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* ocean wave workyum2025-08-01
* add more gradient normals channelsyum2025-07-31
* consolidate XZ displacement normal mathyum2025-07-30
* buncha shityum2025-07-30
* Add "gradient xz normals" featureyum2025-07-29
* add 4 tessellation heightmap channelsyum2025-07-29
* add wrapped spherical harmonicsyum2025-06-30
* Simplify wrapped lighting function, fix how NoL is used in brdfyum2025-06-30
* update calibration mats/sceneyum2025-06-30
* more brdf tweaks - mainly fix how reflectance is handledyum2025-06-30
* update calibration matsyum2025-06-30
* Add oklab color clamp & fix light volumes shadingyum2025-06-30
* Add decal emissions & proximity emissions featureyum2025-06-24
* more filamented tweaksyum2025-06-23
* ssao now applies to basecolor instead of lightingyum2025-06-23
* add support for bakery normal mapsyum2025-06-23
* add grayscale lightmap toggleyum2025-06-22
* add mochie shadow casteryum2025-06-22
* add oklch correction & decal mult modeyum2025-06-22
* add fancy cubemap blurring scriptyum2025-06-20
* work on fog & custom30 stuffyum2025-06-20
* tessellation passes along lightcoords nowyum2025-06-15
* brdf tweaksyum2025-06-15
* Touch up shadowsyum2025-06-15
* add pixel padding to blender pluginyum2025-06-15
* Add meta pass, limit fog to forward base, add fog dir/indir knobsyum2025-06-14
* Fix how fog dithering would cause overshootyum2025-06-13
* Update fog - better physical accuracyyum2025-06-13
* Add lightmap occlusion term to specular AOyum2025-06-13
* Fix some filamented inconsistenciesyum2025-06-13
* More optional passes get discarded when not lockedyum2025-06-13
* Continue improving packing efficiencyyum2025-06-13
* Continue work on smart UV projectyum2025-06-13
* More c30 workyum2025-06-13
* Organize scriptsyum2025-06-11
* Merge remote-tracking branch 'c30_scripts/master'yum2025-06-11
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| * Submesh size calculations now occur in rotated basisyum2025-06-11
| * Add vertex data decoding scriptyum2025-06-11
| * DRY up plugin & add multi-object supportyum2025-06-11
| * Add caching to bakeryum2025-06-08
| * Add control over rotation correctionyum2025-06-08
| * switch to new baking method where we also add a rotating matrixyum2025-06-08
| * Add vertex data visualization scriptyum2025-06-07
| * continue bugfixing UV packeryum2025-06-07
| * Add ability to pack UVs by submesh Zyum2025-06-06
| * Add feature to merge by distance within submeshesyum2025-06-06
| * Add vertex data baking scriptyum2025-06-05
* more c30 workyum2025-06-11
* Convert fake origins code to tangent spaceyum2025-06-07
* fix fog in vryum2025-06-05