState`,
etc.) from entry point functions. This occurred because there was
missing validation that should reject such invalid return types before
they reach IR generation.
For example, this code would cause a segfault:
```slang
StructuredBuffer<Texture2D<int>> skyLight;
[shader("compute")]
Texture2D<int> computeMain(uint3 threadID : SV_DispatchThreadID)
{
return skyLight[threadID.x];
}
```
## Root Cause
The issue was in the entry point validation logic in
`validateEntryPoint()`. While there was a TODO comment indicating that
return type validation should be performed, it was never implemented.
The compiler would accept the invalid shader code and attempt to process
it during IR lowering, where resource types as return values are not
properly handled, leading to a segmentation fault.
## Solution
1. **Added robust validation**: Modified `validateEntryPoint()` in
`slang-check-shader.cpp` to use the existing
`SemanticsVisitor::getTypeTags()` functionality to check for invalid
return types by detecting `TypeTag::Opaque` and `TypeTag::Unsized` bits.
This leverages the existing type analysis infrastructure that
comprehensively handles:
- Direct resource types (Texture2D, RWTexture2D, SamplerState, etc.)
- Structs containing resource-typed fields (through type tag
propagation)
- Nested structures and complex type hierarchies
- Arrays and other composite types
2. **Added diagnostic message**: Uses existing diagnostic
`entryPointCannotReturnResourceType` (error 38010) that provides a clear
error message explaining why resource types cannot be returned from
shader entry points
3. **Updated existing tests**: Modified existing tests to match the
updated validation behavior
## Result
Instead of a segfault, users now get a clear, actionable error message:
```
error 38010: entry point 'computeMain' cannot return type 'Texture2D<int>' that contains resource types
```
The fix properly handles all resource types including `Texture2D`,
`RWTexture2D`, `SamplerState`, and others, while preserving the ability
to compile valid shaders that return simple data types.
Fixes #6438.
<!-- START COPILOT CODING AGENT TIPS -->
---
💡 You can make Copilot smarter by setting up custom instructions,
customizing its development environment and configuring Model Context
Protocol (MCP) servers. Learn more [Copilot coding agent
tips](https://gh.io/copilot-coding-agent-tips) in the docs.
---------
Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: expipiplus1 <857308+expipiplus1@users.noreply.github.com>
Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
Co-authored-by: csyonghe <2652293+csyonghe@users.noreply.github.com>
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Treat DescriptorHandle as uint64_t instead of uint2. Implement
target-specific SPIR-V emission with the bindless texture support.
For OpImageTexelPointer, Image must have a type of OpTypePointer with
Type OpTypeImage. Fix the issue by using [constref] in __subscript.
Add a test coverage for various texture/sampler handle types.
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
|