| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Add anisotropic reflections | yum | 2026-01-24 |
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| * | Remove worldPos interpolator | yum | 2026-01-24 |
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| * | Fur: add domain warping | yum | 2026-01-21 |
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| * | Fix meta pass error | yum | 2026-01-20 |
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| * | Fur: add depth-based ao | yum | 2026-01-20 |
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| * | Push eyeVec into fragment | yum | 2026-01-20 |
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| * | Add fur shader, and begin slimming interpolators | yum | 2026-01-20 |
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| * | add glitter uv channel | yum | 2025-12-03 |
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| * | clamp ao | yum | 2025-12-01 |
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| * | meow | yum | 2025-11-07 |
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| * | ocean wave work | yum | 2025-08-01 |
| | | | | | | | | - add sea foam feature, which takes horizontal displacement derivatives and calculates folding areas (with a bias) using the Tessendorf Jacobian method. - add "isInViewFrustum" method to tessellation | ||
| * | add more gradient normals channels | yum | 2025-07-31 |
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| * | consolidate XZ displacement normal math | yum | 2025-07-30 |
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| * | buncha shit | yum | 2025-07-30 |
| | | | | | | | | | | | - overhaul gradient normals to take a (dFy/dx, dFy/dz) input, and optionally two more: (dFx/dx, dFx/dz) and (dFz/dx, dFz/z) - this is what fft water needs - put YumPbr into data.cginc - fix tessellation compiler errors - remove tessellation frustum culling, seems to have been buggy - remove not impactful brdf code | ||
| * | Add "gradient xz normals" feature | yum | 2025-07-29 |
| | | | | | | Take in the gradient of a 2D heightmap (y is up) in one or more channels, sum them up, then convert to normal. | ||
| * | more brdf tweaks - mainly fix how reflectance is handled | yum | 2025-06-30 |
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| * | Add oklab color clamp & fix light volumes shading | yum | 2025-06-30 |
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| * | Add decal emissions & proximity emissions feature | yum | 2025-06-24 |
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| * | ssao now applies to basecolor instead of lighting | yum | 2025-06-23 |
| | | | | | | also add toggle to consider l1 spherical harmonics. off by default for toon look. | ||
| * | add oklch correction & decal mult mode | yum | 2025-06-22 |
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| * | fix ssao | yum | 2025-06-04 |
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| * | Begin work on SSAO - very buggy! | yum | 2025-06-03 |
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| * | add domain warping to decals | yum | 2025-05-04 |
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| * | tweak how decal rotation works | yum | 2025-04-23 |
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| * | Add 3d sdf feature | yum | 2025-04-18 |
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| * | Add letter grid gimmick | yum | 2025-03-25 |
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| * | converting decals to static branching | yum | 2025-03-17 |
| | | | | | | and add a shit ton of features and add 3 more slots, for a total of 4 | ||
| * | Add basic decal system | yum | 2025-03-06 |
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| * | Add detail maps | yum | 2025-02-27 |
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| * | Add glitter and more masked stencil channels | yum | 2025-02-26 |
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| * | Add UV domain warping | yum | 2025-02-23 |
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| * | add ltcgi, alpha multiplier | yum | 2025-02-23 |
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| * | Add emission, fine-tune quantized specular | yum | 2025-02-20 |
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| * | Add metallic+gloss map | yum | 2025-02-20 |
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| * | Add matcaps and rim lighting | yum | 2025-02-18 |
| | | | | | | | | | | | * Add min brightness * MainTex and BumpMap can be independently tiled * Fix outlines * Remove lightDirTS (unused) * Normalize i.normal in pixel shader * Elide unused AO when locked * Wrap lines at 80 columns | ||
| * | fix normal bugs, add normal shadowing | yum | 2025-02-12 |
| | | | | | going to remove normal shadowing, it's not worth the complexity | ||
| * | Add a bunch of features | yum | 2025-02-12 |
| | | | | | | | | | | | | | | | | | | | * stereo instancing * outlines * shadows (casting & receiving) * unity fog * blend modes * wrapped lighting (generalized half lambertian) * diffuse & specular have independent knobs Also: * fix bug where shadow caster wouldn't clip in cutout mode. * remove a bunch of unused params * use ifex to minimize size of locked materials (more to be done probably) * improve formatting | ||
| * | Add code | yum | 2025-02-11 |
| Implement basic diffuse and specular BRDF based heavily on silent's filamented shader. | |||
