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Making it easier to work with shaders
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slang.h
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Author
Age
*
Move the file public header files to `include` dir (#4636)
kaizhangNV
2024-07-17
*
populate slang-tag-version with cmake (#4611)
Ellie Hermaszewska
2024-07-11
*
Add reflection API for functions. (#4587)
Yong He
2024-07-10
*
Add API for querying dependency files on IModule (#4493)
skallweitNV
2024-06-27
*
Delete glsl_vulkan and glsl_vulkan_one_desc targets. (#4361)
Yong He
2024-06-12
*
Capability System: Implicit capability upgrade warning/error (#4241)
ArielG-NV
2024-06-12
*
Add slangc flag to `-zero-initialize` all variables (#3987)
ArielG-NV
2024-06-12
*
Extend the COM-based API to support whole program compilation. (#4355)
Yong He
2024-06-12
*
Add compiler option to treat enum types as unscoped. (#4354)
Yong He
2024-06-12
*
Add option to preserve shader parameter declaration in output SPIRV. (#4344)
Yong He
2024-06-12
*
Add APIs to get profile of compile time (#4242)
kaizhangNV
2024-06-04
*
Add an option to disable source map in obfuscation (#4260)
kaizhangNV
2024-06-03
*
Metal Task Shader payload (#4238)
Dynamitos
2024-06-02
*
Add options to speedup compilation. (#4240)
Yong He
2024-05-29
*
Add `-minimum-slang-optimization` to favor compile time. (#4186)
Yong He
2024-05-17
*
Fix race-condition and visual artifacts issues (#4152)
kaizhangNV
2024-05-10
*
Add host shared library target. (#4098)
Yong He
2024-05-03
*
Add option -disable-short-circuit (#4054)
kaizhangNV
2024-04-30
*
Metal: Vertex/Fragment builtin and layouts. (#4044)
Yong He
2024-04-30
*
Parameter layout and reflection for Metal bindings. (#4022)
Yong He
2024-04-24
*
Switch to direct-to-spirv backend as default. (#4002)
Yong He
2024-04-23
*
Flag to prevent packing of cbuffer elements in HLSL backend. (#3993)
Pema Malling
2024-04-21
*
Add metal downstream compiler + metallib target. (#3990)
Yong He
2024-04-19
*
add `-ignore-capabilities` flag (#3984)
ArielG-NV
2024-04-19
*
Add skeleton for metal backend. (#3971)
Yong He
2024-04-17
*
[GFX] Fix d3d12 buffer view creation logic for StructuredBuffers. (#3954)
Yong He
2024-04-15
*
Allow COM based API to discover and check entrypoints without [shader] attrib...
Yong He
2024-04-09
*
Implement 8.14-8.19 of OpenGL-GLSL specification
ArielG-NV
2024-04-03
*
Support SM6.6 keyword "WaveSize" (#3871)
Jay Kwak
2024-04-01
*
Make `-no-mangle` option work, add `-no-hlsl-binding`. (#3817)
Yong He
2024-03-23
*
Add `-fvk-use-dx-position-w` and fix ExecutionMode ordering for geometry shad...
Yong He
2024-03-11
*
Link-time constant and linkage API improvements. (#3708)
Yong He
2024-03-07
*
Uniformity analysis. (#3704)
Yong He
2024-03-07
*
Add `IGlobalSession::getSessionDescDigest`. (#3669)
Yong He
2024-03-04
*
Fix various crashes when generating debug info. (#3650)
Yong He
2024-02-29
*
Allow default values for `extern` symbols. (#3632)
Yong He
2024-02-26
*
Add slangc interface to compile and use ir modules. (#3615)
Yong He
2024-02-23
*
Add API for querying and reusing precompiled binary modules. (#3614)
Yong He
2024-02-22
*
Refactor compiler option representations. (#3598)
Yong He
2024-02-20
*
Support loading serialized modules. (#3588)
Yong He
2024-02-15
*
Atomics+Wave ops intrinsics fixes. (#3542)
Yong He
2024-02-02
*
WIP: CMake (#3326)
Ellie Hermaszewska
2023-12-08
*
Unify stdlib `Texture` types into one generic type. (#3327)
Yong He
2023-11-16
*
Add GLSL Compatibility. (#3321)
Yong He
2023-11-14
*
Parameter binding and gfx fixes. (#3302)
Yong He
2023-11-01
*
Type layouts for structured buffers with counters (#3269)
Ellie Hermaszewska
2023-10-17
*
Run curated spirv-opt passes through slang-glslang. (#3266)
Yong He
2023-10-09
*
s/depreciated/deprecated/ (#3153)
Ellie Hermaszewska
2023-08-29
*
Allow bitwise or expressions and numeric literals in spirv_asm blocks (#3157)
Ellie Hermaszewska
2023-08-28
*
Use ankerl/unordered_dense as a hashmap implementation (#3036)
Ellie Hermaszewska
2023-08-16
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