summaryrefslogtreecommitdiffstats
path: root/premake5.lua
Commit message (Expand)AuthorAge
* Fix aarch64 build on github (#1957)Yong He2021-09-30
* Fix GitHub release (#1956)Yong He2021-09-30
* Fix ARM64 detection for MSVC (#1951)Chad Engler2021-09-29
* Move existing unit tests to a standalone dll. (#1945)Yong He2021-09-24
* Add gfx unit testing framework. (#1943)Yong He2021-09-22
* Bring heterogeneous-hello-world back up to date. (#1935)David Siher2021-09-14
* Experimental DXR1.0 support in gfx. (#1915)Yong He2021-07-28
* Update VS projects to 2019. (#1901)Yong He2021-07-08
* [gfx] Add inline ray tracing support. (#1899)Yong He2021-06-30
* Made 'slang-test' the startup project on visual studio (#1873)jsmall-nvidia2021-06-06
* Improvements in -X support (#1852)jsmall-nvidia2021-05-22
* Support for escaped paths in tools (#1823)jsmall-nvidia2021-04-29
* Add Hello world example. (#1797)Yong He2021-04-16
* Update `model-viewer` example and fixing compiler bugs. (#1795)Yong He2021-04-16
* Improve robustness of gfx lifetime management. (#1788)Yong He2021-04-08
* Added compiler-core project (#1775)jsmall-nvidia2021-04-01
* `gfx` explicit transient resource management. (#1774)Yong He2021-03-31
* Update binaries (#1758)Tim Foley2021-03-16
* Enable building glslang from source (#1757)Tim Foley2021-03-16
* Enable `gfx::CUDADevice` on linux. (#1756)Yong He2021-03-15
* Add a CPU renderer implementation (#1750)Tim Foley2021-03-12
* Add Linux support to `platform` and `gfx`. (#1744)Yong He2021-03-11
* Refactor window library. (#1739)Yong He2021-03-08
* Refactor `gfx` to surface `CommandBuffer` interface. (#1735)Yong He2021-03-04
* Make gfx library visible to external user. (#1719)Yong He2021-02-19
* Shader-Object example (#1694)Yong He2021-02-05
* Upgrade slang-binaries for glslang 11.1.0 (#1664)Tim Foley2021-01-21
* Update glslang to 11.1.0 (#1662)Tim Foley2021-01-20
* Make `gfx` compile to a DLL. (#1660)Yong He2021-01-17
* LZ4 compression support (#1654)jsmall-nvidia2021-01-11
* Refactor GUI/Window utils out of gfx library (#1649)Yong He2021-01-06
* OSX Build/glslang premake fix (#1641)jsmall-nvidia2020-12-15
* Implements CUDA renderer in gfx. (#1637)Yong He2020-12-11
* Building with embedded stdlib (#1634)jsmall-nvidia2020-12-10
* "Shader Toy" example and related fixes (#1629)Tim Foley2020-12-07
* Projects in 'build' and Slang API separation (#1624)jsmall-nvidia2020-12-04
* Add github action to verify vs project file consistency. (#1625)Yong He2020-12-03
* Zip FileSystem support (#1617)jsmall-nvidia2020-12-02
* Fix premake5.lua for profile (#1604)jsmall-nvidia2020-11-17
* Single pass C++ extraction (#1583)jsmall-nvidia2020-10-22
* Small improvement in AST serialization (#1582)jsmall-nvidia2020-10-20
* Use Reflection for (Serial)RefObject Serialization (#1567)jsmall-nvidia2020-10-06
* Enable default cpp prelude. (#1560)Yong He2020-09-24
* Simplify workflow when using NVAPI (#1556)Tim Foley2020-09-23
* Embed default prelude for CUDA (#1546)Tim Foley2020-09-17
* Removed use of pthreads in glslang (#1517)jsmall-nvidia2020-08-27
* Vulkan update/NVAPI support (#1511)jsmall-nvidia2020-08-21
* Upgrade to Glslang 11.0.0 (#1466)jsmall-nvidia2020-07-31
* CPU/GPU Compute Shader Example (#1451)Dietrich Geisler2020-07-23
* Running generators as separate premake project step (#1441)jsmall-nvidia2020-07-16