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| author | David Siher <32305650+dsiher@users.noreply.github.com> | 2021-09-14 12:59:55 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-09-14 09:59:55 -0700 |
| commit | 502aa3812a82cf0d091cff0c67804e4ee448ac78 (patch) | |
| tree | 8ac8def3a30a6531cee7f6b0380d8929811fade5 /premake5.lua | |
| parent | d9d42879c4b6c0202732897ec60a355ccc91f243 (diff) | |
Bring heterogeneous-hello-world back up to date. (#1935)
* Bring heterogeneous-hello-world back up to date.
* Reintroduced heterogeneous-hello-world into the premake
* No longer uses compiled bytecode for entry point, instead a loadModule
call is hardocoded with the slang file name.
* Entry point is, similarly, hardcoded for now.
* Added a bypass to slang-legalize-types for an unneeded GPUForeach check
* Run premake and change to relative path
* Removed experimental and added README
Co-authored-by: Yong He <yonghe@outlook.com>
Diffstat (limited to 'premake5.lua')
| -rw-r--r-- | premake5.lua | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/premake5.lua b/premake5.lua index 71af44d4a..38cb78a9a 100644 --- a/premake5.lua +++ b/premake5.lua @@ -668,6 +668,9 @@ example "shader-object" example "cpu-hello-world" kind "ConsoleApp" +example "heterogeneous-hello-world" + kind "ConsoleApp" + -- Most of the other projects have more interesting configuration going -- on, so let's walk through them in order of increasing complexity. -- |
