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* Begin work on aurora gimmickyum2024-10-17
* Mitigate fog noise in desktop modeyum2024-10-15
* Rework step size / densityyum2024-10-09
* Add fog parameters; add Unity fog to fwd/add passesyum2024-10-08
* Add fog gimmickyum2024-10-07
* Fix center eye toggle in rim lightingyum2024-10-07
* Fix SSRyum2024-10-05
* Add audiolink chroma gimmickyum2024-10-04
* PBR overlays can now overwrite glitteryum2024-10-01
* Bring back rim lighting polar maskyum2024-09-30
* Add per-channel center eye fixyum2024-09-30
* Add new eye gimmickyum2024-09-29
* World lighting bugfixesyum2024-09-28
* Add letter grid gimmickyum2024-09-28
* Bugfixes & small tweaksyum2024-09-25
* World lighting fixesyum2024-09-24
* Begin refactoring c#yum2024-09-23
* Add shader inlining toolingyum2024-09-18
* Bugfix: misspelled _WorldSpaceCameraPosyum2024-09-15
* UI cleanupyum2024-09-13
* Tweak multiply mode matcap emissionsyum2024-09-12
* Replace all instances of _WorldSpaceCameraPos with center eye posyum2024-09-12
* Start work on new halo techyum2024-09-10
* Rework glitteryum2024-09-10
* Start new eye shader, add UV mirror flippingyum2024-09-10
* Add quantization and alpha blending to rorschach effectyum2024-09-07
* add a bunch of parameters to rorschach gimmickyum2024-09-07
* Add rorschach gimmickyum2024-09-06
* Add sampler mode to PBR sectionyum2024-09-02
* Add lit glitter logicyum2024-08-30
* Add 4 more UV channelsyum2024-08-29
* Add color (tint) to glitteryum2024-08-28
* Emissions are now UV channel awareyum2024-08-28
* Add second emission slotyum2024-08-28
* Add second HSV slotyum2024-08-28
* Add mipmap bias for overlays and matcap normalsyum2024-08-24
* Switch to SampleBias for everythingyum2024-08-24
* Matcap can now overwrite rim lighting in a configurable wayyum2024-08-22
* Matcap masks are now UV channel awareyum2024-08-21
* Add discard featureyum2024-08-21
* Implement UV channel selection for matcap normalsyum2024-08-20
* Add two more UV channelsyum2024-08-20
* Add normals replace option to matcapyum2024-08-20
* Add HSV, global emissions multiplieryum2024-08-19
* Scrap tessellation code for nowyum2024-08-17
* PBR overlay gradients are now UV-channel awareyum2024-08-17
* Unity 2022.3.22f1 bugfix: instance id must be declared in tess_datayum2024-08-17
* Rim lighting now supports second UV channelyum2024-08-11
* Add two more rim lighting slotsyum2024-08-10
* Add mask inverts for roughness & hue shiftyum2024-08-10