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// vk-command-encoder.cpp
#include "vk-command-encoder.h"
#include "vk-buffer.h"
#include "vk-command-buffer.h"
#include "vk-query.h"
#include "vk-render-pass.h"
#include "vk-resource-views.h"
#include "vk-shader-object.h"
#include "vk-shader-program.h"
#include "vk-shader-table.h"
#include "vk-texture.h"
#include "vk-transient-heap.h"
#include "vk-helper-functions.h"
namespace gfx
{
using namespace Slang;
namespace vk
{
int PipelineCommandEncoder::getBindPointIndex(VkPipelineBindPoint bindPoint)
{
switch (bindPoint)
{
case VK_PIPELINE_BIND_POINT_GRAPHICS:
return 0;
case VK_PIPELINE_BIND_POINT_COMPUTE:
return 1;
case VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR:
return 2;
default:
assert(!"unknown pipeline type.");
return -1;
}
}
void PipelineCommandEncoder::init(CommandBufferImpl* commandBuffer)
{
m_commandBuffer = commandBuffer;
m_device = commandBuffer->m_renderer;
m_vkCommandBuffer = m_commandBuffer->m_commandBuffer;
m_api = &m_commandBuffer->m_renderer->m_api;
}
void PipelineCommandEncoder::endEncodingImpl()
{
for (auto& pipeline : m_boundPipelines)
pipeline = VK_NULL_HANDLE;
}
void PipelineCommandEncoder::_uploadBufferData(
VkCommandBuffer commandBuffer,
TransientResourceHeapImpl* transientHeap,
BufferResourceImpl* buffer,
Offset offset,
Size size,
void* data)
{
auto& api = buffer->m_renderer->m_api;
IBufferResource* stagingBuffer = nullptr;
Offset stagingBufferOffset = 0;
transientHeap->allocateStagingBuffer(
size, stagingBuffer, stagingBufferOffset, MemoryType::Upload);
BufferResourceImpl* stagingBufferImpl = static_cast<BufferResourceImpl*>(stagingBuffer);
void* mappedData = nullptr;
SLANG_VK_CHECK(api.vkMapMemory(
api.m_device,
stagingBufferImpl->m_buffer.m_memory,
0,
stagingBufferOffset + size,
0,
&mappedData));
memcpy((char*)mappedData + stagingBufferOffset, data, size);
api.vkUnmapMemory(api.m_device, stagingBufferImpl->m_buffer.m_memory);
// Copy from staging buffer to real buffer
VkBufferCopy copyInfo = {};
copyInfo.size = size;
copyInfo.dstOffset = offset;
copyInfo.srcOffset = stagingBufferOffset;
api.vkCmdCopyBuffer(
commandBuffer,
stagingBufferImpl->m_buffer.m_buffer,
buffer->m_buffer.m_buffer,
1,
©Info);
}
void PipelineCommandEncoder::uploadBufferDataImpl(
IBufferResource* buffer, Offset offset, Size size, void* data)
{
m_vkPreCommandBuffer = m_commandBuffer->getPreCommandBuffer();
_uploadBufferData(
m_vkPreCommandBuffer,
m_commandBuffer->m_transientHeap.get(),
static_cast<BufferResourceImpl*>(buffer),
offset,
size,
data);
}
Result PipelineCommandEncoder::bindRootShaderObjectImpl(RootShaderObjectImpl* rootShaderObject, VkPipelineBindPoint bindPoint)
{
// Obtain specialized root layout.
auto specializedLayout = rootShaderObject->getSpecializedLayout();
if (!specializedLayout)
return SLANG_FAIL;
// We will set up the context required when binding shader objects
// to the pipeline. Note that this is mostly just being packaged
// together to minimize the number of parameters that have to
// be dealt with in the complex recursive call chains.
//
RootBindingContext context;
context.pipelineLayout = specializedLayout->m_pipelineLayout;
context.device = m_device;
context.descriptorSetAllocator = &m_commandBuffer->m_transientHeap->m_descSetAllocator;
context.pushConstantRanges = specializedLayout->getAllPushConstantRanges().getArrayView();
// The context includes storage for the descriptor sets we will bind,
// and the number of sets we need to make space for is determined
// by the specialized program layout.
//
List<VkDescriptorSet> descriptorSetsStorage;
context.descriptorSets = &descriptorSetsStorage;
// We kick off recursive binding of shader objects to the pipeline (plus
// the state in `context`).
//
// Note: this logic will directly write any push-constant ranges needed,
// and will also fill in any descriptor sets. Currently it does not
// *bind* the descriptor sets it fills in.
//
// TODO: It could probably bind the descriptor sets as well.
//
rootShaderObject->bindAsRoot(this, context, specializedLayout);
// Once we've filled in all the descriptor sets, we bind them
// to the pipeline at once.
//
if (descriptorSetsStorage.getCount() > 0)
{
m_device->m_api.vkCmdBindDescriptorSets(
m_commandBuffer->m_commandBuffer,
bindPoint,
specializedLayout->m_pipelineLayout,
0,
(uint32_t)descriptorSetsStorage.getCount(),
descriptorSetsStorage.getBuffer(),
0,
nullptr);
}
return SLANG_OK;
}
Result PipelineCommandEncoder::setPipelineStateImpl(
IPipelineState* state, IShaderObject** outRootObject)
{
m_currentPipeline = static_cast<PipelineStateImpl*>(state);
m_commandBuffer->m_mutableRootShaderObject = nullptr;
SLANG_RETURN_ON_FAIL(m_commandBuffer->m_rootObject.init(
m_commandBuffer->m_renderer,
m_currentPipeline->getProgram<ShaderProgramImpl>()->m_rootObjectLayout));
*outRootObject = &m_commandBuffer->m_rootObject;
return SLANG_OK;
}
Result PipelineCommandEncoder::setPipelineStateWithRootObjectImpl(
IPipelineState* state, IShaderObject* rootObject)
{
m_currentPipeline = static_cast<PipelineStateImpl*>(state);
m_commandBuffer->m_mutableRootShaderObject = static_cast<MutableRootShaderObjectImpl*>(rootObject);
return SLANG_OK;
}
Result PipelineCommandEncoder::bindRenderState(VkPipelineBindPoint pipelineBindPoint)
{
auto& api = *m_api;
// Get specialized pipeline state and bind it.
//
RootShaderObjectImpl* rootObjectImpl = m_commandBuffer->m_mutableRootShaderObject
? m_commandBuffer->m_mutableRootShaderObject.Ptr()
: &m_commandBuffer->m_rootObject;
RefPtr<PipelineStateBase> newPipeline;
SLANG_RETURN_ON_FAIL(m_device->maybeSpecializePipeline(
m_currentPipeline, rootObjectImpl, newPipeline));
PipelineStateImpl* newPipelineImpl = static_cast<PipelineStateImpl*>(newPipeline.Ptr());
SLANG_RETURN_ON_FAIL(newPipelineImpl->ensureAPIPipelineStateCreated());
m_currentPipeline = newPipelineImpl;
bindRootShaderObjectImpl(rootObjectImpl, pipelineBindPoint);
auto pipelineBindPointId = getBindPointIndex(pipelineBindPoint);
if (m_boundPipelines[pipelineBindPointId] != newPipelineImpl->m_pipeline)
{
api.vkCmdBindPipeline(m_vkCommandBuffer, pipelineBindPoint, newPipelineImpl->m_pipeline);
m_boundPipelines[pipelineBindPointId] = newPipelineImpl->m_pipeline;
}
return SLANG_OK;
}
void ResourceCommandEncoder::copyBuffer(
IBufferResource* dst, Offset dstOffset, IBufferResource* src, Offset srcOffset, Size size)
{
auto& vkAPI = m_commandBuffer->m_renderer->m_api;
auto dstBuffer = static_cast<BufferResourceImpl*>(dst);
auto srcBuffer = static_cast<BufferResourceImpl*>(src);
VkBufferCopy copyRegion;
copyRegion.dstOffset = dstOffset;
copyRegion.srcOffset = srcOffset;
copyRegion.size = size;
// Note: Vulkan puts the source buffer first in the copy
// command, going against the dominant tradition for copy
// operations in C/C++.
//
vkAPI.vkCmdCopyBuffer(
m_commandBuffer->m_commandBuffer,
srcBuffer->m_buffer.m_buffer,
dstBuffer->m_buffer.m_buffer,
/* regionCount: */ 1,
©Region);
}
void ResourceCommandEncoder::uploadBufferData(
IBufferResource* buffer, Offset offset, Size size, void* data)
{
PipelineCommandEncoder::_uploadBufferData(
m_commandBuffer->m_commandBuffer,
m_commandBuffer->m_transientHeap.get(),
static_cast<BufferResourceImpl*>(buffer),
offset,
size,
data);
}
void ResourceCommandEncoder::textureBarrier(
GfxCount count, ITextureResource* const* textures, ResourceState src, ResourceState dst)
{
ShortList<VkImageMemoryBarrier, 16> barriers;
for (GfxIndex i = 0; i < count; i++)
{
auto image = static_cast<TextureResourceImpl*>(textures[i]);
auto desc = image->getDesc();
VkImageMemoryBarrier barrier = {};
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
barrier.image = image->m_image;
barrier.oldLayout = translateImageLayout(src);
barrier.newLayout = translateImageLayout(dst);
barrier.subresourceRange.aspectMask = getAspectMaskFromFormat(VulkanUtil::getVkFormat(desc->format));
barrier.subresourceRange.baseArrayLayer = 0;
barrier.subresourceRange.baseMipLevel = 0;
barrier.subresourceRange.layerCount = VK_REMAINING_ARRAY_LAYERS;
barrier.subresourceRange.levelCount = VK_REMAINING_MIP_LEVELS;
barrier.srcAccessMask = calcAccessFlags(src);
barrier.dstAccessMask = calcAccessFlags(dst);
barriers.add(barrier);
}
VkPipelineStageFlagBits srcStage = calcPipelineStageFlags(src, true);
VkPipelineStageFlagBits dstStage = calcPipelineStageFlags(dst, false);
auto& vkApi = m_commandBuffer->m_renderer->m_api;
vkApi.vkCmdPipelineBarrier(
m_commandBuffer->m_commandBuffer,
srcStage,
dstStage,
0,
0,
nullptr,
0,
nullptr,
(uint32_t)count,
barriers.getArrayView().getBuffer());
}
// TODO: Change size_t to Count?
void ResourceCommandEncoder::bufferBarrier(
GfxCount count, IBufferResource* const* buffers, ResourceState src, ResourceState dst)
{
List<VkBufferMemoryBarrier> barriers;
barriers.reserve(count);
for (GfxIndex i = 0; i < count; i++)
{
auto bufferImpl = static_cast<BufferResourceImpl*>(buffers[i]);
VkBufferMemoryBarrier barrier = {};
barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
barrier.srcAccessMask = calcAccessFlags(src);
barrier.dstAccessMask = calcAccessFlags(dst);
barrier.buffer = bufferImpl->m_buffer.m_buffer;
barrier.offset = 0;
barrier.size = bufferImpl->getDesc()->sizeInBytes;
barriers.add(barrier);
}
VkPipelineStageFlagBits srcStage = calcPipelineStageFlags(src, true);
VkPipelineStageFlagBits dstStage = calcPipelineStageFlags(dst, false);
auto& vkApi = m_commandBuffer->m_renderer->m_api;
vkApi.vkCmdPipelineBarrier(
m_commandBuffer->m_commandBuffer,
srcStage,
dstStage,
0,
0,
nullptr,
(uint32_t)count,
barriers.getBuffer(),
0,
nullptr);
}
void ResourceCommandEncoder::endEncoding()
{
// Insert memory barrier to ensure transfers are visible to the GPU.
auto& vkAPI = m_commandBuffer->m_renderer->m_api;
VkMemoryBarrier memBarrier = {VK_STRUCTURE_TYPE_MEMORY_BARRIER};
memBarrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
memBarrier.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT;
vkAPI.vkCmdPipelineBarrier(
m_commandBuffer->m_commandBuffer,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
0,
1,
&memBarrier,
0,
nullptr,
0,
nullptr);
}
void ResourceCommandEncoder::writeTimestamp(IQueryPool* queryPool, GfxIndex index)
{
_writeTimestamp(
&m_commandBuffer->m_renderer->m_api, m_commandBuffer->m_commandBuffer, queryPool, index);
}
void ResourceCommandEncoder::copyTexture(
ITextureResource* dst,
ResourceState dstState,
SubresourceRange dstSubresource,
ITextureResource::Offset3D dstOffset,
ITextureResource* src,
ResourceState srcState,
SubresourceRange srcSubresource,
ITextureResource::Offset3D srcOffset,
ITextureResource::Extents extent)
{
auto srcImage = static_cast<TextureResourceImpl*>(src);
auto srcDesc = srcImage->getDesc();
auto srcImageLayout = VulkanUtil::getImageLayoutFromState(srcState);
auto dstImage = static_cast<TextureResourceImpl*>(dst);
auto dstDesc = dstImage->getDesc();
auto dstImageLayout = VulkanUtil::getImageLayoutFromState(dstState);
if (dstSubresource.layerCount == 0 && dstSubresource.mipLevelCount == 0)
{
extent = dstDesc->size;
dstSubresource.layerCount = dstDesc->arraySize;
if (dstSubresource.layerCount == 0)
dstSubresource.layerCount = 1;
dstSubresource.mipLevelCount = dstDesc->numMipLevels;
}
if (srcSubresource.layerCount == 0 && srcSubresource.mipLevelCount == 0)
{
extent = srcDesc->size;
srcSubresource.layerCount = srcDesc->arraySize;
if (srcSubresource.layerCount == 0)
srcSubresource.layerCount = 1;
srcSubresource.mipLevelCount = dstDesc->numMipLevels;
}
VkImageCopy region = {};
region.srcSubresource.aspectMask = VulkanUtil::getAspectMask(srcSubresource.aspectMask, srcImage->m_vkformat);
region.srcSubresource.baseArrayLayer = srcSubresource.baseArrayLayer;
region.srcSubresource.mipLevel = srcSubresource.mipLevel;
region.srcSubresource.layerCount = srcSubresource.layerCount;
region.srcOffset = {(int32_t)srcOffset.x, (int32_t)srcOffset.y, (int32_t)srcOffset.z};
region.dstSubresource.aspectMask = VulkanUtil::getAspectMask(dstSubresource.aspectMask, dstImage->m_vkformat);
region.dstSubresource.baseArrayLayer = dstSubresource.baseArrayLayer;
region.dstSubresource.mipLevel = dstSubresource.mipLevel;
region.dstSubresource.layerCount = dstSubresource.layerCount;
region.dstOffset = {(int32_t)dstOffset.x, (int32_t)dstOffset.y, (int32_t)dstOffset.z};
region.extent = {(uint32_t)extent.width, (uint32_t)extent.height, (uint32_t)extent.depth};
auto& vkApi = m_commandBuffer->m_renderer->m_api;
vkApi.vkCmdCopyImage(
m_commandBuffer->m_commandBuffer,
srcImage->m_image,
srcImageLayout,
dstImage->m_image,
dstImageLayout,
1,
®ion);
}
void ResourceCommandEncoder::uploadTextureData(
ITextureResource* dst,
SubresourceRange subResourceRange,
ITextureResource::Offset3D offset,
ITextureResource::Extents extend,
ITextureResource::SubresourceData* subResourceData,
GfxCount subResourceDataCount)
{
// VALIDATION: dst must be in TransferDst state.
auto& vkApi = m_commandBuffer->m_renderer->m_api;
auto dstImpl = static_cast<TextureResourceImpl*>(dst);
List<TextureResource::Extents> mipSizes;
VkCommandBuffer commandBuffer = m_commandBuffer->m_commandBuffer;
auto& desc = *dstImpl->getDesc();
// Calculate how large the buffer has to be
Size bufferSize = 0;
// Calculate how large an array entry is
for (GfxIndex j = subResourceRange.mipLevel;
j < subResourceRange.mipLevel + subResourceRange.mipLevelCount;
++j)
{
const TextureResource::Extents mipSize = calcMipSize(desc.size, j);
auto rowSizeInBytes = calcRowSize(desc.format, mipSize.width);
auto numRows = calcNumRows(desc.format, mipSize.height);
mipSizes.add(mipSize);
bufferSize += (rowSizeInBytes * numRows) * mipSize.depth;
}
// Calculate the total size taking into account the array
bufferSize *= subResourceRange.layerCount;
IBufferResource* uploadBuffer = nullptr;
Offset uploadBufferOffset = 0;
m_commandBuffer->m_transientHeap->allocateStagingBuffer(
bufferSize, uploadBuffer, uploadBufferOffset, MemoryType::Upload);
// Copy into upload buffer
{
int subResourceCounter = 0;
uint8_t* dstData;
uploadBuffer->map(nullptr, (void**)&dstData);
dstData += uploadBufferOffset;
uint8_t* dstDataStart;
dstDataStart = dstData;
Offset dstSubresourceOffset = 0;
for (GfxIndex i = 0; i < subResourceRange.layerCount; ++i)
{
for (GfxIndex j = 0; j < (GfxCount)mipSizes.getCount(); ++j)
{
const auto& mipSize = mipSizes[j];
int subResourceIndex = subResourceCounter++;
auto initSubresource = subResourceData[subResourceIndex];
const ptrdiff_t srcRowStride = (ptrdiff_t)initSubresource.strideY;
const ptrdiff_t srcLayerStride = (ptrdiff_t)initSubresource.strideZ;
auto dstRowSizeInBytes = calcRowSize(desc.format, mipSize.width);
auto numRows = calcNumRows(desc.format, mipSize.height);
auto dstLayerSizeInBytes = dstRowSizeInBytes * numRows;
const uint8_t* srcLayer = (const uint8_t*)initSubresource.data;
uint8_t* dstLayer = dstData + dstSubresourceOffset;
for (int k = 0; k < mipSize.depth; k++)
{
const uint8_t* srcRow = srcLayer;
uint8_t* dstRow = dstLayer;
for (GfxCount l = 0; l < numRows; l++)
{
::memcpy(dstRow, srcRow, dstRowSizeInBytes);
dstRow += dstRowSizeInBytes;
srcRow += srcRowStride;
}
dstLayer += dstLayerSizeInBytes;
srcLayer += srcLayerStride;
}
dstSubresourceOffset += dstLayerSizeInBytes * mipSize.depth;
}
}
uploadBuffer->unmap(nullptr);
}
{
Offset srcOffset = uploadBufferOffset;
for (GfxIndex i = 0; i < subResourceRange.layerCount; ++i)
{
for (GfxIndex j = 0; j < (GfxCount)mipSizes.getCount(); ++j)
{
const auto& mipSize = mipSizes[j];
auto rowSizeInBytes = calcRowSize(desc.format, mipSize.width);
auto numRows = calcNumRows(desc.format, mipSize.height);
// https://www.khronos.org/registry/vulkan/specs/1.1-extensions/man/html/VkBufferImageCopy.html
// bufferRowLength and bufferImageHeight specify the data in buffer
// memory as a subregion of a larger two- or three-dimensional image,
// and control the addressing calculations of data in buffer memory. If
// either of these values is zero, that aspect of the buffer memory is
// considered to be tightly packed according to the imageExtent.
VkBufferImageCopy region = {};
region.bufferOffset = srcOffset;
region.bufferRowLength = 0; // rowSizeInBytes;
region.bufferImageHeight = 0;
region.imageSubresource.aspectMask = getAspectMaskFromFormat(dstImpl->m_vkformat);
region.imageSubresource.mipLevel = subResourceRange.mipLevel + uint32_t(j);
region.imageSubresource.baseArrayLayer = subResourceRange.baseArrayLayer + i;
region.imageSubresource.layerCount = 1;
region.imageOffset = {0, 0, 0};
region.imageExtent = {
uint32_t(mipSize.width), uint32_t(mipSize.height), uint32_t(mipSize.depth)};
// Do the copy (do all depths in a single go)
vkApi.vkCmdCopyBufferToImage(
commandBuffer,
static_cast<BufferResourceImpl*>(uploadBuffer)->m_buffer.m_buffer,
dstImpl->m_image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1,
®ion);
// Next
srcOffset += rowSizeInBytes * numRows * mipSize.depth;
}
}
}
}
void ResourceCommandEncoder::_clearColorImage(
TextureResourceViewImpl* viewImpl, ClearValue* clearValue)
{
auto& api = m_commandBuffer->m_renderer->m_api;
auto layout = viewImpl->m_layout;
if (layout != VK_IMAGE_LAYOUT_GENERAL && layout != VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL)
{
layout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
m_commandBuffer->m_renderer->_transitionImageLayout(
m_commandBuffer->m_commandBuffer,
viewImpl->m_texture->m_image,
viewImpl->m_texture->m_vkformat,
*viewImpl->m_texture->getDesc(),
viewImpl->m_layout,
layout);
}
VkImageSubresourceRange subresourceRange = {};
subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
subresourceRange.baseArrayLayer = viewImpl->m_desc.subresourceRange.baseArrayLayer;
subresourceRange.baseMipLevel = viewImpl->m_desc.subresourceRange.mipLevel;
subresourceRange.layerCount = viewImpl->m_desc.subresourceRange.layerCount;
subresourceRange.levelCount = 1;
VkClearColorValue vkClearColor = {};
memcpy(vkClearColor.float32, clearValue->color.floatValues, sizeof(float) * 4);
api.vkCmdClearColorImage(
m_commandBuffer->m_commandBuffer,
viewImpl->m_texture->m_image,
layout,
&vkClearColor,
1,
&subresourceRange);
if (layout != viewImpl->m_layout)
{
m_commandBuffer->m_renderer->_transitionImageLayout(
m_commandBuffer->m_commandBuffer,
viewImpl->m_texture->m_image,
viewImpl->m_texture->m_vkformat,
*viewImpl->m_texture->getDesc(),
layout,
viewImpl->m_layout);
}
}
void ResourceCommandEncoder::_clearDepthImage(
TextureResourceViewImpl* viewImpl, ClearValue* clearValue, ClearResourceViewFlags::Enum flags)
{
auto& api = m_commandBuffer->m_renderer->m_api;
auto layout = viewImpl->m_layout;
if (layout != VK_IMAGE_LAYOUT_GENERAL && layout != VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL)
{
layout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
m_commandBuffer->m_renderer->_transitionImageLayout(
m_commandBuffer->m_commandBuffer,
viewImpl->m_texture->m_image,
viewImpl->m_texture->m_vkformat,
*viewImpl->m_texture->getDesc(),
viewImpl->m_layout,
layout);
}
VkImageSubresourceRange subresourceRange = {};
if (flags & ClearResourceViewFlags::ClearDepth)
{
if (VulkanUtil::isDepthFormat(viewImpl->m_texture->m_vkformat))
{
subresourceRange.aspectMask |= VK_IMAGE_ASPECT_DEPTH_BIT;
}
}
if (flags & ClearResourceViewFlags::ClearStencil)
{
if (VulkanUtil::isStencilFormat(viewImpl->m_texture->m_vkformat))
{
subresourceRange.aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
}
}
subresourceRange.baseArrayLayer = viewImpl->m_desc.subresourceRange.baseArrayLayer;
subresourceRange.baseMipLevel = viewImpl->m_desc.subresourceRange.mipLevel;
subresourceRange.layerCount = viewImpl->m_desc.subresourceRange.layerCount;
subresourceRange.levelCount = 1;
VkClearDepthStencilValue vkClearValue = {};
vkClearValue.depth = clearValue->depthStencil.depth;
vkClearValue.stencil = clearValue->depthStencil.stencil;
api.vkCmdClearDepthStencilImage(
m_commandBuffer->m_commandBuffer,
viewImpl->m_texture->m_image,
layout,
&vkClearValue,
1,
&subresourceRange);
if (layout != viewImpl->m_layout)
{
m_commandBuffer->m_renderer->_transitionImageLayout(
m_commandBuffer->m_commandBuffer,
viewImpl->m_texture->m_image,
viewImpl->m_texture->m_vkformat,
*viewImpl->m_texture->getDesc(),
layout,
viewImpl->m_layout);
}
}
void ResourceCommandEncoder::_clearBuffer(
VkBuffer buffer, uint64_t bufferSize, const IResourceView::Desc& desc, uint32_t clearValue)
{
auto& api = m_commandBuffer->m_renderer->m_api;
auto clearOffset = desc.bufferRange.offset;
auto clearSize = desc.bufferRange.size == 0 ? bufferSize - clearOffset : desc.bufferRange.size;
api.vkCmdFillBuffer(
m_commandBuffer->m_commandBuffer, buffer, clearOffset, clearSize, clearValue);
}
void ResourceCommandEncoder::clearResourceView(
IResourceView* view, ClearValue* clearValue, ClearResourceViewFlags::Enum flags)
{
auto& api = m_commandBuffer->m_renderer->m_api;
switch (view->getViewDesc()->type)
{
case IResourceView::Type::RenderTarget:
{
auto viewImpl = static_cast<TextureResourceViewImpl*>(view);
_clearColorImage(viewImpl, clearValue);
}
break;
case IResourceView::Type::DepthStencil:
{
auto viewImpl = static_cast<TextureResourceViewImpl*>(view);
_clearDepthImage(viewImpl, clearValue, flags);
}
break;
case IResourceView::Type::UnorderedAccess:
{
auto viewImplBase = static_cast<ResourceViewImpl*>(view);
switch (viewImplBase->m_type)
{
case ResourceViewImpl::ViewType::Texture:
{
auto viewImpl = static_cast<TextureResourceViewImpl*>(viewImplBase);
if ((flags & ClearResourceViewFlags::ClearDepth) ||
(flags & ClearResourceViewFlags::ClearStencil))
{
_clearDepthImage(viewImpl, clearValue, flags);
}
else
{
_clearColorImage(viewImpl, clearValue);
}
}
break;
case ResourceViewImpl::ViewType::PlainBuffer:
{
assert(
clearValue->color.uintValues[1] == clearValue->color.uintValues[0] &&
clearValue->color.uintValues[2] == clearValue->color.uintValues[0] &&
clearValue->color.uintValues[3] == clearValue->color.uintValues[0]);
auto viewImpl = static_cast<PlainBufferResourceViewImpl*>(viewImplBase);
uint64_t clearStart = viewImpl->m_desc.bufferRange.offset;
uint64_t clearSize = viewImpl->m_desc.bufferRange.size;
if (clearSize == 0)
clearSize = viewImpl->m_buffer->getDesc()->sizeInBytes - clearStart;
api.vkCmdFillBuffer(
m_commandBuffer->m_commandBuffer,
viewImpl->m_buffer->m_buffer.m_buffer,
clearStart,
clearSize,
clearValue->color.uintValues[0]);
}
break;
case ResourceViewImpl::ViewType::TexelBuffer:
{
assert(
clearValue->color.uintValues[1] == clearValue->color.uintValues[0] &&
clearValue->color.uintValues[2] == clearValue->color.uintValues[0] &&
clearValue->color.uintValues[3] == clearValue->color.uintValues[0]);
auto viewImpl = static_cast<TexelBufferResourceViewImpl*>(viewImplBase);
_clearBuffer(
viewImpl->m_buffer->m_buffer.m_buffer,
viewImpl->m_buffer->getDesc()->sizeInBytes,
viewImpl->m_desc,
clearValue->color.uintValues[0]);
}
break;
}
}
break;
}
}
void ResourceCommandEncoder::resolveResource(
ITextureResource* source,
ResourceState sourceState,
SubresourceRange sourceRange,
ITextureResource* dest,
ResourceState destState,
SubresourceRange destRange)
{
auto srcTexture = static_cast<TextureResourceImpl*>(source);
auto srcExtent = srcTexture->getDesc()->size;
auto dstTexture = static_cast<TextureResourceImpl*>(dest);
auto srcImage = srcTexture->m_image;
auto dstImage = dstTexture->m_image;
auto srcImageLayout = VulkanUtil::getImageLayoutFromState(sourceState);
auto dstImageLayout = VulkanUtil::getImageLayoutFromState(destState);
for (GfxIndex layer = 0; layer < sourceRange.layerCount; ++layer)
{
for (GfxIndex mip = 0; mip < sourceRange.mipLevelCount; ++mip)
{
VkImageResolve region = {};
region.srcSubresource.aspectMask = VulkanUtil::getAspectMask(sourceRange.aspectMask, srcTexture->m_vkformat);
region.srcSubresource.baseArrayLayer = layer + sourceRange.baseArrayLayer;
region.srcSubresource.layerCount = 1;
region.srcSubresource.mipLevel = mip + sourceRange.mipLevel;
region.srcOffset = {0, 0, 0};
region.dstSubresource.aspectMask = VulkanUtil::getAspectMask(destRange.aspectMask, dstTexture->m_vkformat);
region.dstSubresource.baseArrayLayer = layer + destRange.baseArrayLayer;
region.dstSubresource.layerCount = 1;
region.dstSubresource.mipLevel = mip + destRange.mipLevel;
region.dstOffset = {0, 0, 0};
region.extent = {
(uint32_t)srcExtent.width, (uint32_t)srcExtent.height, (uint32_t)srcExtent.depth};
auto& vkApi = m_commandBuffer->m_renderer->m_api;
vkApi.vkCmdResolveImage(
m_commandBuffer->m_commandBuffer,
srcImage,
srcImageLayout,
dstImage,
dstImageLayout,
1,
®ion);
}
}
}
void ResourceCommandEncoder::resolveQuery(
IQueryPool* queryPool, GfxIndex index, GfxCount count, IBufferResource* buffer, Offset offset)
{
auto& vkApi = m_commandBuffer->m_renderer->m_api;
auto poolImpl = static_cast<QueryPoolImpl*>(queryPool);
auto bufferImpl = static_cast<BufferResourceImpl*>(buffer);
vkApi.vkCmdCopyQueryPoolResults(
m_commandBuffer->m_commandBuffer,
poolImpl->m_pool,
index,
count,
bufferImpl->m_buffer.m_buffer,
offset,
sizeof(uint64_t),
VK_QUERY_RESULT_64_BIT | VK_QUERY_RESULT_WAIT_BIT);
}
void ResourceCommandEncoder::copyTextureToBuffer(
IBufferResource* dst,
Offset dstOffset,
Size dstSize,
Size dstRowStride,
ITextureResource* src,
ResourceState srcState,
SubresourceRange srcSubresource,
ITextureResource::Offset3D srcOffset,
ITextureResource::Extents extent)
{
assert(srcSubresource.mipLevelCount <= 1);
auto image = static_cast<TextureResourceImpl*>(src);
auto desc = image->getDesc();
auto buffer = static_cast<BufferResourceImpl*>(dst);
auto srcImageLayout = VulkanUtil::getImageLayoutFromState(srcState);
VkBufferImageCopy region = {};
region.bufferOffset = dstOffset;
region.bufferRowLength = 0;
region.bufferImageHeight = 0;
region.imageSubresource.aspectMask = VulkanUtil::getAspectMask(srcSubresource.aspectMask, image->m_vkformat);
region.imageSubresource.mipLevel = srcSubresource.mipLevel;
region.imageSubresource.baseArrayLayer = srcSubresource.baseArrayLayer;
region.imageSubresource.layerCount = srcSubresource.layerCount;
region.imageOffset = {(int32_t)srcOffset.x, (int32_t)srcOffset.y, (int32_t)srcOffset.z};
region.imageExtent = {uint32_t(extent.width), uint32_t(extent.height), uint32_t(extent.depth)};
auto& vkApi = m_commandBuffer->m_renderer->m_api;
vkApi.vkCmdCopyImageToBuffer(
m_commandBuffer->m_commandBuffer,
image->m_image,
srcImageLayout,
buffer->m_buffer.m_buffer,
1,
®ion);
}
void ResourceCommandEncoder::textureSubresourceBarrier(
ITextureResource* texture,
SubresourceRange subresourceRange,
ResourceState src,
ResourceState dst)
{
ShortList<VkImageMemoryBarrier> barriers;
auto image = static_cast<TextureResourceImpl*>(texture);
auto desc = image->getDesc();
VkImageMemoryBarrier barrier = {};
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
barrier.image = image->m_image;
barrier.oldLayout = translateImageLayout(src);
barrier.newLayout = translateImageLayout(dst);
barrier.subresourceRange.aspectMask = VulkanUtil::getAspectMask(subresourceRange.aspectMask, image->m_vkformat);
barrier.subresourceRange.baseArrayLayer = subresourceRange.baseArrayLayer;
barrier.subresourceRange.baseMipLevel = subresourceRange.mipLevel;
barrier.subresourceRange.layerCount = subresourceRange.layerCount;
barrier.subresourceRange.levelCount = subresourceRange.mipLevelCount;
barrier.srcAccessMask = calcAccessFlags(src);
barrier.dstAccessMask = calcAccessFlags(dst);
barriers.add(barrier);
VkPipelineStageFlagBits srcStage = calcPipelineStageFlags(src, true);
VkPipelineStageFlagBits dstStage = calcPipelineStageFlags(dst, false);
auto& vkApi = m_commandBuffer->m_renderer->m_api;
vkApi.vkCmdPipelineBarrier(
m_commandBuffer->m_commandBuffer,
srcStage,
dstStage,
0,
0,
nullptr,
0,
nullptr,
(uint32_t)barriers.getCount(),
barriers.getArrayView().getBuffer());
}
void ResourceCommandEncoder::beginDebugEvent(const char* name, float rgbColor[3])
{
auto& vkApi = m_commandBuffer->m_renderer->m_api;
if (vkApi.vkCmdDebugMarkerBeginEXT)
{
VkDebugMarkerMarkerInfoEXT eventInfo = {};
eventInfo.sType = VK_STRUCTURE_TYPE_DEBUG_MARKER_MARKER_INFO_EXT;
eventInfo.pMarkerName = name;
eventInfo.color[0] = rgbColor[0];
eventInfo.color[1] = rgbColor[1];
eventInfo.color[2] = rgbColor[2];
eventInfo.color[3] = 1.0f;
vkApi.vkCmdDebugMarkerBeginEXT(m_commandBuffer->m_commandBuffer, &eventInfo);
}
}
void ResourceCommandEncoder::endDebugEvent()
{
auto& vkApi = m_commandBuffer->m_renderer->m_api;
if (vkApi.vkCmdDebugMarkerEndEXT)
{
vkApi.vkCmdDebugMarkerEndEXT(m_commandBuffer->m_commandBuffer);
}
}
void RenderCommandEncoder::beginPass(IRenderPassLayout* renderPass, IFramebuffer* framebuffer)
{
FramebufferImpl* framebufferImpl = static_cast<FramebufferImpl*>(framebuffer);
if (!framebuffer)
framebufferImpl = this->m_device->m_emptyFramebuffer;
RenderPassLayoutImpl* renderPassImpl = static_cast<RenderPassLayoutImpl*>(renderPass);
VkClearValue clearValues[kMaxTargets] = {};
VkRenderPassBeginInfo beginInfo = {};
beginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
beginInfo.framebuffer = framebufferImpl->m_handle;
beginInfo.renderPass = renderPassImpl->m_renderPass;
uint32_t targetCount = (uint32_t)framebufferImpl->renderTargetViews.getCount();
if (framebufferImpl->depthStencilView)
targetCount++;
beginInfo.clearValueCount = targetCount;
beginInfo.renderArea.extent.width = framebufferImpl->m_width;
beginInfo.renderArea.extent.height = framebufferImpl->m_height;
beginInfo.pClearValues = framebufferImpl->m_clearValues;
auto& api = *m_api;
api.vkCmdBeginRenderPass(m_vkCommandBuffer, &beginInfo, VK_SUBPASS_CONTENTS_INLINE);
}
void RenderCommandEncoder::endEncoding()
{
auto& api = *m_api;
api.vkCmdEndRenderPass(m_vkCommandBuffer);
endEncodingImpl();
}
Result RenderCommandEncoder::bindPipeline(
IPipelineState* pipelineState, IShaderObject** outRootObject)
{
return setPipelineStateImpl(pipelineState, outRootObject);
}
Result RenderCommandEncoder::bindPipelineWithRootObject(
IPipelineState* pipelineState, IShaderObject* rootObject)
{
return setPipelineStateWithRootObjectImpl(pipelineState, rootObject);
}
void RenderCommandEncoder::setViewports(GfxCount count, const Viewport* viewports)
{
static const int kMaxViewports = 8; // TODO: base on device caps
assert(count <= kMaxViewports);
m_viewports.setCount(count);
for (GfxIndex ii = 0; ii < count; ++ii)
{
auto& inViewport = viewports[ii];
auto& vkViewport = m_viewports[ii];
vkViewport.x = inViewport.originX;
vkViewport.y = inViewport.originY + inViewport.extentY;
vkViewport.width = inViewport.extentX;
vkViewport.height = -inViewport.extentY;
vkViewport.minDepth = inViewport.minZ;
vkViewport.maxDepth = inViewport.maxZ;
}
auto& api = *m_api;
api.vkCmdSetViewport(m_vkCommandBuffer, 0, uint32_t(count), m_viewports.getBuffer());
}
void RenderCommandEncoder::setScissorRects(GfxCount count, const ScissorRect* rects)
{
static const int kMaxScissorRects = 8; // TODO: base on device caps
assert(count <= kMaxScissorRects);
m_scissorRects.setCount(count);
for (GfxIndex ii = 0; ii < count; ++ii)
{
auto& inRect = rects[ii];
auto& vkRect = m_scissorRects[ii];
vkRect.offset.x = int32_t(inRect.minX);
vkRect.offset.y = int32_t(inRect.minY);
vkRect.extent.width = uint32_t(inRect.maxX - inRect.minX);
vkRect.extent.height = uint32_t(inRect.maxY - inRect.minY);
}
auto& api = *m_api;
api.vkCmdSetScissor(m_vkCommandBuffer, 0, uint32_t(count), m_scissorRects.getBuffer());
}
void RenderCommandEncoder::setPrimitiveTopology(PrimitiveTopology topology)
{
auto& api = *m_api;
if (api.vkCmdSetPrimitiveTopologyEXT)
{
api.vkCmdSetPrimitiveTopologyEXT(
m_vkCommandBuffer, VulkanUtil::getVkPrimitiveTopology(topology));
}
else
{
switch (topology)
{
case PrimitiveTopology::TriangleList:
break;
default:
// We are using a non-list topology, but we don't have dynmaic state
// extension, error out.
assert(!"Non-list topology requires VK_EXT_extended_dynamic_states, which "
"is not present.");
break;
}
}
}
void RenderCommandEncoder::setVertexBuffers(
GfxIndex startSlot,
GfxCount slotCount,
IBufferResource* const* buffers,
const Offset* offsets)
{
for (GfxIndex i = 0; i < GfxIndex(slotCount); i++)
{
GfxIndex slotIndex = startSlot + i;
BufferResourceImpl* buffer = static_cast<BufferResourceImpl*>(buffers[i]);
if (buffer)
{
VkBuffer vertexBuffers[] = {buffer->m_buffer.m_buffer};
VkDeviceSize offset = VkDeviceSize(offsets[i]);
m_api->vkCmdBindVertexBuffers(
m_vkCommandBuffer, (uint32_t)slotIndex, 1, vertexBuffers, &offset);
}
}
}
void RenderCommandEncoder::setIndexBuffer(
IBufferResource* buffer, Format indexFormat, Offset offset)
{
VkIndexType indexType = VK_INDEX_TYPE_UINT16;
switch (indexFormat)
{
case Format::R16_UINT:
indexType = VK_INDEX_TYPE_UINT16;
break;
case Format::R32_UINT:
indexType = VK_INDEX_TYPE_UINT32;
break;
default:
assert(!"unsupported index format");
}
BufferResourceImpl* bufferImpl = static_cast<BufferResourceImpl*>(buffer);
m_api->vkCmdBindIndexBuffer(
m_vkCommandBuffer, bufferImpl->m_buffer.m_buffer, (VkDeviceSize)offset, indexType);
}
Result RenderCommandEncoder::prepareDraw()
{
auto pipeline = static_cast<PipelineStateImpl*>(m_currentPipeline.Ptr());
if (!pipeline)
{
return SLANG_FAIL;
}
SLANG_RETURN_ON_FAIL(bindRenderState(VK_PIPELINE_BIND_POINT_GRAPHICS));
return SLANG_OK;
}
Result RenderCommandEncoder::draw(GfxCount vertexCount, GfxIndex startVertex)
{
SLANG_RETURN_ON_FAIL(prepareDraw());
auto& api = *m_api;
api.vkCmdDraw(m_vkCommandBuffer, vertexCount, 1, 0, 0);
return SLANG_OK;
}
Result RenderCommandEncoder::drawIndexed(
GfxCount indexCount, GfxIndex startIndex, GfxIndex baseVertex)
{
SLANG_RETURN_ON_FAIL(prepareDraw());
auto& api = *m_api;
api.vkCmdDrawIndexed(m_vkCommandBuffer, indexCount, 1, startIndex, baseVertex, 0);
return SLANG_OK;
}
void RenderCommandEncoder::setStencilReference(uint32_t referenceValue)
{
auto& api = *m_api;
api.vkCmdSetStencilReference(m_vkCommandBuffer, VK_STENCIL_FRONT_AND_BACK, referenceValue);
}
Result RenderCommandEncoder::drawIndirect(
GfxCount maxDrawCount,
IBufferResource* argBuffer,
Offset argOffset,
IBufferResource* countBuffer,
Offset countOffset)
{
// Vulkan does not support sourcing the count from a buffer.
if (countBuffer)
return SLANG_FAIL;
SLANG_RETURN_ON_FAIL(prepareDraw());
auto& api = *m_api;
auto argBufferImpl = static_cast<BufferResourceImpl*>(argBuffer);
api.vkCmdDrawIndirect(
m_vkCommandBuffer,
argBufferImpl->m_buffer.m_buffer,
argOffset,
maxDrawCount,
sizeof(VkDrawIndirectCommand));
return SLANG_OK;
}
Result RenderCommandEncoder::drawIndexedIndirect(
GfxCount maxDrawCount,
IBufferResource* argBuffer,
Offset argOffset,
IBufferResource* countBuffer,
Offset countOffset)
{
// Vulkan does not support sourcing the count from a buffer.
if (countBuffer)
return SLANG_FAIL;
SLANG_RETURN_ON_FAIL(prepareDraw());
auto& api = *m_api;
auto argBufferImpl = static_cast<BufferResourceImpl*>(argBuffer);
api.vkCmdDrawIndexedIndirect(
m_vkCommandBuffer,
argBufferImpl->m_buffer.m_buffer,
argOffset,
maxDrawCount,
sizeof(VkDrawIndexedIndirectCommand));
return SLANG_OK;
}
Result RenderCommandEncoder::setSamplePositions(
GfxCount samplesPerPixel, GfxCount pixelCount, const SamplePosition* samplePositions)
{
if (m_api->vkCmdSetSampleLocationsEXT)
{
VkSampleLocationsInfoEXT sampleLocInfo = {};
sampleLocInfo.sType = VK_STRUCTURE_TYPE_SAMPLE_LOCATIONS_INFO_EXT;
sampleLocInfo.sampleLocationsCount = samplesPerPixel * pixelCount;
sampleLocInfo.sampleLocationsPerPixel = (VkSampleCountFlagBits)samplesPerPixel;
m_api->vkCmdSetSampleLocationsEXT(m_vkCommandBuffer, &sampleLocInfo);
return SLANG_OK;
}
return SLANG_E_NOT_AVAILABLE;
}
Result RenderCommandEncoder::drawInstanced(
GfxCount vertexCount,
GfxCount instanceCount,
GfxIndex startVertex,
GfxIndex startInstanceLocation)
{
SLANG_RETURN_ON_FAIL(prepareDraw());
auto& api = *m_api;
api.vkCmdDraw(
m_vkCommandBuffer, vertexCount, instanceCount, startVertex, startInstanceLocation);
return SLANG_OK;
}
Result RenderCommandEncoder::drawIndexedInstanced(
GfxCount indexCount,
GfxCount instanceCount,
GfxIndex startIndexLocation,
GfxIndex baseVertexLocation,
GfxIndex startInstanceLocation)
{
SLANG_RETURN_ON_FAIL(prepareDraw());
auto& api = *m_api;
api.vkCmdDrawIndexed(
m_vkCommandBuffer,
indexCount,
instanceCount,
startIndexLocation,
baseVertexLocation,
startInstanceLocation);
return SLANG_OK;
}
Result RenderCommandEncoder::drawMeshTasks(int x, int y, int z)
{
SLANG_RETURN_ON_FAIL(prepareDraw());
auto& api = *m_api;
api.vkCmdDrawMeshTasksEXT(m_vkCommandBuffer, x, y, z);
return SLANG_OK;
}
void ComputeCommandEncoder::endEncoding() { endEncodingImpl(); }
Result ComputeCommandEncoder::bindPipeline(
IPipelineState* pipelineState, IShaderObject** outRootObject)
{
return setPipelineStateImpl(pipelineState, outRootObject);
}
Result ComputeCommandEncoder::bindPipelineWithRootObject(
IPipelineState* pipelineState, IShaderObject* rootObject)
{
return setPipelineStateWithRootObjectImpl(pipelineState, rootObject);
}
Result ComputeCommandEncoder::dispatchCompute(int x, int y, int z)
{
auto pipeline = static_cast<PipelineStateImpl*>(m_currentPipeline.Ptr());
if (!pipeline)
{
return SLANG_FAIL;
}
// Also create descriptor sets based on the given pipeline layout
SLANG_RETURN_ON_FAIL(bindRenderState(VK_PIPELINE_BIND_POINT_COMPUTE));
m_api->vkCmdDispatch(m_vkCommandBuffer, x, y, z);
return SLANG_OK;
}
Result ComputeCommandEncoder::dispatchComputeIndirect(IBufferResource* argBuffer, Offset offset)
{
SLANG_UNIMPLEMENTED_X("dispatchComputeIndirect");
}
void RayTracingCommandEncoder::_memoryBarrier(
int count,
IAccelerationStructure* const* structures,
AccessFlag srcAccess,
AccessFlag destAccess)
{
ShortList<VkBufferMemoryBarrier> memBarriers;
memBarriers.setCount(count);
for (int i = 0; i < count; i++)
{
memBarriers[i].sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
memBarriers[i].pNext = nullptr;
memBarriers[i].dstAccessMask = translateAccelerationStructureAccessFlag(destAccess);
memBarriers[i].srcAccessMask = translateAccelerationStructureAccessFlag(srcAccess);
memBarriers[i].srcQueueFamilyIndex = m_commandBuffer->m_renderer->m_queueFamilyIndex;
memBarriers[i].dstQueueFamilyIndex = m_commandBuffer->m_renderer->m_queueFamilyIndex;
auto asImpl = static_cast<AccelerationStructureImpl*>(structures[i]);
memBarriers[i].buffer = asImpl->m_buffer->m_buffer.m_buffer;
memBarriers[i].offset = asImpl->m_offset;
memBarriers[i].size = asImpl->m_size;
}
m_commandBuffer->m_renderer->m_api.vkCmdPipelineBarrier(
m_commandBuffer->m_commandBuffer,
VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR |
VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR | VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT |
VK_PIPELINE_STAGE_TRANSFER_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT |
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR,
0,
0,
nullptr,
(uint32_t)memBarriers.getCount(),
memBarriers.getArrayView().getBuffer(),
0,
nullptr);
}
void RayTracingCommandEncoder::_queryAccelerationStructureProperties(
GfxCount accelerationStructureCount,
IAccelerationStructure* const* accelerationStructures,
GfxCount queryCount,
AccelerationStructureQueryDesc* queryDescs)
{
ShortList<VkAccelerationStructureKHR> vkHandles;
vkHandles.setCount(accelerationStructureCount);
for (GfxIndex i = 0; i < accelerationStructureCount; i++)
{
vkHandles[i] =
static_cast<AccelerationStructureImpl*>(accelerationStructures[i])->m_vkHandle;
}
auto vkHandlesView = vkHandles.getArrayView();
for (GfxIndex i = 0; i < queryCount; i++)
{
VkQueryType queryType;
switch (queryDescs[i].queryType)
{
case QueryType::AccelerationStructureCompactedSize:
queryType = VK_QUERY_TYPE_ACCELERATION_STRUCTURE_COMPACTED_SIZE_KHR;
break;
case QueryType::AccelerationStructureSerializedSize:
queryType = VK_QUERY_TYPE_ACCELERATION_STRUCTURE_SERIALIZATION_SIZE_KHR;
break;
case QueryType::AccelerationStructureCurrentSize:
continue;
default:
getDebugCallback()->handleMessage(
DebugMessageType::Error,
DebugMessageSource::Layer,
"Invalid query type for use in queryAccelerationStructureProperties.");
return;
}
auto queryPool = static_cast<QueryPoolImpl*>(queryDescs[i].queryPool)->m_pool;
m_commandBuffer->m_renderer->m_api.vkCmdResetQueryPool(
m_commandBuffer->m_commandBuffer,
queryPool,
(uint32_t)queryDescs[i].firstQueryIndex,
1);
m_commandBuffer->m_renderer->m_api.vkCmdWriteAccelerationStructuresPropertiesKHR(
m_commandBuffer->m_commandBuffer,
accelerationStructureCount,
vkHandlesView.getBuffer(),
queryType,
queryPool,
queryDescs[i].firstQueryIndex);
}
}
void RayTracingCommandEncoder::buildAccelerationStructure(
const IAccelerationStructure::BuildDesc& desc,
GfxCount propertyQueryCount,
AccelerationStructureQueryDesc* queryDescs)
{
AccelerationStructureBuildGeometryInfoBuilder geomInfoBuilder;
if (geomInfoBuilder.build(desc.inputs, getDebugCallback()) != SLANG_OK)
return;
if (desc.dest)
{
geomInfoBuilder.buildInfo.dstAccelerationStructure =
static_cast<AccelerationStructureImpl*>(desc.dest)->m_vkHandle;
}
if (desc.source)
{
geomInfoBuilder.buildInfo.srcAccelerationStructure =
static_cast<AccelerationStructureImpl*>(desc.source)->m_vkHandle;
}
geomInfoBuilder.buildInfo.scratchData.deviceAddress = desc.scratchData;
List<VkAccelerationStructureBuildRangeInfoKHR> rangeInfos;
rangeInfos.setCount(geomInfoBuilder.primitiveCounts.getCount());
for (Index i = 0; i < geomInfoBuilder.primitiveCounts.getCount(); i++)
{
auto& rangeInfo = rangeInfos[i];
rangeInfo.primitiveCount = geomInfoBuilder.primitiveCounts[i];
rangeInfo.firstVertex = 0;
rangeInfo.primitiveOffset = 0;
rangeInfo.transformOffset = 0;
}
auto rangeInfoPtr = rangeInfos.getBuffer();
m_commandBuffer->m_renderer->m_api.vkCmdBuildAccelerationStructuresKHR(
m_commandBuffer->m_commandBuffer, 1, &geomInfoBuilder.buildInfo, &rangeInfoPtr);
if (propertyQueryCount)
{
_memoryBarrier(1, &desc.dest, AccessFlag::Write, AccessFlag::Read);
_queryAccelerationStructureProperties(1, &desc.dest, propertyQueryCount, queryDescs);
}
}
void RayTracingCommandEncoder::copyAccelerationStructure(
IAccelerationStructure* dest, IAccelerationStructure* src, AccelerationStructureCopyMode mode)
{
VkCopyAccelerationStructureInfoKHR copyInfo = {
VK_STRUCTURE_TYPE_COPY_ACCELERATION_STRUCTURE_INFO_KHR};
copyInfo.src = static_cast<AccelerationStructureImpl*>(src)->m_vkHandle;
copyInfo.dst = static_cast<AccelerationStructureImpl*>(dest)->m_vkHandle;
switch (mode)
{
case AccelerationStructureCopyMode::Clone:
copyInfo.mode = VK_COPY_ACCELERATION_STRUCTURE_MODE_CLONE_KHR;
break;
case AccelerationStructureCopyMode::Compact:
copyInfo.mode = VK_COPY_ACCELERATION_STRUCTURE_MODE_COMPACT_KHR;
break;
default:
getDebugCallback()->handleMessage(
DebugMessageType::Error,
DebugMessageSource::Layer,
"Unsupported AccelerationStructureCopyMode.");
return;
}
m_commandBuffer->m_renderer->m_api.vkCmdCopyAccelerationStructureKHR(
m_commandBuffer->m_commandBuffer, ©Info);
}
void RayTracingCommandEncoder::queryAccelerationStructureProperties(
GfxCount accelerationStructureCount,
IAccelerationStructure* const* accelerationStructures,
GfxCount queryCount,
AccelerationStructureQueryDesc* queryDescs)
{
_queryAccelerationStructureProperties(
accelerationStructureCount, accelerationStructures, queryCount, queryDescs);
}
void RayTracingCommandEncoder::serializeAccelerationStructure(
DeviceAddress dest, IAccelerationStructure* source)
{
VkCopyAccelerationStructureToMemoryInfoKHR copyInfo = {
VK_STRUCTURE_TYPE_COPY_ACCELERATION_STRUCTURE_TO_MEMORY_INFO_KHR};
copyInfo.src = static_cast<AccelerationStructureImpl*>(source)->m_vkHandle;
copyInfo.dst.deviceAddress = dest;
copyInfo.mode = VK_COPY_ACCELERATION_STRUCTURE_MODE_SERIALIZE_KHR;
m_commandBuffer->m_renderer->m_api.vkCmdCopyAccelerationStructureToMemoryKHR(
m_commandBuffer->m_commandBuffer, ©Info);
}
void RayTracingCommandEncoder::deserializeAccelerationStructure(
IAccelerationStructure* dest, DeviceAddress source)
{
VkCopyMemoryToAccelerationStructureInfoKHR copyInfo = {
VK_STRUCTURE_TYPE_COPY_MEMORY_TO_ACCELERATION_STRUCTURE_INFO_KHR};
copyInfo.src.deviceAddress = source;
copyInfo.dst = static_cast<AccelerationStructureImpl*>(dest)->m_vkHandle;
copyInfo.mode = VK_COPY_ACCELERATION_STRUCTURE_MODE_DESERIALIZE_KHR;
m_commandBuffer->m_renderer->m_api.vkCmdCopyMemoryToAccelerationStructureKHR(
m_commandBuffer->m_commandBuffer, ©Info);
}
Result RayTracingCommandEncoder::bindPipeline(IPipelineState* pipeline, IShaderObject** outRootObject)
{
return setPipelineStateImpl(pipeline, outRootObject);
}
Result RayTracingCommandEncoder::bindPipelineWithRootObject(
IPipelineState* pipelineState, IShaderObject* rootObject)
{
return setPipelineStateWithRootObjectImpl(pipelineState, rootObject);
}
Result RayTracingCommandEncoder::dispatchRays(
GfxIndex raygenShaderIndex,
IShaderTable* shaderTable,
GfxCount width,
GfxCount height,
GfxCount depth)
{
auto vkApi = m_commandBuffer->m_renderer->m_api;
auto vkCommandBuffer = m_commandBuffer->m_commandBuffer;
SLANG_RETURN_ON_FAIL(bindRenderState(VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR));
auto rtProps = vkApi.m_rtProperties;
auto shaderTableImpl = (ShaderTableImpl*)shaderTable;
auto alignedHandleSize =
VulkanUtil::calcAligned(rtProps.shaderGroupHandleSize, rtProps.shaderGroupHandleAlignment);
auto shaderTableBuffer = shaderTableImpl->getOrCreateBuffer(
m_currentPipeline,
m_commandBuffer->m_transientHeap,
static_cast<ResourceCommandEncoder*>(this));
auto shaderTableAddr = shaderTableBuffer->getDeviceAddress();
VkStridedDeviceAddressRegionKHR raygenSBT;
raygenSBT.stride = VulkanUtil::calcAligned(alignedHandleSize, rtProps.shaderGroupBaseAlignment);
raygenSBT.deviceAddress = shaderTableAddr + raygenShaderIndex * raygenSBT.stride;
raygenSBT.size = raygenSBT.stride;
VkStridedDeviceAddressRegionKHR missSBT;
missSBT.deviceAddress = shaderTableAddr + shaderTableImpl->m_raygenTableSize;
missSBT.stride = alignedHandleSize;
missSBT.size = shaderTableImpl->m_missTableSize;
VkStridedDeviceAddressRegionKHR hitSBT;
hitSBT.deviceAddress = missSBT.deviceAddress + missSBT.size;
hitSBT.stride = alignedHandleSize;
hitSBT.size = shaderTableImpl->m_hitTableSize;
VkStridedDeviceAddressRegionKHR callableSBT;
callableSBT.deviceAddress = hitSBT.deviceAddress + hitSBT.size;
callableSBT.stride = alignedHandleSize;
callableSBT.size = shaderTableImpl->m_callableTableSize;
vkApi.vkCmdTraceRaysKHR(
vkCommandBuffer,
&raygenSBT,
&missSBT,
&hitSBT,
&callableSBT,
(uint32_t)width,
(uint32_t)height,
(uint32_t)depth);
return SLANG_OK;
}
void RayTracingCommandEncoder::endEncoding() { endEncodingImpl(); }
} // namespace vk
} // namespace gfx
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