diff options
| author | yum <yum.food.vr@gmail.com> | 2026-07-03 18:28:55 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2026-07-03 18:28:55 -0700 |
| commit | 0a8d744c2ad1182d1de6d1896a4c67d4eb536504 (patch) | |
| tree | 3f68de6956bc790c3b4b4d4c02c3edb27f45038a | |
| parent | 6aea3d8274e140e739dfd1da1133ed19656ff6ec (diff) | |
buncha shitttt
| -rw-r--r-- | 2ner.cginc | 10 | ||||
| -rw-r--r-- | 2ner.shader | 2 | ||||
| -rw-r--r-- | LUTS/dfg-c.exr | bin | 48866 -> 0 bytes | |||
| -rw-r--r-- | LUTS/dfg-c.exr.meta | 116 | ||||
| -rw-r--r-- | filamented.cginc | 6 | ||||
| -rw-r--r-- | globals.cginc | 3 | ||||
| -rw-r--r-- | pema99.cginc | 7 | ||||
| -rw-r--r-- | yum_brdf.cginc | 42 | ||||
| -rw-r--r-- | yum_lighting.cginc | 1 |
9 files changed, 35 insertions, 152 deletions
@@ -303,6 +303,11 @@ float4 frag(v2f i, uint facing : SV_IsFrontFace i.normal = normalize(i.normal); i.tangent.xyz = normalize(i.tangent.xyz); +#if defined(_SHATTER_WAVE) || defined(_SCREEN_SPACE_NORMALS) + calcNormalInScreenSpace(i.normal, i.objPos); + i.normal = UnityObjectToWorldNormal(i.normal); +#endif + f2f f = (f2f) 0; f.worldPos = mul(unity_ObjectToWorld, i.objPos); f.binormal = cross(i.normal, i.tangent.xyz) * i.tangent.w; @@ -368,11 +373,6 @@ float4 frag(v2f i, uint facing : SV_IsFrontFace } #endif -#if defined(_SHATTER_WAVE) || defined(_SCREEN_SPACE_NORMALS) - calcNormalInScreenSpace(i.normal, i.objPos); - i.normal = UnityObjectToWorldNormal(i.normal); -#endif - #if defined(_SHATTER_WAVE) || defined(_VERTEX_DOMAIN_WARPING) || defined(_TESSELLATION_HEIGHTMAP) { [branch] diff --git a/2ner.shader b/2ner.shader index 0ea5b2c..e2f4a83 100644 --- a/2ner.shader +++ b/2ner.shader @@ -2445,7 +2445,7 @@ Shader "yum_food/2ner" //endex [HideInInspector] m_FilamentStuff("Filament stuff", Float) = 0 - [NonModifiableTextureData]_DFG("DFG", 2D) = "white" {} + [NonModifiableTextureData]_DFG_LUT("DFG", 2D) = "white" {} [ThryWideEnum(Water, 0.35, Skin, 0.42, Eyes, 0.39, Hair, 0.54, Teeth, 0.6, Fabric, 0.55, Stone, 0.55, Plastic, 0.50, Glass, 0.56, Gemstone, 0.9, Diamond, 1.0)]_reflectance("Reflectance", Float) = 0.55 _ExposureOcclusion("Exposure Occlusion", Float) = 1 [Helpbox]_reflectance_help("Values are documented in the filament whitepaper here https://google.github.io/filament/Filament.html#toc4.8.3.2", Float) = 1 diff --git a/LUTS/dfg-c.exr b/LUTS/dfg-c.exr Binary files differdeleted file mode 100644 index ce3a47b..0000000 --- a/LUTS/dfg-c.exr +++ /dev/null diff --git a/LUTS/dfg-c.exr.meta b/LUTS/dfg-c.exr.meta deleted file mode 100644 index e1d68a6..0000000 --- a/LUTS/dfg-c.exr.meta +++ /dev/null @@ -1,116 +0,0 @@ -fileFormatVersion: 2 -guid: f8cd36daa53c6e74fb541de133e7f086 -TextureImporter: - internalIDToNameTable: [] - externalObjects: {} - serializedVersion: 11 - mipmaps: - mipMapMode: 0 - enableMipMap: 0 - sRGBTexture: 0 - linearTexture: 0 - fadeOut: 0 - borderMipMap: 0 - mipMapsPreserveCoverage: 0 - alphaTestReferenceValue: 0.5 - mipMapFadeDistanceStart: 1 - mipMapFadeDistanceEnd: 3 - bumpmap: - convertToNormalMap: 0 - externalNormalMap: 0 - heightScale: 0.25 - normalMapFilter: 0 - isReadable: 0 - streamingMipmaps: 0 - streamingMipmapsPriority: 0 - grayScaleToAlpha: 0 - generateCubemap: 6 - cubemapConvolution: 0 - seamlessCubemap: 0 - textureFormat: 1 - maxTextureSize: 2048 - textureSettings: - serializedVersion: 2 - filterMode: 2 - aniso: 1 - mipBias: 0 - wrapU: 1 - wrapV: 1 - wrapW: 1 - nPOTScale: 1 - lightmap: 0 - compressionQuality: 50 - spriteMode: 0 - spriteExtrude: 1 - spriteMeshType: 1 - alignment: 0 - spritePivot: {x: 0.5, y: 0.5} - spritePixelsToUnits: 100 - spriteBorder: {x: 0, y: 0, z: 0, w: 0} - spriteGenerateFallbackPhysicsShape: 1 - alphaUsage: 1 - alphaIsTransparency: 0 - spriteTessellationDetail: -1 - textureType: 0 - textureShape: 1 - singleChannelComponent: 0 - maxTextureSizeSet: 0 - compressionQualitySet: 0 - textureFormatSet: 0 - applyGammaDecoding: 1 - platformSettings: - - serializedVersion: 3 - buildTarget: DefaultTexturePlatform - maxTextureSize: 2048 - resizeAlgorithm: 0 - textureFormat: -1 - textureCompression: 0 - compressionQuality: 50 - crunchedCompression: 0 - allowsAlphaSplitting: 0 - overridden: 0 - androidETC2FallbackOverride: 0 - forceMaximumCompressionQuality_BC6H_BC7: 0 - - serializedVersion: 3 - buildTarget: Standalone - maxTextureSize: 2048 - resizeAlgorithm: 0 - textureFormat: -1 - textureCompression: 0 - compressionQuality: 50 - crunchedCompression: 0 - allowsAlphaSplitting: 0 - overridden: 0 - androidETC2FallbackOverride: 0 - forceMaximumCompressionQuality_BC6H_BC7: 0 - - serializedVersion: 3 - buildTarget: Android - maxTextureSize: 2048 - resizeAlgorithm: 0 - textureFormat: -1 - textureCompression: 0 - compressionQuality: 50 - crunchedCompression: 0 - allowsAlphaSplitting: 0 - overridden: 0 - androidETC2FallbackOverride: 0 - forceMaximumCompressionQuality_BC6H_BC7: 0 - spriteSheet: - serializedVersion: 2 - sprites: [] - outline: [] - physicsShape: [] - bones: [] - spriteID: - internalID: 0 - vertices: [] - indices: - edges: [] - weights: [] - secondaryTextures: [] - spritePackingTag: - pSDRemoveMatte: 0 - pSDShowRemoveMatteOption: 0 - userData: - assetBundleName: - assetBundleVariant: diff --git a/filamented.cginc b/filamented.cginc index ecf697f..c2eb5b9 100644 --- a/filamented.cginc +++ b/filamented.cginc @@ -254,8 +254,6 @@ SAMPLER(sampler_RNM0); #define MIN_PERCEPTUAL_ROUGHNESS 0.045 -UNITY_DECLARE_TEX2D_FLOAT(_DFG); - // Filamented defines for spherical harmonics #define SPHERICAL_HARMONICS_DEFAULT 0 #define SPHERICAL_HARMONICS_GEOMETRICS 1 @@ -859,10 +857,6 @@ float IrradianceToExposureOcclusion(float3 irradiance) return saturate(length(irradiance + FLT_EPS) * getExposureOcclusionBias()); } -float3 PrefilteredDFG_LUT(float lod, float NoV) { - return UNITY_SAMPLE_TEX2D(_DFG, float2(NoV, lod)); -} - float3 specularDFG(const float3 dfg, const float3 f0) { return lerp(dfg.xxx, dfg.yyy, f0); } diff --git a/globals.cginc b/globals.cginc index e6e7423..90699a9 100644 --- a/globals.cginc +++ b/globals.cginc @@ -3,6 +3,8 @@ #include "features.cginc"
+texture2D _DFG_LUT;
+
#if defined(USING_BAKERY_VERTEXLM)
float bakeryLightmapMode;
#endif
@@ -23,6 +25,7 @@ float4 _CameraDepthTexture_TexelSize; SamplerState point_repeat_s;
SamplerState linear_repeat_s;
+SamplerState bilinear_clamp_s;
SamplerState bilinear_repeat_s;
SamplerState linear_clamp_s;
SamplerState trilinear_repeat_s;
diff --git a/pema99.cginc b/pema99.cginc index 0651761..9e1626b 100644 --- a/pema99.cginc +++ b/pema99.cginc @@ -32,4 +32,11 @@ bool isInMirror() return unity_CameraProjection[2][0] != 0.f || unity_CameraProjection[2][1] != 0.f;
}
+bool textureExists(texture2D tex)
+{
+ int width, height;
+ tex.GetDimensions(width, height);
+ return width > 16;
+}
+
#endif // __PEMA_99_INC
diff --git a/yum_brdf.cginc b/yum_brdf.cginc index c7424d0..7a4639f 100644 --- a/yum_brdf.cginc +++ b/yum_brdf.cginc @@ -7,6 +7,7 @@ #include "filamented.cginc" #include "math.cginc" +#include "pema99.cginc" #include "yum_pbr.cginc" #include "yum_lighting.cginc" @@ -76,10 +77,6 @@ float computeDielectricF0(float reflectance) { return 0.16 * reflectance * reflectance; } -float3 computeDiffuseColor(float3 baseColor, float metallic) { - return baseColor * (1.0 - metallic); -} - float computeSpecularAO(float NoV, float visibility, float roughness) { // Lagarde and de Rousiers 2014, "Moving Frostbite to PBR" return saturate(pow(NoV + visibility, exp2(-16.0 * roughness - 1.0)) - 1.0 + visibility); @@ -144,6 +141,17 @@ float4 YumBRDF(v2f i, f2f f, const YumLighting light, YumPbr pbr) { } #endif + const float dielectric_f0 = computeDielectricF0(_reflectance); + const float3 f0 = lerp(dielectric_f0, pbr.albedo, pbr.metallic); + float2 dfg_uv = float2(NoV, pbr.roughness_perceptual); + float3 dfg; + [branch] + if (textureExists(_DFG_LUT)) { + dfg = _DFG_LUT.SampleLevel(bilinear_clamp_s, dfg_uv, 0).rgb; + } else { + dfg = float3(1, 1, 1); + } + float3 direct_standard; { float remainder = 1.0f; @@ -163,18 +171,10 @@ float4 YumBRDF(v2f i, f2f f, const YumLighting light, YumPbr pbr) { remainder -= Fcc; remainder = max(0, remainder); #endif - - const float dielectric_f0 = computeDielectricF0(_reflectance); - const float3 f0 = lerp(dielectric_f0, pbr.albedo, pbr.metallic); - const float3 dfg = PrefilteredDFG_LUT(pbr.roughness_perceptual, NoV); const float3 E = specularDFG(dfg, f0); const float3 energy_compensation = energyCompensation(dfg, f0); - // Compute proper diffuse color with metallic blending - float3 diffuseColor = computeDiffuseColor(pbr.albedo, pbr.metallic); - - // Fd_Burley already includes 1/PI, so multiply by PI to match Unity intensities - float3 Fd = diffuseColor * Fd_Burley(pbr.roughness, NoV, NoL_wrapped_d, LoH) * PI; + float3 Fd = pbr.albedo.xyz * (1.0f - pbr.metallic) * Fd_Burley(pbr.roughness, NoV, NoL_wrapped_d, LoH) * PI; Fd *= light.attenuation * pbr.ao * remainder; // Multiply by PI to match Unity intensities (same as Filament's implementation) @@ -187,6 +187,7 @@ float4 YumBRDF(v2f i, f2f f, const YumLighting light, YumPbr pbr) { #endif direct_standard = color * light.direct; } + direct_standard = 0; #if defined(_MATERIAL_TYPE_CLOTH) float3 indirect_cloth; @@ -256,8 +257,6 @@ float4 YumBRDF(v2f i, f2f f, const YumLighting light, YumPbr pbr) { #if defined(_BRIGHTNESS_CONTROL) cc_env_refl *= _Brightness_Multiplier; #endif - - // Clearcoat Fresnel for view angle float Fcc = F_Schlick(cc_f0, NoV_cc).x * cc_mask * _Clearcoat_Strength; float3 indirect_specular_cc = Fcc * cc_env_refl; @@ -266,19 +265,14 @@ float4 YumBRDF(v2f i, f2f f, const YumLighting light, YumPbr pbr) { remainder = saturate(remainder - Fcc); #endif - const float dielectric_f0 = computeDielectricF0(_reflectance); - const float3 f0 = lerp(dielectric_f0, pbr.albedo, pbr.metallic); - const float3 dfg = PrefilteredDFG_LUT(pbr.roughness_perceptual, NoV); - const float3 E = specularDFG(dfg, f0); - + const float3 f0_spec = lerp(dielectric_f0, pbr.albedo.xyz, pbr.metallic); + const float3 ibl_specular_reflectance = lerp(dfg.xxx, dfg.yyy, f0_spec); float diffuseAO = pbr.ao; - float3 diffuseColor = computeDiffuseColor(pbr.albedo, pbr.metallic); - float3 Fr = E * light.specular * remainder; + float3 Fr = ibl_specular_reflectance * light.specular * remainder; remainder = saturate(remainder - Fr); - float3 Fd = diffuseColor * light.diffuse * pbr.ao * remainder; - + float3 Fd = pbr.albedo.xyz * (1.0f - pbr.metallic) * light.diffuse * pbr.ao * remainder; indirect_standard += Fr + Fd; } diff --git a/yum_lighting.cginc b/yum_lighting.cginc index a1bef47..a7e1a5e 100644 --- a/yum_lighting.cginc +++ b/yum_lighting.cginc @@ -325,6 +325,7 @@ float4 getIndirectDiffuse(v2f i, #if defined(FORWARD_BASE_PASS) diffuse.xyz += max(0, yumSH9(float4(normal, 0), f.worldPos, light)); #endif + return diffuse; } |
