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Tooner.git
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A toon shader for Unity's BIRP.
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path:
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tooner_lighting.cginc
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Author
Age
*
Add 4x4 textures to ssfd
yum
2025-02-05
*
Disable custom depth - breaks projectors
yum
2025-02-03
*
More SSFD tweaks
yum
2025-02-02
*
Finish reproducing SSFD tech
yum
2025-02-02
*
Begin plugging in SSFD
yum
2025-02-02
*
Begin work on ssfd in lens shader
yum
2025-02-01
*
Implement surface stable fractal dithering
yum
2025-02-01
*
Add bayer matrices & grabpass-based lens shader
yum
2025-01-31
*
Reimplement faceme gimmick
yum
2025-01-31
*
Yellow abomination now faces camera and grows as it gets farther
yum
2025-01-28
*
Begin work on zwrite abomination
yum
2025-01-27
*
Add ability to swap decal slots
yum
2025-01-27
*
Tweak clearcoat
yum
2025-01-22
*
Add some options to ds2_11 (terrain gimmick)
yum
2025-01-22
*
Clearcoat can disable texture normals
yum
2025-01-21
*
Add vector based ndotl mask to glitter
yum
2025-01-20
*
Add UV domain warping, box discard gimmicks
yum
2025-01-20
*
Add terrain gimmick (ds2_11) and analytic fog (fog01)
yum
2025-01-19
*
Use quad intrinsics to compute trochoid normals
yum
2025-01-17
*
Continue fucking with trochoid normals
yum
2025-01-16
*
im going to kill myself
yum
2025-01-14
*
Fix shadow caster pass
yum
2025-01-04
*
Optimize downstairs 2 gimmick 3
yum
2025-01-01
*
More work on downstairs 2 gimmicks
yum
2025-01-01
*
Begin adding gimmicks for downstairs map
yum
2024-12-30
*
More LTCGI cleanup
yum
2024-12-27
*
Vertex lighting is now wrapped
yum
2024-12-17
*
Add domain warping to decal feature
yum
2024-12-16
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Add SDF mode to decals
yum
2024-12-09
*
Add second mask for rim lighting & matcap
yum
2024-12-05
*
Add smoothness control to msdf font renderer
yum
2024-12-01
*
Add small programmable text display gimmick
yum
2024-12-01
*
Add cutout noise scale slider
yum
2024-11-30
*
Interleaved gradient noise is now parameterized by frame count
yum
2024-11-26
*
Add multiply mode to pbr overlays
yum
2024-11-26
*
Add ACES filmic toggle to main shader
yum
2024-11-18
*
Add seed to interleaved gradient noise cutout
yum
2024-11-09
*
Fog cleanup
yum
2024-11-05
*
Add fog normals
yum
2024-11-04
*
Add noise mask option to cutout shading mode
yum
2024-11-04
*
Add interleaved gradient noise cutout mode
yum
2024-11-03
*
Misc
yum
2024-11-03
*
Can now specify interpolation mode on most important textures
yum
2024-10-29
*
Bugfixes
yum
2024-10-28
*
Begin optimizing gerstner demo
yum
2024-10-26
*
Update cloning
yum
2024-10-26
*
Add features for constant rim lighting view direction
yum
2024-10-25
*
add water stuff
yum
2024-10-24
*
Refine origin damping behavior, fix normals precision
yum
2024-10-23
*
Add gerstner water gimmick
yum
2024-10-23
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