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* Implement metallics in PBR overlayyum2024-08-10
* Add sampler mode (clamp/repeat) control to PBR overlayyum2024-08-10
* Decals can now use a secondary UV channelyum2024-08-10
* Add metallic/roughness to decalsyum2024-08-10
* Decal tweaksyum2024-08-09
* Implement overlay roughnessyum2024-08-02
* Add controls for overlays on transparent materialsyum2024-08-02
* Implement stereo instancingyum2024-07-28
* Add facing quad gimmickyum2024-07-26
* Switch to poi-style direct lightingyum2024-07-20
* Normalize normalsyum2024-07-20
* Add second mask to matcapsyum2024-07-20
* Temporarily disable direct lighting in outlinesyum2024-07-18
* Fix glitter againyum2024-07-18
* Add spherize vertex location gimmickyum2024-07-18
* Add individual lighting multipliersyum2024-07-18
* Add lighting multiplier & reflection probe saturation controlyum2024-07-16
* Vertex lights now affect clearcoatyum2024-07-15
* Rename v2f `vertex` to `pos`yum2024-07-15
* Switch to Mochie's BRDFyum2024-07-14
* Integration pixellation and trochoid shadersyum2024-07-13
* Integrate metallic eye shaderyum2024-07-13
* Add audiolink to vertex location quantization gimmickyum2024-07-12
* Delete unused codeyum2024-07-10
* Add hacky multiplier to location quantization gimmickyum2024-07-09
* Add matcap and vertex location quantizationyum2024-07-09
* Add angle control to decalsyum2024-07-01
* Add basic decalsyum2024-06-29
* Add quantization to rim lightingyum2024-06-28
* Implement proper fix to glitter flickering issueyum2024-06-25
* Add glitter option to rim lightingyum2024-06-25
* Rename some fields to 'vertex'yum2024-06-24
* Add gimmicks folderyum2024-06-23
* Overhaul LTCGI againyum2024-06-14
* Hack in render queue controlyum2024-06-14
* LTCGI now uses specularyum2024-06-14
* Add overlay emissionyum2024-05-30
* Add controls for shadow strength & mipmap selectionyum2024-05-27
* Use _MainTex and _Coloryum2024-05-27
* Unity sucks fucking ass and balls and dick tooyum2024-05-27
* Implement shadow receivingyum2024-05-27
* Add mix modes to PBR overlay albedo channelyum2024-05-27
* Add transparent & transclipping rendering modesyum2024-05-26
* PBR overlay bugfixesyum2024-05-26
* Overhaul PBR overlayyum2024-05-26
* Add scale & offset to some texture fieldsyum2024-05-25
* Add stochastic cutout rendering modeyum2024-05-22
* Add matcap/rim lighting emissions, matcap distortionyum2024-05-22
* Add LICENSE and READMEyum2024-05-13
* Add two rim lighting slotsyum2024-05-11