diff options
| author | yum <yum.food.vr@gmail.com> | 2025-02-12 01:24:49 -0800 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2025-02-12 01:24:49 -0800 |
| commit | caf02458737f93b20978f41613ad5b56e074e154 (patch) | |
| tree | b7b3c0ab468d858d71f4fa96f2b420b7ad5ab98a /yum_pbr.cginc | |
| parent | 498ffebe9524871e9442e58eb0c3760a5463ffbc (diff) | |
Add a bunch of features
* stereo instancing
* outlines
* shadows (casting & receiving)
* unity fog
* blend modes
* wrapped lighting (generalized half lambertian)
* diffuse & specular have independent knobs
Also:
* fix bug where shadow caster wouldn't clip in cutout mode.
* remove a bunch of unused params
* use ifex to minimize size of locked materials (more to be done
probably)
* improve formatting
Diffstat (limited to 'yum_pbr.cginc')
| -rw-r--r-- | yum_pbr.cginc | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/yum_pbr.cginc b/yum_pbr.cginc index b895cd0..f89d865 100644 --- a/yum_pbr.cginc +++ b/yum_pbr.cginc @@ -17,7 +17,12 @@ struct YumPbr { YumPbr GetYumPbr(v2f i) { YumPbr result; +#if defined(OUTLINE_PASS) + result.albedo = _Outline_Color; + result.albedo.a *= tex2D(_MainTex, i.uv).a; +#else result.albedo = tex2D(_MainTex, i.uv) * _Color; +#endif float3 normal_raw = UnpackScaleNormal(tex2D(_BumpMap, i.uv), _BumpScale); float3x3 tangentToWorld = float3x3(i.tangent, i.bitangent, i.normal); |
