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authoryum <yum.food.vr@gmail.com>2024-07-16 12:50:12 -0700
committeryum <yum.food.vr@gmail.com>2024-07-16 12:50:12 -0700
commita95481afa226d76d671b13515ee2abc59359b87a (patch)
tree6dafd93ecf2770e2b1e878bcf193b97ef19934a5 /Editor
parentfdcb4dee7e8c5dbc46dc1513b57ed14851876303 (diff)
Add lighting multiplier & reflection probe saturation control
Also: * Shadow caster works with cutout now * Normalize interpolated mesh normal in fragment shader * Indirect specular affects clearcoat * Bugfix: rename v2f vertex to pos in tessellation shader * Hue shift affects outlines
Diffstat (limited to 'Editor')
-rw-r--r--Editor/tooner.cs10
1 files changed, 10 insertions, 0 deletions
diff --git a/Editor/tooner.cs b/Editor/tooner.cs
index fb870ca..a3af66c 100644
--- a/Editor/tooner.cs
+++ b/Editor/tooner.cs
@@ -1211,6 +1211,16 @@ public class ToonerGUI : ShaderGUI {
bc);
SetKeyword("_CUBEMAP", bc.textureValue);
+ bc = FindProperty("_Lighting_Factor");
+ editor.RangeProperty(
+ bc,
+ "Lighting multiplier");
+
+ bc = FindProperty("_Reflection_Probe_Saturation");
+ editor.RangeProperty(
+ bc,
+ "Reflection probe saturation");
+
bc = FindProperty("_Shadow_Strength");
editor.RangeProperty(
bc,