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* Update DFG LUTs, drop cloth LUTHEADmasteryum2026-02-17
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* Tweak brdf IBLyum2026-02-17
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* Add anisotropic reflectionsyum2026-01-24
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* Remove worldPos interpolatoryum2026-01-24
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* Fur: add domain warpingyum2026-01-21
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* Fix meta pass erroryum2026-01-20
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* Fur: add depth-based aoyum2026-01-20
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* Push eyeVec into fragmentyum2026-01-20
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* Introduce f2f, general purpose shared container for fragment shaderyum2026-01-20
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* Add fur shader, and begin slimming interpolatorsyum2026-01-20
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* shadows now use pbr normal; reparameterize tesellation falloffyum2026-01-19
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* begin work on light volume strength featureyum2025-12-06
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* add glitter uv channelyum2025-12-03
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* simplify tessellation heightmap direction control logicyum2025-12-03
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* add sdf ssn only mode, useful when u dont wanna write coloryum2025-12-02
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* fix sdf ssn replace modeyum2025-12-02
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* begin work on sdf ssn replace toggle - think its buggy rnyum2025-12-02
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* add compile-time switch to alpha blend decal reflectionsyum2025-12-01
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* add basic shadows feature, a la liltoonyum2025-12-01
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* clamp aoyum2025-12-01
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* fix how sdf ssn normals are composited in replace alpha modeyum2025-11-30
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* begin scaling sdf ssn by alpha blend amountyum2025-11-30
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* remove nan catch from sdf ssn code - was causing issuesyum2025-11-30
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* move sdf code into functionyum2025-11-30
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* bugfix - remove duplicate thry section endsyum2025-11-30
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* asdfyum2025-11-30
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* plumb decal sdf normals featureyum2025-11-30
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* add static toggle to switch decal alpha blend orderyum2025-11-30
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* add decal mip bias termyum2025-11-29
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* spotlight, clearcoat bugfixes; and add third matcapyum2025-11-09
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* meowyum2025-11-07
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* fix tessellationyum2025-08-13
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* update lightvolumesyum2025-08-13
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* add hypotrochoid gimmickyum2025-08-13
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* fuckyum2025-08-13
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* meow im gayyum2025-08-13
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* ocean wave workyum2025-08-01
| | | | | | | - add sea foam feature, which takes horizontal displacement derivatives and calculates folding areas (with a bias) using the Tessendorf Jacobian method. - add "isInViewFrustum" method to tessellation
* add more gradient normals channelsyum2025-07-31
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* consolidate XZ displacement normal mathyum2025-07-30
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* buncha shityum2025-07-30
| | | | | | | | | | - overhaul gradient normals to take a (dFy/dx, dFy/dz) input, and optionally two more: (dFx/dx, dFx/dz) and (dFz/dx, dFz/z) - this is what fft water needs - put YumPbr into data.cginc - fix tessellation compiler errors - remove tessellation frustum culling, seems to have been buggy - remove not impactful brdf code
* Add "gradient xz normals" featureyum2025-07-29
| | | | | Take in the gradient of a 2D heightmap (y is up) in one or more channels, sum them up, then convert to normal.
* add 4 tessellation heightmap channelsyum2025-07-29
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* add wrapped spherical harmonicsyum2025-06-30
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* Simplify wrapped lighting function, fix how NoL is used in brdfyum2025-06-30
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* update calibration mats/sceneyum2025-06-30
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* more brdf tweaks - mainly fix how reflectance is handledyum2025-06-30
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* update calibration matsyum2025-06-30
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* Add oklab color clamp & fix light volumes shadingyum2025-06-30
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* Add decal emissions & proximity emissions featureyum2025-06-24
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* more filamented tweaksyum2025-06-23
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