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* Vulkan implementations for copyTexture, copyTextureToBuffer, and textureSubre...lucy96chen2022-01-19
* Various fixes to GFX, nested parameter block test for d3d12. (#2081)Yong He2022-01-14
* Various fixes to gfx. (#2074)Yong He2022-01-10
* gfx: Add tests for instanced, indexed instanced, and indirect draw calls (#2060)lucy96chen2021-12-16
* Implement instanced and indirect draw calls (#2053)lucy96chen2021-12-09
* D3D12 and Vulkan to CUDA Texture Sharing (#2038)lucy96chen2021-12-08
* gfx: D3D12 and VK Fence implementation. (#2048)Yong He2021-12-07
* Remove test-proxy (#2027)jsmall-nvidia2021-11-24
* JSON-RPC test server (#2026)jsmall-nvidia2021-11-23
* RTTI/JSON (#2021)jsmall-nvidia2021-11-18
* Support around JSON-RPC (#2014)jsmall-nvidia2021-11-16
* Http protocol support (#2012)jsmall-nvidia2021-11-15
* Interprocess communication via pipes (#2009)jsmall-nvidia2021-11-10
* Fix a bug with CUDA entry-point params (#2007)Theresa Foley2021-11-10
* Allow buffers to be shared between D3D12 and CUDA (#2005)lucy96chen2021-11-09
* Use detected shader model in gfx/d3d12. (#1996)Yong He2021-10-29
* Expanded gfx::Format to include additional formats (#1982)lucy96chen2021-10-26
* Enabling slang-llvm for host-callable (#1975)jsmall-nvidia2021-10-25
* Selecting downstream compiler on code gen transition (#1980)jsmall-nvidia2021-10-20
* Generalize heterogenous code emit (#1968)David Siher2021-10-19
* GFX: implement mutable shader objects. (#1963)Yong He2021-10-18
* Basic VK buffer barrier test (#1967)Kai Yao2021-10-08
* Removing exceptions from core/compiler-core (#1953)jsmall-nvidia2021-10-04
* Get native handles for TextureResource and BufferResource (#1960)lucy96chen2021-10-04
* Add getNativeHandle() to ICommandQueue and ICommandBuffer (#1952)lucy96chen2021-10-01
* Fix ARM64 detection for MSVC (#1951)Chad Engler2021-09-29
* Add existing device handle support unit test (#1946)lucy96chen2021-09-24
* Move existing unit tests to a standalone dll. (#1945)Yong He2021-09-24
* Add gfx unit testing framework. (#1943)Yong He2021-09-22
* Bring heterogeneous-hello-world back up to date. (#1935)David Siher2021-09-14
* First Slang LLVM integration (#1934)jsmall-nvidia2021-09-10
* `reinterpret` and 16-bit value packing. (#1933)Yong He2021-09-09
* Further implementation of SPIRV direct emit. (#1920)Yong He2021-08-12
* Enable reading OptiX SBT records via uniform parameters on ray tracing entry ...Nathan V. Morrical2021-08-10
* Experimental DXR1.0 support in gfx. (#1915)Yong He2021-07-28
* Work to mitigate SPIR-V bloat (#1914)Theresa Foley2021-07-21
* Update VS projects to 2019. (#1901)Yong He2021-07-08
* [gfx] Add inline ray tracing support. (#1899)Yong He2021-06-30
* Remove StructTag and associated systems (#1895)jsmall-nvidia2021-06-24
* Change default VS version to 2017. (#1893)Yong He2021-06-23
* StructTag versioning (#1888)jsmall-nvidia2021-06-18
* JSONValue / Container (#1864)jsmall-nvidia2021-06-01
* JSON Parser and Writer (#1859)jsmall-nvidia2021-05-27
* JSON Lexing and string encoding/decoding (#1858)jsmall-nvidia2021-05-25
* Improvements in -X support (#1852)jsmall-nvidia2021-05-22
* Downstream option handling (#1850)jsmall-nvidia2021-05-21
* SourceLoc use in command line processing (#1848)jsmall-nvidia2021-05-19
* Glslang as DownstreamCompiler (#1846)jsmall-nvidia2021-05-19
* DXC as DownstreamCompiler (#1845)jsmall-nvidia2021-05-14
* FXC as DownstreamCompiler (#1844)jsmall-nvidia2021-05-14