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* Add anisotropic reflectionsyum2026-01-24
* Remove worldPos interpolatoryum2026-01-24
* Fur: add domain warpingyum2026-01-21
* Fix meta pass erroryum2026-01-20
* Fur: add depth-based aoyum2026-01-20
* Push eyeVec into fragmentyum2026-01-20
* Add fur shader, and begin slimming interpolatorsyum2026-01-20
* add glitter uv channelyum2025-12-03
* clamp aoyum2025-12-01
* meowyum2025-11-07
* ocean wave workyum2025-08-01
* add more gradient normals channelsyum2025-07-31
* consolidate XZ displacement normal mathyum2025-07-30
* buncha shityum2025-07-30
* Add "gradient xz normals" featureyum2025-07-29
* more brdf tweaks - mainly fix how reflectance is handledyum2025-06-30
* Add oklab color clamp & fix light volumes shadingyum2025-06-30
* Add decal emissions & proximity emissions featureyum2025-06-24
* ssao now applies to basecolor instead of lightingyum2025-06-23
* add oklch correction & decal mult modeyum2025-06-22
* fix ssaoyum2025-06-04
* Begin work on SSAO - very buggy!yum2025-06-03
* add domain warping to decalsyum2025-05-04
* tweak how decal rotation worksyum2025-04-23
* Add 3d sdf featureyum2025-04-18
* Add letter grid gimmickyum2025-03-25
* converting decals to static branchingyum2025-03-17
* Add basic decal systemyum2025-03-06
* Add detail mapsyum2025-02-27
* Add glitter and more masked stencil channelsyum2025-02-26
* Add UV domain warpingyum2025-02-23
* add ltcgi, alpha multiplieryum2025-02-23
* Add emission, fine-tune quantized specularyum2025-02-20
* Add metallic+gloss mapyum2025-02-20
* Add matcaps and rim lightingyum2025-02-18
* fix normal bugs, add normal shadowingyum2025-02-12
* Add a bunch of featuresyum2025-02-12
* Add codeyum2025-02-11