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| author | skallweitNV <64953474+skallweitNV@users.noreply.github.com> | 2024-05-28 02:05:12 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-05-27 17:05:12 -0700 |
| commit | eefdd4ab99fa99ed326b68cd2b0d4024347ed8fc (patch) | |
| tree | 22fdde5317e337ea5307c3487038a5191db9b0f3 /tools/gfx/vulkan/vk-command-encoder.cpp | |
| parent | d9443d670ef8413971fe7c3f02368b60a7fc5904 (diff) | |
add support for callable shaders in gfx (#3460)
Co-authored-by: Jay Kwak <82421531+jkwak-work@users.noreply.github.com>
Co-authored-by: Yong He <yonghe@outlook.com>
Diffstat (limited to 'tools/gfx/vulkan/vk-command-encoder.cpp')
| -rw-r--r-- | tools/gfx/vulkan/vk-command-encoder.cpp | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/tools/gfx/vulkan/vk-command-encoder.cpp b/tools/gfx/vulkan/vk-command-encoder.cpp index 568b49179..7f3110ea5 100644 --- a/tools/gfx/vulkan/vk-command-encoder.cpp +++ b/tools/gfx/vulkan/vk-command-encoder.cpp @@ -1480,11 +1480,10 @@ Result RayTracingCommandEncoder::dispatchRays( hitSBT.stride = alignedHandleSize; hitSBT.size = shaderTableImpl->m_hitTableSize; - // TODO: Are callable shaders needed? VkStridedDeviceAddressRegionKHR callableSBT; - callableSBT.deviceAddress = 0; - callableSBT.stride = 0; - callableSBT.size = 0; + callableSBT.deviceAddress = hitSBT.deviceAddress + hitSBT.size; + callableSBT.stride = alignedHandleSize; + callableSBT.size = shaderTableImpl->m_callableTableSize; vkApi.vkCmdTraceRaysKHR( vkCommandBuffer, |
