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2ner.git
master
A toon shader for Unity's BIRP.
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Age
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ocean wave work
yum
2025-08-01
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add more gradient normals channels
yum
2025-07-31
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consolidate XZ displacement normal math
yum
2025-07-30
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buncha shit
yum
2025-07-30
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Add "gradient xz normals" feature
yum
2025-07-29
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add 4 tessellation heightmap channels
yum
2025-07-29
*
add wrapped spherical harmonics
yum
2025-06-30
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Simplify wrapped lighting function, fix how NoL is used in brdf
yum
2025-06-30
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update calibration mats/scene
yum
2025-06-30
*
more brdf tweaks - mainly fix how reflectance is handled
yum
2025-06-30
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update calibration mats
yum
2025-06-30
*
Add oklab color clamp & fix light volumes shading
yum
2025-06-30
*
Add decal emissions & proximity emissions feature
yum
2025-06-24
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more filamented tweaks
yum
2025-06-23
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ssao now applies to basecolor instead of lighting
yum
2025-06-23
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add support for bakery normal maps
yum
2025-06-23
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add grayscale lightmap toggle
yum
2025-06-22
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add mochie shadow caster
yum
2025-06-22
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add oklch correction & decal mult mode
yum
2025-06-22
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add fancy cubemap blurring script
yum
2025-06-20
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work on fog & custom30 stuff
yum
2025-06-20
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tessellation passes along lightcoords now
yum
2025-06-15
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brdf tweaks
yum
2025-06-15
*
Touch up shadows
yum
2025-06-15
*
add pixel padding to blender plugin
yum
2025-06-15
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Add meta pass, limit fog to forward base, add fog dir/indir knobs
yum
2025-06-14
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Fix how fog dithering would cause overshoot
yum
2025-06-13
*
Update fog - better physical accuracy
yum
2025-06-13
*
Add lightmap occlusion term to specular AO
yum
2025-06-13
*
Fix some filamented inconsistencies
yum
2025-06-13
*
More optional passes get discarded when not locked
yum
2025-06-13
*
Continue improving packing efficiency
yum
2025-06-13
*
Continue work on smart UV project
yum
2025-06-13
*
More c30 work
yum
2025-06-13
*
Organize scripts
yum
2025-06-11
*
Merge remote-tracking branch 'c30_scripts/master'
yum
2025-06-11
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*
Submesh size calculations now occur in rotated basis
yum
2025-06-11
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*
Add vertex data decoding script
yum
2025-06-11
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*
DRY up plugin & add multi-object support
yum
2025-06-11
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*
Add caching to baker
yum
2025-06-08
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*
Add control over rotation correction
yum
2025-06-08
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*
switch to new baking method where we also add a rotating matrix
yum
2025-06-08
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*
Add vertex data visualization script
yum
2025-06-07
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*
continue bugfixing UV packer
yum
2025-06-07
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*
Add ability to pack UVs by submesh Z
yum
2025-06-06
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Add feature to merge by distance within submeshes
yum
2025-06-06
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*
Add vertex data baking script
yum
2025-06-05
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more c30 work
yum
2025-06-11
*
Convert fake origins code to tangent space
yum
2025-06-07
*
fix fog in vr
yum
2025-06-05
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