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Making it easier to work with shaders
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Author
Age
*
WIP Drop Premake (#3703)
Ellie Hermaszewska
2024-07-10
*
Warnings for uninitialized values (#4530)
venkataram-nv
2024-07-09
*
Expand upon existing `ImageSubscript` support (Metal, GLSL, SPIRV) (#4408)
ArielG-NV
2024-06-26
*
capture/replay: implement infrastructure for capture (#4372)
kaizhangNV
2024-06-13
*
Extend the COM-based API to support whole program compilation. (#4355)
Yong He
2024-06-12
*
Print warning when operator<< shifting too much (#4255)
Jay Kwak
2024-06-04
*
Add options to speedup compilation. (#4240)
Yong He
2024-05-29
*
[gfx] metal backend skeleton (#4223)
Simon Kallweit
2024-05-27
*
capture/relay: Add capture interface classes (#4177)
kaizhangNV
2024-05-17
*
Metal: propagate and specialize address space. (#4137)
Yong He
2024-05-08
*
capture/replay: interface implementation 1 (#4122)
kaizhangNV
2024-05-08
*
Delete `wrap-global-context` pass. (#4114)
Yong He
2024-05-06
*
Added diagnostics & built-in type lowering for `[CUDAKernel]` functions (#4042)
Sai Praveen Bangaru
2024-04-30
*
Metal: Vertex/Fragment builtin and layouts. (#4044)
Yong He
2024-04-30
*
Support derivative functions in compute & capabilities adjustments (#4014)
ArielG-NV
2024-04-25
*
Add metal downstream compiler + metallib target. (#3990)
Yong He
2024-04-19
*
Metal: rewrite global variables as explicit context. (#3981)
Yong He
2024-04-18
*
Support combined texture sampler when targeting HLSL. (#3963)
Yong He
2024-04-17
*
Add skeleton for metal backend. (#3971)
Yong He
2024-04-17
*
[GFX] Fix d3d12 buffer view creation logic for StructuredBuffers. (#3954)
Yong He
2024-04-15
*
WIP: Fix the variable scope issue (#3838) (#3892)
kaizhangNV
2024-04-11
*
Allow COM based API to discover and check entrypoints without [shader] attrib...
Yong He
2024-04-09
*
Legalization of non-struct when function expects struct, resolves #3840 (#3880)
ArielG-NV
2024-04-03
*
Check for cylic types. (#3790)
Yong He
2024-03-18
*
Fix SPIRV for mesh shaders, checks for invalid target code&recursion. (#3788)
Yong He
2024-03-18
*
Implement raytracing extension(s); resolves #3560 for GLSL & SPIR-V targets (...
ArielG-NV
2024-03-15
*
Fix `sessionDesc.defaultMatrixLayoutMode` being ineffective. (#3753)
Yong He
2024-03-12
*
Make type names spec-conformant in SPIRV reflect. (#3748)
Yong He
2024-03-12
*
Uniformity analysis. (#3704)
Yong He
2024-03-07
*
Fix various crashes when generating debug info. (#3650)
Yong He
2024-02-29
*
Add support for bitfields (#3639)
Ellie Hermaszewska
2024-03-01
*
[SPIRV] Add NonSemanticDebugInfo for step-through debugging. (#3644)
Yong He
2024-02-28
*
Allow default values for `extern` symbols. (#3632)
Yong He
2024-02-26
*
Add API for querying and reusing precompiled binary modules. (#3614)
Yong He
2024-02-22
*
Support link time type specialization. (#3604)
Yong He
2024-02-20
*
Refactor compiler option representations. (#3598)
Yong He
2024-02-20
*
Support loading serialized modules. (#3588)
Yong He
2024-02-15
*
Support link-time constants. (#3564)
Yong He
2024-02-09
*
Generate lookup tables from cmake (#3461)
Ellie Hermaszewska
2024-01-24
*
Capability def parsing & codegen + disjoint sets (#3451)
Yong He
2024-01-18
*
macos/vulkan support (#3418)
skallweitNV
2023-12-18
*
GLSL SSBO Support (#3400)
Ellie Hermaszewska
2023-12-15
*
WIP: CMake (#3326)
Ellie Hermaszewska
2023-12-08
*
Add GLSL Compatibility. (#3321)
Yong He
2023-11-14
*
Add a tool to dump/replay compute pipeline creation from gfx. (#3275)
Yong He
2023-10-19
*
Run curated spirv-opt passes through slang-glslang. (#3266)
Yong He
2023-10-09
*
SPIRV compiler performance fixes. (#3258)
Yong He
2023-10-04
*
Various SPIRV fixes. (#3231)
Yong He
2023-09-27
*
Add Mesh and Task shader support to GFX (#3190)
Ellie Hermaszewska
2023-09-11
*
SPIR-V image operations (#3163)
Ellie Hermaszewska
2023-09-05
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