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| author | Tim Foley <tfoley@nvidia.com> | 2017-07-10 09:04:50 -0700 |
|---|---|---|
| committer | Tim Foley <tfoley@nvidia.com> | 2017-07-10 09:04:50 -0700 |
| commit | 7af89d178736637cfad9c195f85f7f83e2f4ba99 (patch) | |
| tree | b4b616b7e4b6c84e737a86ce4fc5d61107c1a966 /slang.h | |
| parent | 0e220da96b819f3a31635689f78ad20bd9a36d0b (diff) | |
Cleanups for test cases:
- Allow a code-generation target of `NONE` in order to suppress ordinary output in test cases where we don't care about the actual output (just pass/fail result)
- Add explicit `location` layout qualifiers to intermediate vertex-to-fragment variables in GLSL test cases for rendering, to work around apparent Intel driver bugs.
Diffstat (limited to 'slang.h')
| -rw-r--r-- | slang.h | 1 |
1 files changed, 1 insertions, 0 deletions
@@ -66,6 +66,7 @@ extern "C" enum { SLANG_TARGET_UNKNOWN, + SLANG_TARGET_NONE, SLANG_GLSL, SLANG_GLSL_VULKAN, SLANG_GLSL_VULKAN_ONE_DESC, |
