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Tooner.git
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A toon shader for Unity's BIRP.
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*
Add second mask to matcaps
yum
2024-07-20
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Add spherize vertex location gimmick
yum
2024-07-18
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Add individual lighting multipliers
yum
2024-07-18
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Add lighting multiplier & reflection probe saturation control
yum
2024-07-16
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Add clearcoat mask
yum
2024-07-15
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Add filament-style clearcoat
yum
2024-07-15
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Add Toon shading mode
yum
2024-07-15
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Switch to Mochie's BRDF
yum
2024-07-14
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Integration pixellation and trochoid shaders
yum
2024-07-13
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Integrate metallic eye shader
yum
2024-07-13
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Add audiolink to vertex location quantization gimmick
yum
2024-07-12
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Add hacky multiplier to location quantization gimmick
yum
2024-07-09
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Add matcap and vertex location quantization
yum
2024-07-09
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Add angle control to decals
yum
2024-07-01
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Add basic decals
yum
2024-06-29
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Add quantization to rim lighting
yum
2024-06-28
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Add glitter option to rim lighting
yum
2024-06-25
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Merge branch 'master' of ssh://github.com/yum-food/Tooner
yum
2024-06-23
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Add parameters for outline width multiplier & stenciling
yum
2024-06-21
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Add gimmicks folder
yum
2024-06-23
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Hack in render queue control
yum
2024-06-14
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Add overlay emission
yum
2024-05-30
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Add controls for shadow strength & mipmap selection
yum
2024-05-27
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Use _MainTex and _Color
yum
2024-05-27
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Add mix modes to PBR overlay albedo channel
yum
2024-05-27
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Add transparent & transclipping rendering modes
yum
2024-05-26
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PBR overlay bugfixes
yum
2024-05-26
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Overhaul PBR overlay
yum
2024-05-26
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Add scale & offset to some texture fields
yum
2024-05-25
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Add stochastic cutout rendering mode
yum
2024-05-22
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Add matcap/rim lighting emissions, matcap distortion
yum
2024-05-22
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Clarify what `Cubemap` does
yum
2024-05-14
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Add two rim lighting slots
yum
2024-05-11
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Make flat normals adjustable
yum
2024-05-11
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Add LTCGI
yum
2024-04-25
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Initial commit
yum
2024-04-22