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Making it easier to work with shaders
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shader-object
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main.cpp
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2021-07-09
Fix typo in comment. (#1907)
Andrew Adams
2021-06-30
[gfx] Add inline ray tracing support. (#1899)
Yong He
2021-05-21
[gfx] Support StructuredBuffer<IInterface>. (#1851)
Yong He
2021-04-24
Remove resource `Usage` from `gfx` interface. (#1813)
Yong He
2021-04-05
Transient root shader object. (#1782)
Yong He
2021-03-31
`gfx` explicit transient resource management. (#1774)
Yong He
2021-03-25
Improve Vulkan shader-objects implementation. (#1765)
Yong He
2021-03-24
Reimplement Vulkan shader objects. (#1764)
Yong He
2021-03-22
`gfx` D3D12 shader objects rewrite. (#1763)
Yong He
2021-03-18
Remove `DescriptorSet` from D3D11 and GL devices. (#1761)
Yong He
2021-03-10
Swapchain resize and rename to `IDevice` (#1741)
Yong He
2021-03-04
Refactor `gfx` to surface `CommandBuffer` interface. (#1735)
Yong He
2021-02-24
Explicit swapchain interface in `gfx`. (#1726)
Yong He
2021-02-19
Make gfx library visible to external user. (#1719)
Yong He
2021-02-17
Streamline shader object creation (#1717)
Tim Foley
2021-02-05
Shader-Object example (#1694)
Yong He