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Making it easier to work with shaders
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Author
Age
*
WIP Drop Premake (#3703)
Ellie Hermaszewska
2024-07-10
*
[gfx] metal backend skeleton (#4223)
Simon Kallweit
2024-05-27
*
macos/vulkan support (#3418)
skallweitNV
2023-12-18
*
Add a tool to dump/replay compute pipeline creation from gfx. (#3275)
Yong He
2023-10-19
*
Add Mesh and Task shader support to GFX (#3190)
Ellie Hermaszewska
2023-09-11
*
Add more wave intrinsics. (#3162)
Yong He
2023-08-29
*
vkd3d and dxvk integration (#2823)
Ellie Hermaszewska
2023-04-29
*
Some small fixes with Windows/DX usage (#2797)
Ellie Hermaszewska
2023-04-14
*
Use c++17 standard (#2686)
Ellie Hermaszewska
2023-03-27
*
Add ASAN support + fixes (#2614)
skallweitNV
2023-01-27
*
Refactor shader cache (#2558)
skallweitNV
2022-12-12
*
Enable multithread build in premake (#2545)
jsmall-nvidia
2022-12-01
*
Shader cache index implementation (#2452)
lucy96chen
2022-10-17
*
Fix release CI script. (#2421)
Yong He
2022-09-28
*
Fix build script for macos aarch64. (#2420)
Yong He
2022-09-28
*
Call `gfx` in slang program. (#2370)
Yong He
2022-08-20
*
Add gfx interface definition in Slang. (#2364)
Yong He
2022-08-16
*
Split debug-layer into smaller files (#2344)
lucy96chen
2022-08-04
*
Split render-cpu into smaller files (#2340)
lucy96chen
2022-07-27
*
Split render-cuda.cpp into smaller files (#2334)
lucy96chen
2022-07-25
*
Split render-d3d11.cpp into smaller files (#2307)
lucy96chen
2022-06-30
*
Vulkan validation error fixes (#2254)
lucy96chen
2022-06-01
*
Split render-vk.h/.cpp into a set of smaller files (#2244)
lucy96chen
2022-05-26
*
Update SPIR-V Headers (#2246)
Theresa Foley
2022-05-23
*
Split render-d3d12.h/cpp into a set of smaller files (#2231)
lucy96chen
2022-05-17
*
Split out Artifact info (#2193)
jsmall-nvidia
2022-04-27
*
Various gfx fixes. (#2132)
Yong He
2022-02-16
*
Turn off edit and continue to prevent warnings. (#2097)
Yong He
2022-01-27
*
GFX: implement mutable shader objects. (#1963)
Yong He
2021-10-18
*
Fix ARM64 detection for MSVC (#1951)
Chad Engler
2021-09-29
*
Update VS projects to 2019. (#1901)
Yong He
2021-07-08
*
Change default VS version to 2017. (#1893)
Yong He
2021-06-23
*
`gfx` DebugCallback and debug layer. (#1822)
Yong He
2021-04-29
*
Remove resource `Usage` from `gfx` interface. (#1813)
Yong He
2021-04-24
*
Transient root shader object. (#1782)
Yong He
2021-04-05
*
`gfx` explicit transient resource management. (#1774)
Yong He
2021-03-31
*
Reimplement Vulkan shader objects. (#1764)
Yong He
2021-03-24
*
Add a CPU renderer implementation (#1750)
Tim Foley
2021-03-12
*
Swapchain resize and rename to `IDevice` (#1741)
Yong He
2021-03-10
*
Refactor `gfx` to surface `CommandBuffer` interface. (#1735)
Yong He
2021-03-04
*
Explicit swapchain interface in `gfx`. (#1726)
Yong He
2021-02-24
*
Make gfx library visible to external user. (#1719)
Yong He
2021-02-19
*
Make own a slang session. (#1678)
Yong He
2021-01-27
*
Make `gfx` compile to a DLL. (#1660)
Yong He
2021-01-17
*
COM-ify all slang-gfx interfaces. (#1656)
Yong He
2021-01-14
*
Refactor GUI/Window utils out of gfx library (#1649)
Yong He
2021-01-06
*
Implements CUDA renderer in gfx. (#1637)
Yong He
2020-12-11
*
Move ShaderObject to be under renderer interface. (#1633)
Yong He
2020-12-10
*
Projects in 'build' and Slang API separation (#1624)
jsmall-nvidia
2020-12-04