summaryrefslogtreecommitdiffstats
path: root/tools/render-test
Commit message (Expand)AuthorAge
* More fixes to GFX d3d12. (#2084)Yong He2022-01-19
* Various fixes to GFX, nested parameter block test for d3d12. (#2081)Yong He2022-01-14
* Various fixes to gfx. (#2074)Yong He2022-01-10
* Draw call tests for Vulkan (#2073)lucy96chen2022-01-10
* Buffer allocation backend. (#2045)ZanderMajercik2022-01-04
* Remove `PipelineType` from gfx header. (#2051)Yong He2021-12-09
* gfx: D3D12 and VK Fence implementation. (#2048)Yong He2021-12-07
* Fix shader-toy example. (#2047)Yong He2021-12-06
* gfx: add coverage for more resource commands. (#2020)Yong He2021-11-18
* Interprocess communication via pipes (#2009)jsmall-nvidia2021-11-10
* Use detected shader model in gfx/d3d12. (#1996)Yong He2021-10-29
* Expanded gfx::Format to include additional formats (#1982)lucy96chen2021-10-26
* Add gfx unit testing framework. (#1943)Yong He2021-09-22
* Add API to control interface specialization. (#1925)Yong He2021-08-26
* Add GLSL450 intrinsics to SPIRV direct emit. (#1921)Yong He2021-08-17
* Enable swiftshader in linux CI builds (#1909)Yong He2021-07-19
* [gfx] Inline raytracing fixes in response to code review. (#1905)Yong He2021-07-09
* Allow render-test to run inline ray tracing tests. (#1903)Yong He2021-07-08
* [gfx] Add inline ray tracing support. (#1899)Yong He2021-06-30
* Fixes related to combined texture/sampler types (#1894)Theresa Foley2021-06-25
* Fixed issue around 4xFloat16 texture on CUDA (#1874)jsmall-nvidia2021-06-06
* Various Fixes to gfx, reflection and emit. (#1867)Yong He2021-06-02
* Rework shader object specialization control interface. (#1857)Yong He2021-05-25
* Allow overriding specialization args via `IShaderObject`. (#1854)Yong He2021-05-25
* Improvements in -X support (#1852)jsmall-nvidia2021-05-22
* [gfx] Support StructuredBuffer<IInterface>. (#1851)Yong He2021-05-21
* Half texture support (#1836)jsmall-nvidia2021-05-06
* `gfx` DebugCallback and debug layer. (#1822)Yong He2021-04-29
* Simplify CommandLine by removing Escaping (#1825)jsmall-nvidia2021-04-29
* Remove resource `Usage` from `gfx` interface. (#1813)Yong He2021-04-24
* Improve robustness of gfx lifetime management. (#1788)Yong He2021-04-08
* Transient root shader object. (#1782)Yong He2021-04-05
* Refactor D3D12 renderer root signature creation (#1779)Tim Foley2021-04-01
* `gfx` explicit transient resource management. (#1774)Yong He2021-03-31
* Add a streamlined syntax for TEST_INPUT lines (#1768)Tim Foley2021-03-30
* Clean up render-test handling of input (#1766)Tim Foley2021-03-25
* Reimplement Vulkan shader objects. (#1764)Yong He2021-03-24
* Remove old code paths from render-test (#1760)Tim Foley2021-03-17
* Enable `gfx::CUDADevice` on linux. (#1756)Yong He2021-03-15
* Add a CPU renderer implementation (#1750)Tim Foley2021-03-12
* Change representation of initial data for textures (#1747)Tim Foley2021-03-11
* Swapchain resize and rename to `IDevice` (#1741)Yong He2021-03-10
* Refactor `gfx` to surface `CommandBuffer` interface. (#1735)Yong He2021-03-04
* Explicit swapchain interface in `gfx`. (#1726)Yong He2021-02-24
* Make gfx library visible to external user. (#1719)Yong He2021-02-19
* Streamline shader object creation (#1717)Tim Foley2021-02-17
* Add `SampleGrad` overload for lod clamp. (#1711)Yong He2021-02-17
* DX12 & NVAPI fixes (#1695)jsmall-nvidia2021-02-08
* [gfx] Shader-object driven shader compilation. (#1688)Yong He2021-02-04
* Make own a slang session. (#1678)Yong He2021-01-27