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* Update DFG LUTs, drop cloth LUTHEADmasteryum2026-02-17
* Tweak brdf IBLyum2026-02-17
* Add anisotropic reflectionsyum2026-01-24
* Remove worldPos interpolatoryum2026-01-24
* Fur: add domain warpingyum2026-01-21
* Fix meta pass erroryum2026-01-20
* Fur: add depth-based aoyum2026-01-20
* Push eyeVec into fragmentyum2026-01-20
* Introduce f2f, general purpose shared container for fragment shaderyum2026-01-20
* Add fur shader, and begin slimming interpolatorsyum2026-01-20
* shadows now use pbr normal; reparameterize tesellation falloffyum2026-01-19
* begin work on light volume strength featureyum2025-12-06
* add glitter uv channelyum2025-12-03
* simplify tessellation heightmap direction control logicyum2025-12-03
* add sdf ssn only mode, useful when u dont wanna write coloryum2025-12-02
* fix sdf ssn replace modeyum2025-12-02
* begin work on sdf ssn replace toggle - think its buggy rnyum2025-12-02
* add compile-time switch to alpha blend decal reflectionsyum2025-12-01
* add basic shadows feature, a la liltoonyum2025-12-01
* clamp aoyum2025-12-01
* fix how sdf ssn normals are composited in replace alpha modeyum2025-11-30
* begin scaling sdf ssn by alpha blend amountyum2025-11-30
* remove nan catch from sdf ssn code - was causing issuesyum2025-11-30
* move sdf code into functionyum2025-11-30
* bugfix - remove duplicate thry section endsyum2025-11-30
* asdfyum2025-11-30
* plumb decal sdf normals featureyum2025-11-30
* add static toggle to switch decal alpha blend orderyum2025-11-30
* add decal mip bias termyum2025-11-29
* spotlight, clearcoat bugfixes; and add third matcapyum2025-11-09
* meowyum2025-11-07
* fix tessellationyum2025-08-13
* update lightvolumesyum2025-08-13
* add hypotrochoid gimmickyum2025-08-13
* fuckyum2025-08-13
* meow im gayyum2025-08-13
* ocean wave workyum2025-08-01
* add more gradient normals channelsyum2025-07-31
* consolidate XZ displacement normal mathyum2025-07-30
* buncha shityum2025-07-30
* Add "gradient xz normals" featureyum2025-07-29
* add 4 tessellation heightmap channelsyum2025-07-29
* add wrapped spherical harmonicsyum2025-06-30
* Simplify wrapped lighting function, fix how NoL is used in brdfyum2025-06-30
* update calibration mats/sceneyum2025-06-30
* more brdf tweaks - mainly fix how reflectance is handledyum2025-06-30
* update calibration matsyum2025-06-30
* Add oklab color clamp & fix light volumes shadingyum2025-06-30
* Add decal emissions & proximity emissions featureyum2025-06-24
* more filamented tweaksyum2025-06-23