diff options
| author | jsmall-nvidia <jsmall@nvidia.com> | 2021-11-10 17:33:22 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-11-10 17:33:22 -0500 |
| commit | 8a9e518371df03b3f382e0fe869da83751fdda0b (patch) | |
| tree | 749f9c1c79acd375ec3ee97e45a10007dd6632fa /tools/render-test | |
| parent | 95e82acc0b32c81a9c6ac39708d18a423d8c7b1e (diff) | |
Interprocess communication via pipes (#2009)
* #include an absolute path didn't work - because paths were taken to always be relative.
* Use 'Process' to communicate with an command line tool.
* Remove slang-win-stream
* Tidy up windows ProcessUtil.
* First version of BufferedReadStream.
* Windows working IPC for steams.
* Test proxy count option.
* Split Process/ProcessUtil. Process is platform dependant. ProcessUtil are functions that are platform independent.
* First implementation of Unix Process interface.
* Unix process compiles on cygwin.
* Fix typo in unix process.
* Separate unix pipe stream error of invalid access, from pipe availability.
* Fix in standard line extraction.
* Make fd non blocking.
* Fix issues with Windows Process streams.
* Added UnixPipe.
* Some fixes around UnixPipeStream.
* Make a unix stream closed explicit.
* Hack to debug linux process/stream.
* Revert to old linux pipe handling.
* Pass executable path for unit tests.
Split out CommandLine into own source.
* Small improvements in process/command line.
* Check process behavior with crash.
* Make stderr and stdout unbuffered for crash testing.
* Only turn disable buffering in crash test.
* Disable crash test on CI.
* Fix crash on clang/linux.
* Enable crash test.
Remove _appendBuffer as can use StreamUtil functionality.
Diffstat (limited to 'tools/render-test')
| -rw-r--r-- | tools/render-test/render-test-main.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/tools/render-test/render-test-main.cpp b/tools/render-test/render-test-main.cpp index 689794cef..a3cde1c0a 100644 --- a/tools/render-test/render-test-main.cpp +++ b/tools/render-test/render-test-main.cpp @@ -63,7 +63,7 @@ using namespace Slang; static void _outputProfileTime(uint64_t startTicks, uint64_t endTicks) { WriterHelper out = StdWriters::getOut(); - double time = double(endTicks - startTicks) / ProcessUtil::getClockFrequency(); + double time = double(endTicks - startTicks) / Process::getClockFrequency(); out.print("profile-time=%g\n", time); } @@ -991,7 +991,7 @@ Result RenderTestApp::update() } commandBuffer->close(); - m_startTicks = ProcessUtil::getClockTick(); + m_startTicks = Process::getClockTick(); m_queue->executeCommandBuffer(commandBuffer); m_queue->wait(); @@ -1030,7 +1030,7 @@ Result RenderTestApp::update() // Note we don't do the same with screen rendering -> as that will do a lot of work, which may swamp any computation // so can only really profile compute shaders at the moment - const uint64_t endTicks = ProcessUtil::getClockTick(); + const uint64_t endTicks = Process::getClockTick(); _outputProfileTime(m_startTicks, endTicks); } |
