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Making it easier to work with shaders
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Working on better handling of builtin functions in IR (#196)
Tim Foley
2017-10-05
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First attempt at a Linux build (#193)
Tim Foley
2017-09-27
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More work on IR-based lowering and cross-compilation
Tim Foley
2017-09-22
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Initial work on a "VM" for Slang code (#189)
Tim Foley
2017-09-21
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IR: handle control flow constructs (#186)
Tim Foley
2017-09-14
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Continue work on IR-based codegen
Tim Foley
2017-09-06
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Add a flag to control type splitting
Tim Foley
2017-08-17
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More work on IR
Tim Foley
2017-08-16
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Add an explicit `Name` type
Tim Foley
2017-08-14
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Make source location lightweight
Tim Foley
2017-08-10
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Add an API option to control emission of `#line` directives
Tim Foley
2017-07-21
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Build a dynamic library for Slang
Tim Foley
2017-07-19
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Don't assign a `binding` to a `push_constant` buffer
Tim Foley
2017-07-14
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Add support for dumping intermediates for debugging.
Tim Foley
2017-07-13
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Allow GLSL `#version` to be selected based on profile
Tim Foley
2017-07-13
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Add basic reflection query for checking if entry point is "sample-rate"
Tim Foley
2017-07-12
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Add per-entry-point information to reflection JSON dumps
Tim Foley
2017-07-12
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Removed spGetTranslationUnitCode; Unified EntryPointResult/TranslationUnitRes...
Kai-Hwa Yao
2017-07-10
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Refactored compile output to work with raw data instead of Strings
Kai-Hwa Yao
2017-07-10
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Cleanups for test cases:
Tim Foley
2017-07-10
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Add some reflection support for SSBO and `tbuffer` declarations
Tim Foley
2017-07-07
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Fix typo in parameter category name
Tim Foley
2017-07-07
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Start to support cross-compilation via "lowering" pass
Tim Foley
2017-07-06
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Replace "auto-import" with `#import`
Tim Foley
2017-06-26
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Overhaul handling of entry points and translation units.
Tim Foley
2017-06-20
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Allow for automatic importing of Slang code
Tim Foley
2017-06-19
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Remove more "core" code that isn't used.
Tim Foley
2017-06-15
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First pass at support for cross-compilation
Tim Foley
2017-06-13
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Initial import of code.
Tim Foley
2017-06-09
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