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authorDavid Siher <32305650+dsiher@users.noreply.github.com>2021-09-14 12:59:55 -0400
committerGitHub <noreply@github.com>2021-09-14 09:59:55 -0700
commit502aa3812a82cf0d091cff0c67804e4ee448ac78 (patch)
tree8ac8def3a30a6531cee7f6b0380d8929811fade5 /premake5.lua
parentd9d42879c4b6c0202732897ec60a355ccc91f243 (diff)
Bring heterogeneous-hello-world back up to date. (#1935)
* Bring heterogeneous-hello-world back up to date. * Reintroduced heterogeneous-hello-world into the premake * No longer uses compiled bytecode for entry point, instead a loadModule call is hardocoded with the slang file name. * Entry point is, similarly, hardcoded for now. * Added a bypass to slang-legalize-types for an unneeded GPUForeach check * Run premake and change to relative path * Removed experimental and added README Co-authored-by: Yong He <yonghe@outlook.com>
Diffstat (limited to 'premake5.lua')
-rw-r--r--premake5.lua3
1 files changed, 3 insertions, 0 deletions
diff --git a/premake5.lua b/premake5.lua
index 71af44d4a..38cb78a9a 100644
--- a/premake5.lua
+++ b/premake5.lua
@@ -668,6 +668,9 @@ example "shader-object"
example "cpu-hello-world"
kind "ConsoleApp"
+example "heterogeneous-hello-world"
+ kind "ConsoleApp"
+
-- Most of the other projects have more interesting configuration going
-- on, so let's walk through them in order of increasing complexity.
--