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Tooner.git
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A toon shader for Unity's BIRP.
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tooner_lighting.cginc
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*
Implement metallics in PBR overlay
yum
2024-08-10
*
Add sampler mode (clamp/repeat) control to PBR overlay
yum
2024-08-10
*
Decals can now use a secondary UV channel
yum
2024-08-10
*
Add metallic/roughness to decals
yum
2024-08-10
*
Decal tweaks
yum
2024-08-09
*
Implement overlay roughness
yum
2024-08-02
*
Add controls for overlays on transparent materials
yum
2024-08-02
*
Implement stereo instancing
yum
2024-07-28
*
Add facing quad gimmick
yum
2024-07-26
*
Switch to poi-style direct lighting
yum
2024-07-20
*
Normalize normals
yum
2024-07-20
*
Add second mask to matcaps
yum
2024-07-20
*
Temporarily disable direct lighting in outlines
yum
2024-07-18
*
Fix glitter again
yum
2024-07-18
*
Add spherize vertex location gimmick
yum
2024-07-18
*
Add individual lighting multipliers
yum
2024-07-18
*
Add lighting multiplier & reflection probe saturation control
yum
2024-07-16
*
Vertex lights now affect clearcoat
yum
2024-07-15
*
Rename v2f `vertex` to `pos`
yum
2024-07-15
*
Switch to Mochie's BRDF
yum
2024-07-14
*
Integration pixellation and trochoid shaders
yum
2024-07-13
*
Integrate metallic eye shader
yum
2024-07-13
*
Add audiolink to vertex location quantization gimmick
yum
2024-07-12
*
Delete unused code
yum
2024-07-10
*
Add hacky multiplier to location quantization gimmick
yum
2024-07-09
*
Add matcap and vertex location quantization
yum
2024-07-09
*
Add angle control to decals
yum
2024-07-01
*
Add basic decals
yum
2024-06-29
*
Add quantization to rim lighting
yum
2024-06-28
*
Implement proper fix to glitter flickering issue
yum
2024-06-25
*
Add glitter option to rim lighting
yum
2024-06-25
*
Rename some fields to 'vertex'
yum
2024-06-24
*
Add gimmicks folder
yum
2024-06-23
*
Overhaul LTCGI again
yum
2024-06-14
*
Hack in render queue control
yum
2024-06-14
*
LTCGI now uses specular
yum
2024-06-14
*
Add overlay emission
yum
2024-05-30
*
Add controls for shadow strength & mipmap selection
yum
2024-05-27
*
Use _MainTex and _Color
yum
2024-05-27
*
Unity sucks fucking ass and balls and dick too
yum
2024-05-27
*
Implement shadow receiving
yum
2024-05-27
*
Add mix modes to PBR overlay albedo channel
yum
2024-05-27
*
Add transparent & transclipping rendering modes
yum
2024-05-26
*
PBR overlay bugfixes
yum
2024-05-26
*
Overhaul PBR overlay
yum
2024-05-26
*
Add scale & offset to some texture fields
yum
2024-05-25
*
Add stochastic cutout rendering mode
yum
2024-05-22
*
Add matcap/rim lighting emissions, matcap distortion
yum
2024-05-22
*
Add LICENSE and README
yum
2024-05-13
*
Add two rim lighting slots
yum
2024-05-11
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