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authoryum <yum.food.vr@gmail.com>2024-07-01 01:32:06 -0700
committeryum <yum.food.vr@gmail.com>2024-07-01 01:32:06 -0700
commita445f2bce613757ae04927c19d36bd473ff22522 (patch)
tree8964ca54726b5ceddde3ed9f3ab1db16b646ac2e /Editor
parenta57eca5f6f8756209018d034a12e0d75f9ee1ef5 (diff)
Add angle control to decals
Also: * Fix decal mipmap calculation * Decals are now sampled with a clamping sampler, not repeat * Decal scaling now occurs at center, not bottom left
Diffstat (limited to 'Editor')
-rw-r--r--Editor/tooner.cs4
1 files changed, 4 insertions, 0 deletions
diff --git a/Editor/tooner.cs b/Editor/tooner.cs
index a484bc8..ecad810 100644
--- a/Editor/tooner.cs
+++ b/Editor/tooner.cs
@@ -233,6 +233,10 @@ public class ToonerGUI : ShaderGUI {
editor.FloatProperty(
bc,
"Emission strength");
+ bc = FindProperty($"_Decal{i}_Angle");
+ editor.RangeProperty(
+ bc,
+ "Angle");
}
EditorGUI.indentLevel -= 1;