index
:
slang.git
master
Making it easier to work with shaders
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
source
/
slang
/
emit.cpp
Age
Commit message (
Expand
)
Author
2017-10-20
Fix up emission of shader parameter semantics when using IR (#226)
Tim Foley
2017-10-19
Initial work on a pass to scalarize GLSL varying input/output (#223)
Tim Foley
2017-10-18
Work on IR-based cross-compilation (#222)
Tim Foley
2017-10-16
Implement notion of a "container format" (#213)
Tim Foley
2017-10-13
Get rid of the `-slang-ir-asm` target (#212)
Tim Foley
2017-10-12
Do loop fix (#209)
Tim Foley
2017-10-09
Fix emit logic for `cbuffer` member with initializer (#205)
Tim Foley
2017-10-06
Perform some transformations on IR to legalize for GLSL (#200)
Tim Foley
2017-10-05
Working on better handling of builtin functions in IR (#196)
Tim Foley
2017-10-04
IR: overhaul IR design/implementation (#195)
Tim Foley
2017-09-27
First attempt at a Linux build (#193)
Tim Foley
2017-09-22
More work on IR-based lowering and cross-compilation
Tim Foley
2017-09-21
Initial work on a "VM" for Slang code (#189)
Tim Foley
2017-09-14
IR: handle control flow constructs (#186)
Tim Foley
2017-09-12
Get IR working for `AdaptiveTessellationCS40/Render` test
Tim Foley
2017-09-11
Get another test working with IR codedgen
Tim Foley
2017-09-11
Support IR-based codegen for a few more examples.
Tim Foley
2017-09-07
Replace old notion of "intrinsic" operations
Tim Foley
2017-09-06
Continue work on IR-based codegen
Tim Foley
2017-09-05
Move implicit conversion operations to stdlib
Tim Foley
2017-08-17
[ir] Add support for "decorations" on instructions
Tim Foley
2017-08-17
[ir] Represent fields more direclty
Tim Foley
2017-08-17
Add some dummy logic to print IR to HLSL
Tim Foley
2017-08-17
IR generation cleanup work
Tim Foley
2017-08-16
Fixups for IR checkpoint
Tim Foley
2017-08-16
More work on IR
Tim Foley
2017-08-14
Add an explicit `Name` type
Tim Foley
2017-08-14
Rename `Name` fields to `name`
Tim Foley
2017-08-12
Data-driven parsing of modifiers
Tim Foley
2017-08-11
Look up declaration keywords using ordinary scoping.
Tim Foley
2017-08-10
Make source location lightweight
Tim Foley
2017-08-09
Major naming overhaul:
Tim Foley
2017-08-07
Remove uses of global variables
Tim Foley
2017-07-22
Make the "hack" sampler explicit for now
Tim Foley
2017-07-21
Add an API option to control emission of `#line` directives
Tim Foley
2017-07-20
Translate NV single-pass stereo extension from Slang to GLSL
Tim Foley
2017-07-19
Try to improve handling of failures during compilation
Tim Foley
2017-07-19
Fix up translation of `GetDimensions()`
Tim Foley
2017-07-18
Swizzle result of buffer load based on element type
Tim Foley
2017-07-18
Support scalarization of varying input/output for GLSL
Tim Foley
2017-07-17
Handle `Buffer` types more like textures
Tim Foley
2017-07-17
Improve handling of `SampleCmpLevelZero`
Tim Foley
2017-07-17
Map HLSL `linear` to GLSL... nothing
Tim Foley
2017-07-17
Pick correct GLSL version when `gl_Layer` used
Tim Foley
2017-07-17
Add emit logic for generic app expressions
Tim Foley
2017-07-17
Handle `flat` interpolation cases in cross compilation
Tim Foley
2017-07-14
Don't assign a `binding` to a `push_constant` buffer
Tim Foley
2017-07-13
Allow GLSL `#version` to be selected based on profile
Tim Foley
2017-07-13
Don't emit C-style `#line` directives when directly generating GLSL
Tim Foley
2017-07-12
Add ability for intrinsics to require GLSL extensions
Tim Foley
[next]