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authorDietrich Geisler <dag368@cornell.edu>2020-07-24 01:50:53 -0400
committerGitHub <noreply@github.com>2020-07-23 22:50:53 -0700
commit7e952cde57719169bd8384427842cba033c9f80c (patch)
treefa50d6c0fdea37e6b3538af57b0f11274d87d0b9 /premake5.lua
parent61be38f39cc96ad9644f17f6ab8d262875e99e9e (diff)
CPU/GPU Compute Shader Example (#1451)
* CPU/GPU Compute Shader Example This PR introduces an example to run a simple compute shader on the GPU in the heterogeneous-hello-world example. All loading code is currently run in C++, so the heterogeneity of this example is still a work in progress. This change updates exactly this example, and so should not cause issues elsewhere in the codebase. * Small fix * Added gfx to help the linker * Added back the struct * Updated premake to respect windows conditions * Completely removed het-example * Re-added example Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
Diffstat (limited to 'premake5.lua')
-rw-r--r--premake5.lua6
1 files changed, 3 insertions, 3 deletions
diff --git a/premake5.lua b/premake5.lua
index 0b4f4bd42..869ce0532 100644
--- a/premake5.lua
+++ b/premake5.lua
@@ -520,6 +520,9 @@ if isTargetWindows then
-- Let's go ahead and set up the projects for our other example now.
example "model-viewer"
+ example "heterogeneous-hello-world"
+ kind "ConsoleApp"
+
example "gpu-printing"
kind "ConsoleApp"
end
@@ -527,9 +530,6 @@ end
example "cpu-hello-world"
kind "ConsoleApp"
-example "heterogeneous-hello-world"
- kind "ConsoleApp"
-
-- Most of the other projects have more interesting configuration going
-- on, so let's walk through them in order of increasing complexity.
--