diff options
| author | yum <yum.food.vr@gmail.com> | 2025-07-29 14:13:09 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2025-07-29 14:13:09 -0700 |
| commit | eba91b479fb6476fed06b13906d7805f43f879b6 (patch) | |
| tree | 0075c78dc884d579c884b67cd36372f8af725e39 /yum_pbr.cginc | |
| parent | f1ccfe1d74846df120be984cb09d45ec7e17810c (diff) | |
Add "gradient xz normals" feature
Take in the gradient of a 2D heightmap (y is up) in one or more channels, sum
them up, then convert to normal.
Diffstat (limited to 'yum_pbr.cginc')
| -rw-r--r-- | yum_pbr.cginc | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/yum_pbr.cginc b/yum_pbr.cginc index 8df2fde..5877022 100644 --- a/yum_pbr.cginc +++ b/yum_pbr.cginc @@ -27,6 +27,50 @@ void propagateRoughness(in float smoothness, out float roughness_perceptual, out roughness = roughness_perceptual * roughness_perceptual; } +#if defined(_XZ_GRADIENT_NORMALS) +void applyGradientNormals(v2f i, inout YumPbr pbr) { + float2 uv = i.uv01.xy; + + float2 gradient = 0; +#if defined(_XZ_GRADIENT_NORMALS_0) + float2 g0_uv = uv * _XZ_Gradient_Normals_0_ST.xy; + gradient += _XZ_Gradient_Normals_0.SampleLevel(bilinear_repeat_s, g0_uv, 0).rg; +#endif +#if defined(_XZ_GRADIENT_NORMALS_1) + float2 g1_uv = uv * _XZ_Gradient_Normals_1_ST.xy; + gradient += _XZ_Gradient_Normals_1.SampleLevel(bilinear_repeat_s, g1_uv, 0).rg; +#endif +#if defined(_XZ_GRADIENT_NORMALS_2) + float2 g2_uv = uv * _XZ_Gradient_Normals_2_ST.xy; + gradient += _XZ_Gradient_Normals_2.SampleLevel(bilinear_repeat_s, g2_uv, 0).rg; +#endif +#if defined(_XZ_GRADIENT_NORMALS_3) + float2 g3_uv = uv * _XZ_Gradient_Normals_3_ST.xy; + gradient += _XZ_Gradient_Normals_3.SampleLevel(bilinear_repeat_s, g3_uv, 0).rg; +#endif +#if defined(_XZ_GRADIENT_NORMALS_4) + float2 g4_uv = uv * _XZ_Gradient_Normals_4_ST.xy; + gradient += _XZ_Gradient_Normals_4.SampleLevel(bilinear_repeat_s, g4_uv, 0).rg; +#endif +#if defined(_XZ_GRADIENT_NORMALS_5) + float2 g5_uv = uv * _XZ_Gradient_Normals_5_ST.xy; + gradient += _XZ_Gradient_Normals_5.SampleLevel(bilinear_repeat_s, g5_uv, 0).rg; +#endif +#if defined(_XZ_GRADIENT_NORMALS_6) + float2 g6_uv = uv * _XZ_Gradient_Normals_6_ST.xy; + gradient += _XZ_Gradient_Normals_6.SampleLevel(bilinear_repeat_s, g6_uv, 0).rg; +#endif +#if defined(_XZ_GRADIENT_NORMALS_7) + float2 g7_uv = uv * _XZ_Gradient_Normals_7_ST.xy; + gradient += _XZ_Gradient_Normals_7.SampleLevel(bilinear_repeat_s, g7_uv, 0).rg; +#endif + + // Technically I think this is in object space but uhhh I'll deal with that later idk. + float3 gradient_normal = normalize(float3(-gradient.x, 1.0f, -gradient.y)); + pbr.normal = gradient_normal; +} +#endif + YumPbr GetYumPbr(v2f i, float3x3 tangentToWorld) { YumPbr result = (YumPbr)0; @@ -149,6 +193,10 @@ YumPbr GetYumPbr(v2f i, float3x3 tangentToWorld) { result.normal = normalize(mul(normal_tangent, tangentToWorld)); +#if defined(_XZ_GRADIENT_NORMALS) + applyGradientNormals(i, result); +#endif + #if (defined(FORWARD_BASE_PASS) || defined(FORWARD_ADD_PASS)) && defined(_GLITTER) GlitterParams glitter_p; glitter_p.color = _Glitter_Color; |
