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A toon shader for Unity's BIRP.
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yum_pbr.cginc
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Age
*
ocean wave work
yum
2025-08-01
*
add more gradient normals channels
yum
2025-07-31
*
consolidate XZ displacement normal math
yum
2025-07-30
*
buncha shit
yum
2025-07-30
*
Add "gradient xz normals" feature
yum
2025-07-29
*
more brdf tweaks - mainly fix how reflectance is handled
yum
2025-06-30
*
Add oklab color clamp & fix light volumes shading
yum
2025-06-30
*
Add decal emissions & proximity emissions feature
yum
2025-06-24
*
ssao now applies to basecolor instead of lighting
yum
2025-06-23
*
add oklch correction & decal mult mode
yum
2025-06-22
*
fix ssao
yum
2025-06-04
*
Begin work on SSAO - very buggy!
yum
2025-06-03
*
add domain warping to decals
yum
2025-05-04
*
tweak how decal rotation works
yum
2025-04-23
*
Add 3d sdf feature
yum
2025-04-18
*
Add letter grid gimmick
yum
2025-03-25
*
converting decals to static branching
yum
2025-03-17
*
Add basic decal system
yum
2025-03-06
*
Add detail maps
yum
2025-02-27
*
Add glitter and more masked stencil channels
yum
2025-02-26
*
Add UV domain warping
yum
2025-02-23
*
add ltcgi, alpha multiplier
yum
2025-02-23
*
Add emission, fine-tune quantized specular
yum
2025-02-20
*
Add metallic+gloss map
yum
2025-02-20
*
Add matcaps and rim lighting
yum
2025-02-18
*
fix normal bugs, add normal shadowing
yum
2025-02-12
*
Add a bunch of features
yum
2025-02-12
*
Add code
yum
2025-02-11