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Making it easier to work with shaders
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Author
Age
*
Vulkan implementations for copyTexture, copyTextureToBuffer, and textureSubre...
lucy96chen
2022-01-19
*
Various fixes to GFX, nested parameter block test for d3d12. (#2081)
Yong He
2022-01-14
*
Various fixes to gfx. (#2074)
Yong He
2022-01-10
*
gfx: Add tests for instanced, indexed instanced, and indirect draw calls (#2060)
lucy96chen
2021-12-16
*
Implement instanced and indirect draw calls (#2053)
lucy96chen
2021-12-09
*
D3D12 and Vulkan to CUDA Texture Sharing (#2038)
lucy96chen
2021-12-08
*
gfx: D3D12 and VK Fence implementation. (#2048)
Yong He
2021-12-07
*
Remove test-proxy (#2027)
jsmall-nvidia
2021-11-24
*
JSON-RPC test server (#2026)
jsmall-nvidia
2021-11-23
*
RTTI/JSON (#2021)
jsmall-nvidia
2021-11-18
*
Support around JSON-RPC (#2014)
jsmall-nvidia
2021-11-16
*
Http protocol support (#2012)
jsmall-nvidia
2021-11-15
*
Interprocess communication via pipes (#2009)
jsmall-nvidia
2021-11-10
*
Fix a bug with CUDA entry-point params (#2007)
Theresa Foley
2021-11-10
*
Allow buffers to be shared between D3D12 and CUDA (#2005)
lucy96chen
2021-11-09
*
Use detected shader model in gfx/d3d12. (#1996)
Yong He
2021-10-29
*
Expanded gfx::Format to include additional formats (#1982)
lucy96chen
2021-10-26
*
Enabling slang-llvm for host-callable (#1975)
jsmall-nvidia
2021-10-25
*
Selecting downstream compiler on code gen transition (#1980)
jsmall-nvidia
2021-10-20
*
Generalize heterogenous code emit (#1968)
David Siher
2021-10-19
*
GFX: implement mutable shader objects. (#1963)
Yong He
2021-10-18
*
Basic VK buffer barrier test (#1967)
Kai Yao
2021-10-08
*
Removing exceptions from core/compiler-core (#1953)
jsmall-nvidia
2021-10-04
*
Get native handles for TextureResource and BufferResource (#1960)
lucy96chen
2021-10-04
*
Add getNativeHandle() to ICommandQueue and ICommandBuffer (#1952)
lucy96chen
2021-10-01
*
Fix ARM64 detection for MSVC (#1951)
Chad Engler
2021-09-29
*
Add existing device handle support unit test (#1946)
lucy96chen
2021-09-24
*
Move existing unit tests to a standalone dll. (#1945)
Yong He
2021-09-24
*
Add gfx unit testing framework. (#1943)
Yong He
2021-09-22
*
Bring heterogeneous-hello-world back up to date. (#1935)
David Siher
2021-09-14
*
First Slang LLVM integration (#1934)
jsmall-nvidia
2021-09-10
*
`reinterpret` and 16-bit value packing. (#1933)
Yong He
2021-09-09
*
Further implementation of SPIRV direct emit. (#1920)
Yong He
2021-08-12
*
Enable reading OptiX SBT records via uniform parameters on ray tracing entry ...
Nathan V. Morrical
2021-08-10
*
Experimental DXR1.0 support in gfx. (#1915)
Yong He
2021-07-28
*
Work to mitigate SPIR-V bloat (#1914)
Theresa Foley
2021-07-21
*
Update VS projects to 2019. (#1901)
Yong He
2021-07-08
*
[gfx] Add inline ray tracing support. (#1899)
Yong He
2021-06-30
*
Remove StructTag and associated systems (#1895)
jsmall-nvidia
2021-06-24
*
Change default VS version to 2017. (#1893)
Yong He
2021-06-23
*
StructTag versioning (#1888)
jsmall-nvidia
2021-06-18
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JSONValue / Container (#1864)
jsmall-nvidia
2021-06-01
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JSON Parser and Writer (#1859)
jsmall-nvidia
2021-05-27
*
JSON Lexing and string encoding/decoding (#1858)
jsmall-nvidia
2021-05-25
*
Improvements in -X support (#1852)
jsmall-nvidia
2021-05-22
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Downstream option handling (#1850)
jsmall-nvidia
2021-05-21
*
SourceLoc use in command line processing (#1848)
jsmall-nvidia
2021-05-19
*
Glslang as DownstreamCompiler (#1846)
jsmall-nvidia
2021-05-19
*
DXC as DownstreamCompiler (#1845)
jsmall-nvidia
2021-05-14
*
FXC as DownstreamCompiler (#1844)
jsmall-nvidia
2021-05-14
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