diff options
| author | yum <yum.food.vr@gmail.com> | 2024-07-15 00:36:05 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2024-07-15 00:36:05 -0700 |
| commit | d4a703fffb2de50d43c25c4b607b7c7b252fd70e (patch) | |
| tree | f8c25ed1505a06855ae8941a0749a983eeab049a /Editor | |
| parent | 2af60b243f15a4aa609176a6b0259bb4d2f1984f (diff) | |
Add Toon shading mode
Same as "realistic" except spherical harmonics all get the same normal.
Approach derived from Poiyomi Toon shader.
Diffstat (limited to 'Editor')
| -rw-r--r-- | Editor/tooner.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/Editor/tooner.cs b/Editor/tooner.cs index e7fdf6b..adc0fca 100644 --- a/Editor/tooner.cs +++ b/Editor/tooner.cs @@ -476,7 +476,8 @@ public class ToonerGUI : ShaderGUI { enum NormalsMode { Flat, Spherical, - Realistic + Realistic, + Toon }; void DoShadingMode() { |
