diff options
| author | lucy96chen <47800040+lucy96chen@users.noreply.github.com> | 2021-10-26 16:30:59 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-10-26 16:30:59 -0700 |
| commit | dcc2b854a64b3e4e890215ff21cf4b219724f524 (patch) | |
| tree | fe958a184f46f4a1bbf10f6c7174d31283df76dc /build | |
| parent | fe6d5f1cf8865567e08cf210a2639ffde2886fc3 (diff) | |
Expanded gfx::Format to include additional formats (#1982)
* Format list updated with additional formats supported by both D3D and Vulkan; D3DUtil::getMapFormat() and VkUtil::getVkFormat() updated to include additional formats; GFX_FORMAT() updated with all additional formats (BC compression unfinished)
* Finished updating GFX_FORMAT with newly added formats and sizes; Pixel size is now tracked using the FormatPixelSize struct containing the values for bytes per block and pixels per block to accomodate BC formats; Updated gfxGetFormatSize and associated sub-calls to return FormatPixelSize instead of uint8_t; Most calls to gfxGetFormatSize() updated to reflect changes, a couple calls still unupdated
* Changes to accommodate new formats finished, debugging slang-literal unit test
* First format unit test working
* One test added for BC1Unorm and RGBA8Unorm_SRGB, both passing
* Refactored format testing code to merge BC1Unorm and RGBA8Unorm SRGB into a single file
* All unit tests added for BC and Srgb formats
* Most tests added and working; Added five additional formats (still need tests) and made the appropriate changes to support these; createTextureView() modified for D3D11, D3D12, and Vulkan to take into account the format specified in the texture view desc when the texture's format is typeless
* Format enums renamed to more closely match their D3D counterparts; Added a universal float and uint buffer and buffer view for use across all Format tests
* Remaining tests added; D3D12 tests pass, but Vulkan crashes in BC1_UNORM and D3D11 spits out a bunch of D3D11 Errors (but supposedly passes)
* re-run premake
* Added Sint versions of test shaders; Vulkan and D3D11 tests also pass
* Size struct for format unit tests no longer use initializer lists
* Fixed a Size struct missed in the previous pass
* Fixed minor bugs causing tests to fail
* Added documentation detailing all currently unsupported formats
* Skip tests causing unsupported format warnings due to swiftshader
* updated several test using old Format enum names
* Revert change to compareComputeResult() that was added for debugging purposes
* DEBUGGING: Added prints to identify which formats are failing on CI
* Reverted attempted debugging changes; Fixed texture2d-gather.hlsl to use updated Format enums
* Fixed incorrect array sizes in d3d11 _initSrvDesc()
* Commented out further tests that produce unexpected results when tested for Vulkan with swiftshader
* Revert "Merge branch 'expanded-format-support' of https://github.com/lucy96chen/slang into expanded-format-support"
This reverts commit 20008f0d3ecc3b1405ecac8c138edaa3cd37ed6b, reversing
changes made to 6081e95827315fee50e18409394d5abd62fac787.
* Added a fuzzy comparison function for use with floats
* submodule update
* Revert messed up changes caused by previous revert after automatically merging on github
Diffstat (limited to 'build')
| -rw-r--r-- | build/visual-studio/gfx-unit-test-tool/gfx-unit-test-tool.vcxproj | 2 | ||||
| -rw-r--r-- | build/visual-studio/gfx-unit-test-tool/gfx-unit-test-tool.vcxproj.filters | 6 |
2 files changed, 8 insertions, 0 deletions
diff --git a/build/visual-studio/gfx-unit-test-tool/gfx-unit-test-tool.vcxproj b/build/visual-studio/gfx-unit-test-tool/gfx-unit-test-tool.vcxproj index 4ce8c25a5..9c99a1978 100644 --- a/build/visual-studio/gfx-unit-test-tool/gfx-unit-test-tool.vcxproj +++ b/build/visual-studio/gfx-unit-test-tool/gfx-unit-test-tool.vcxproj @@ -275,6 +275,7 @@ <ClCompile Include="..\..\..\tools\gfx-unit-test\buffer-barrier-test.cpp" />
<ClCompile Include="..\..\..\tools\gfx-unit-test\compute-smoke.cpp" />
<ClCompile Include="..\..\..\tools\gfx-unit-test\existing-device-handle-test.cpp" />
+ <ClCompile Include="..\..\..\tools\gfx-unit-test\format-unit-tests.cpp" />
<ClCompile Include="..\..\..\tools\gfx-unit-test\get-buffer-resource-handle-test.cpp" />
<ClCompile Include="..\..\..\tools\gfx-unit-test\get-cmd-buffer-handle-test.cpp" />
<ClCompile Include="..\..\..\tools\gfx-unit-test\get-cmd-queue-handle-test.cpp" />
@@ -286,6 +287,7 @@ <ItemGroup>
<None Include="..\..\..\tools\gfx-unit-test\buffer-barrier-test.slang" />
<None Include="..\..\..\tools\gfx-unit-test\compute-smoke.slang" />
+ <None Include="..\..\..\tools\gfx-unit-test\format-test-shaders.slang" />
<None Include="..\..\..\tools\gfx-unit-test\mutable-shader-object.slang" />
</ItemGroup>
<ItemGroup>
diff --git a/build/visual-studio/gfx-unit-test-tool/gfx-unit-test-tool.vcxproj.filters b/build/visual-studio/gfx-unit-test-tool/gfx-unit-test-tool.vcxproj.filters index 7418406e0..280da6d60 100644 --- a/build/visual-studio/gfx-unit-test-tool/gfx-unit-test-tool.vcxproj.filters +++ b/build/visual-studio/gfx-unit-test-tool/gfx-unit-test-tool.vcxproj.filters @@ -26,6 +26,9 @@ <ClCompile Include="..\..\..\tools\gfx-unit-test\existing-device-handle-test.cpp">
<Filter>Source Files</Filter>
</ClCompile>
+ <ClCompile Include="..\..\..\tools\gfx-unit-test\format-unit-tests.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
<ClCompile Include="..\..\..\tools\gfx-unit-test\get-buffer-resource-handle-test.cpp">
<Filter>Source Files</Filter>
</ClCompile>
@@ -55,6 +58,9 @@ <None Include="..\..\..\tools\gfx-unit-test\compute-smoke.slang">
<Filter>Source Files</Filter>
</None>
+ <None Include="..\..\..\tools\gfx-unit-test\format-test-shaders.slang">
+ <Filter>Source Files</Filter>
+ </None>
<None Include="..\..\..\tools\gfx-unit-test\mutable-shader-object.slang">
<Filter>Source Files</Filter>
</None>
|
