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-rw-r--r--tools/gfx/vulkan/vk-command-encoder.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/tools/gfx/vulkan/vk-command-encoder.cpp b/tools/gfx/vulkan/vk-command-encoder.cpp
index 568b49179..7f3110ea5 100644
--- a/tools/gfx/vulkan/vk-command-encoder.cpp
+++ b/tools/gfx/vulkan/vk-command-encoder.cpp
@@ -1480,11 +1480,10 @@ Result RayTracingCommandEncoder::dispatchRays(
hitSBT.stride = alignedHandleSize;
hitSBT.size = shaderTableImpl->m_hitTableSize;
- // TODO: Are callable shaders needed?
VkStridedDeviceAddressRegionKHR callableSBT;
- callableSBT.deviceAddress = 0;
- callableSBT.stride = 0;
- callableSBT.size = 0;
+ callableSBT.deviceAddress = hitSBT.deviceAddress + hitSBT.size;
+ callableSBT.stride = alignedHandleSize;
+ callableSBT.size = shaderTableImpl->m_callableTableSize;
vkApi.vkCmdTraceRaysKHR(
vkCommandBuffer,