diff options
| author | yum <yum.food.vr@gmail.com> | 2024-07-15 16:14:57 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2024-07-15 16:14:57 -0700 |
| commit | 8d3b2e400591f08941a02059ccfa58266eb69b04 (patch) | |
| tree | 2b450d3b4c679c95789ddd9eed7d5282291ccdc1 /tooner_lighting.cginc | |
| parent | 3acb967c6b9afe7c040561ddffbab8fc8034c8fc (diff) | |
Rename v2f `vertex` to `pos`
... for compatibility with Unity shadowing code.
Diffstat (limited to 'tooner_lighting.cginc')
| -rw-r--r-- | tooner_lighting.cginc | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/tooner_lighting.cginc b/tooner_lighting.cginc index 16f3fe3..eadda2f 100644 --- a/tooner_lighting.cginc +++ b/tooner_lighting.cginc @@ -18,7 +18,7 @@ struct tess_data { - float4 vertex : INTERNALTESSPOS; + float4 pos : INTERNALTESSPOS; float2 uv : TEXCOORD0; #if defined(LIGHTMAP_ON) float2 lmuv : TEXCOORD1; @@ -128,12 +128,12 @@ v2f vert(appdata v) } #endif - o.vertex = UnityObjectToClipPos(v.vertex); + o.pos = UnityObjectToClipPos(v.vertex); o.worldPos = mul(unity_ObjectToWorld, v.vertex); o.objPos = v.vertex; #if defined(SSR_ENABLED) - o.screenPos = ComputeGrabScreenPos(o.vertex); + o.screenPos = ComputeGrabScreenPos(o.pos); #endif o.normal = UnityObjectToWorldNormal(v.normal); @@ -181,7 +181,7 @@ tess_data hull_vertex(appdata v) UNITY_TRANSFER_INSTANCE_ID(v, o); UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); - o.vertex = v.vertex; + o.pos = v.vertex; //o.vertex = UnityObjectToClipPos(v.vertex); //o.worldPos = mul(unity_ObjectToWorld, v.vertex); //o.objPos = v.vertex; @@ -254,10 +254,10 @@ v2f domain( #endif float4 vertex = - patch[0].vertex * baryc.x + - patch[1].vertex * baryc.y + - patch[2].vertex * baryc.z; - data.vertex = UnityObjectToClipPos(vertex); + patch[0].pos * baryc.x + + patch[1].pos * baryc.y + + patch[2].pos * baryc.z; + data.pos = UnityObjectToClipPos(vertex); data.objPos = vertex; data.worldPos = mul(unity_ObjectToWorld, vertex); @@ -354,9 +354,9 @@ void geom(triangle v2f tri_in[3], // Apply transformed worldPos to other coordinate systems. if (_Explode_Phase > 1E-6) { - v0.vertex = UnityObjectToClipPos(v0_objPos); - v1.vertex = UnityObjectToClipPos(v1_objPos); - v2.vertex = UnityObjectToClipPos(v2_objPos); + v0.pos = UnityObjectToClipPos(v0_objPos); + v1.pos = UnityObjectToClipPos(v1_objPos); + v2.pos = UnityObjectToClipPos(v2_objPos); } } #endif // __EXPLODE @@ -395,9 +395,9 @@ void geom(triangle v2f tri_in[3], } #endif - v0.vertex = UnityObjectToClipPos(v0_objPos); - v1.vertex = UnityObjectToClipPos(v1_objPos); - v2.vertex = UnityObjectToClipPos(v2_objPos); + v0.pos = UnityObjectToClipPos(v0_objPos); + v1.pos = UnityObjectToClipPos(v1_objPos); + v2.pos = UnityObjectToClipPos(v2_objPos); } #endif #if defined(_CLONES) |
