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authorlucy96chen <47800040+lucy96chen@users.noreply.github.com>2021-11-09 11:59:43 -0800
committerGitHub <noreply@github.com>2021-11-09 11:59:43 -0800
commit4d4cd569ad7fcc88693c18f848603f18894e24be (patch)
tree4c7fb036eea9e259d1610a933b448a5d0edcd918 /build
parent8fe3f9cd7d664fc98e33cf276427390b42b9b468 (diff)
Allow buffers to be shared between D3D12 and CUDA (#2005)
* Added both the SharedHandle struct containing a handle and the API the handle originated from and the getSharedHandle() method to IResource, which returns a Windows system handle for the resource that can then be shared between multiple APIs (currently only fully implemented for D3D12); Added createTextureFromNativeHandle() and createBufferFromNativeHandle() to IDevice, which creates a buffer or texture resource using the provided handle (currently only fully implemented for D3D12); Added createBufferFromSharedHandle() to IDevice, which creates a BufferResource using the provided system handle (currently only fully implemented for the D3D12 to CUDA interface); Provided a proper implementation for CUDADevice::getNativeHandle(); Added several new tests testing the aforementioned implementations; Moved NativeHandle and getNativeHandle() for IBufferResource and ITextureResource up a layer into IResource and renamed to NativeResourceHandle; Modified NativeResourceHandle to be a struct containing the handle and the API it originated from and propagated these changes where appropriate * Combined all native and shared handle representations into a unified InteropHandle struct which tracks the handle's value and source API; Modified all getNativeHandle() and getSharedHandle() variants to operate on InteropHandle and modified all affected files * D3D12 buffers and textures are now responsible for closing their shared handles if they exist; Renamed IDevice::getNativeHandle() to getNativeDeviceHandles() * Fixed getNativeDeviceHandles() in render-cuda to match updated method elsewhere * Temporarily disabling existingDeviceHandleCUDA and sharedHandleD3D12ToCUDA due to currently unreproducable test failures on TC
Diffstat (limited to 'build')
-rw-r--r--build/visual-studio/gfx-unit-test-tool/gfx-unit-test-tool.vcxproj3
-rw-r--r--build/visual-studio/gfx-unit-test-tool/gfx-unit-test-tool.vcxproj.filters9
2 files changed, 12 insertions, 0 deletions
diff --git a/build/visual-studio/gfx-unit-test-tool/gfx-unit-test-tool.vcxproj b/build/visual-studio/gfx-unit-test-tool/gfx-unit-test-tool.vcxproj
index 9c99a1978..d48caf61d 100644
--- a/build/visual-studio/gfx-unit-test-tool/gfx-unit-test-tool.vcxproj
+++ b/build/visual-studio/gfx-unit-test-tool/gfx-unit-test-tool.vcxproj
@@ -274,11 +274,13 @@
<ItemGroup>
<ClCompile Include="..\..\..\tools\gfx-unit-test\buffer-barrier-test.cpp" />
<ClCompile Include="..\..\..\tools\gfx-unit-test\compute-smoke.cpp" />
+ <ClCompile Include="..\..\..\tools\gfx-unit-test\create-buffer-from-handle.cpp" />
<ClCompile Include="..\..\..\tools\gfx-unit-test\existing-device-handle-test.cpp" />
<ClCompile Include="..\..\..\tools\gfx-unit-test\format-unit-tests.cpp" />
<ClCompile Include="..\..\..\tools\gfx-unit-test\get-buffer-resource-handle-test.cpp" />
<ClCompile Include="..\..\..\tools\gfx-unit-test\get-cmd-buffer-handle-test.cpp" />
<ClCompile Include="..\..\..\tools\gfx-unit-test\get-cmd-queue-handle-test.cpp" />
+ <ClCompile Include="..\..\..\tools\gfx-unit-test\get-shared-handle.cpp" />
<ClCompile Include="..\..\..\tools\gfx-unit-test\get-texture-resource-handle-test.cpp" />
<ClCompile Include="..\..\..\tools\gfx-unit-test\gfx-test-util.cpp" />
<ClCompile Include="..\..\..\tools\gfx-unit-test\mutable-shader-object.cpp" />
@@ -287,6 +289,7 @@
<ItemGroup>
<None Include="..\..\..\tools\gfx-unit-test\buffer-barrier-test.slang" />
<None Include="..\..\..\tools\gfx-unit-test\compute-smoke.slang" />
+ <None Include="..\..\..\tools\gfx-unit-test\compute-trivial.slang" />
<None Include="..\..\..\tools\gfx-unit-test\format-test-shaders.slang" />
<None Include="..\..\..\tools\gfx-unit-test\mutable-shader-object.slang" />
</ItemGroup>
diff --git a/build/visual-studio/gfx-unit-test-tool/gfx-unit-test-tool.vcxproj.filters b/build/visual-studio/gfx-unit-test-tool/gfx-unit-test-tool.vcxproj.filters
index 280da6d60..c2b2d6a49 100644
--- a/build/visual-studio/gfx-unit-test-tool/gfx-unit-test-tool.vcxproj.filters
+++ b/build/visual-studio/gfx-unit-test-tool/gfx-unit-test-tool.vcxproj.filters
@@ -23,6 +23,9 @@
<ClCompile Include="..\..\..\tools\gfx-unit-test\compute-smoke.cpp">
<Filter>Source Files</Filter>
</ClCompile>
+ <ClCompile Include="..\..\..\tools\gfx-unit-test\create-buffer-from-handle.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
<ClCompile Include="..\..\..\tools\gfx-unit-test\existing-device-handle-test.cpp">
<Filter>Source Files</Filter>
</ClCompile>
@@ -38,6 +41,9 @@
<ClCompile Include="..\..\..\tools\gfx-unit-test\get-cmd-queue-handle-test.cpp">
<Filter>Source Files</Filter>
</ClCompile>
+ <ClCompile Include="..\..\..\tools\gfx-unit-test\get-shared-handle.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
<ClCompile Include="..\..\..\tools\gfx-unit-test\get-texture-resource-handle-test.cpp">
<Filter>Source Files</Filter>
</ClCompile>
@@ -58,6 +64,9 @@
<None Include="..\..\..\tools\gfx-unit-test\compute-smoke.slang">
<Filter>Source Files</Filter>
</None>
+ <None Include="..\..\..\tools\gfx-unit-test\compute-trivial.slang">
+ <Filter>Source Files</Filter>
+ </None>
<None Include="..\..\..\tools\gfx-unit-test\format-test-shaders.slang">
<Filter>Source Files</Filter>
</None>