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* WIP Drop Premake (#3703)Ellie Hermaszewska2024-07-10
* [gfx] metal backend skeleton (#4223)Simon Kallweit2024-05-27
* macos/vulkan support (#3418)skallweitNV2023-12-18
* Add a tool to dump/replay compute pipeline creation from gfx. (#3275)Yong He2023-10-19
* Add Mesh and Task shader support to GFX (#3190)Ellie Hermaszewska2023-09-11
* Add more wave intrinsics. (#3162)Yong He2023-08-29
* vkd3d and dxvk integration (#2823)Ellie Hermaszewska2023-04-29
* Some small fixes with Windows/DX usage (#2797)Ellie Hermaszewska2023-04-14
* Use c++17 standard (#2686)Ellie Hermaszewska2023-03-27
* Add ASAN support + fixes (#2614)skallweitNV2023-01-27
* Refactor shader cache (#2558)skallweitNV2022-12-12
* Enable multithread build in premake (#2545)jsmall-nvidia2022-12-01
* Shader cache index implementation (#2452)lucy96chen2022-10-17
* Fix release CI script. (#2421)Yong He2022-09-28
* Fix build script for macos aarch64. (#2420)Yong He2022-09-28
* Call `gfx` in slang program. (#2370)Yong He2022-08-20
* Add gfx interface definition in Slang. (#2364)Yong He2022-08-16
* Split debug-layer into smaller files (#2344)lucy96chen2022-08-04
* Split render-cpu into smaller files (#2340)lucy96chen2022-07-27
* Split render-cuda.cpp into smaller files (#2334)lucy96chen2022-07-25
* Split render-d3d11.cpp into smaller files (#2307)lucy96chen2022-06-30
* Vulkan validation error fixes (#2254)lucy96chen2022-06-01
* Split render-vk.h/.cpp into a set of smaller files (#2244)lucy96chen2022-05-26
* Update SPIR-V Headers (#2246)Theresa Foley2022-05-23
* Split render-d3d12.h/cpp into a set of smaller files (#2231)lucy96chen2022-05-17
* Split out Artifact info (#2193)jsmall-nvidia2022-04-27
* Various gfx fixes. (#2132)Yong He2022-02-16
* Turn off edit and continue to prevent warnings. (#2097)Yong He2022-01-27
* GFX: implement mutable shader objects. (#1963)Yong He2021-10-18
* Fix ARM64 detection for MSVC (#1951)Chad Engler2021-09-29
* Update VS projects to 2019. (#1901)Yong He2021-07-08
* Change default VS version to 2017. (#1893)Yong He2021-06-23
* `gfx` DebugCallback and debug layer. (#1822)Yong He2021-04-29
* Remove resource `Usage` from `gfx` interface. (#1813)Yong He2021-04-24
* Transient root shader object. (#1782)Yong He2021-04-05
* `gfx` explicit transient resource management. (#1774)Yong He2021-03-31
* Reimplement Vulkan shader objects. (#1764)Yong He2021-03-24
* Add a CPU renderer implementation (#1750)Tim Foley2021-03-12
* Swapchain resize and rename to `IDevice` (#1741)Yong He2021-03-10
* Refactor `gfx` to surface `CommandBuffer` interface. (#1735)Yong He2021-03-04
* Explicit swapchain interface in `gfx`. (#1726)Yong He2021-02-24
* Make gfx library visible to external user. (#1719)Yong He2021-02-19
* Make own a slang session. (#1678)Yong He2021-01-27
* Make `gfx` compile to a DLL. (#1660)Yong He2021-01-17
* COM-ify all slang-gfx interfaces. (#1656)Yong He2021-01-14
* Refactor GUI/Window utils out of gfx library (#1649)Yong He2021-01-06
* Implements CUDA renderer in gfx. (#1637)Yong He2020-12-11
* Move ShaderObject to be under renderer interface. (#1633)Yong He2020-12-10
* Projects in 'build' and Slang API separation (#1624)jsmall-nvidia2020-12-04