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authorjsmall-nvidia <jsmall@nvidia.com>2021-11-10 17:33:22 -0500
committerGitHub <noreply@github.com>2021-11-10 17:33:22 -0500
commit8a9e518371df03b3f382e0fe869da83751fdda0b (patch)
tree749f9c1c79acd375ec3ee97e45a10007dd6632fa /tools/render-test
parent95e82acc0b32c81a9c6ac39708d18a423d8c7b1e (diff)
Interprocess communication via pipes (#2009)
* #include an absolute path didn't work - because paths were taken to always be relative. * Use 'Process' to communicate with an command line tool. * Remove slang-win-stream * Tidy up windows ProcessUtil. * First version of BufferedReadStream. * Windows working IPC for steams. * Test proxy count option. * Split Process/ProcessUtil. Process is platform dependant. ProcessUtil are functions that are platform independent. * First implementation of Unix Process interface. * Unix process compiles on cygwin. * Fix typo in unix process. * Separate unix pipe stream error of invalid access, from pipe availability. * Fix in standard line extraction. * Make fd non blocking. * Fix issues with Windows Process streams. * Added UnixPipe. * Some fixes around UnixPipeStream. * Make a unix stream closed explicit. * Hack to debug linux process/stream. * Revert to old linux pipe handling. * Pass executable path for unit tests. Split out CommandLine into own source. * Small improvements in process/command line. * Check process behavior with crash. * Make stderr and stdout unbuffered for crash testing. * Only turn disable buffering in crash test. * Disable crash test on CI. * Fix crash on clang/linux. * Enable crash test. Remove _appendBuffer as can use StreamUtil functionality.
Diffstat (limited to 'tools/render-test')
-rw-r--r--tools/render-test/render-test-main.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/tools/render-test/render-test-main.cpp b/tools/render-test/render-test-main.cpp
index 689794cef..a3cde1c0a 100644
--- a/tools/render-test/render-test-main.cpp
+++ b/tools/render-test/render-test-main.cpp
@@ -63,7 +63,7 @@ using namespace Slang;
static void _outputProfileTime(uint64_t startTicks, uint64_t endTicks)
{
WriterHelper out = StdWriters::getOut();
- double time = double(endTicks - startTicks) / ProcessUtil::getClockFrequency();
+ double time = double(endTicks - startTicks) / Process::getClockFrequency();
out.print("profile-time=%g\n", time);
}
@@ -991,7 +991,7 @@ Result RenderTestApp::update()
}
commandBuffer->close();
- m_startTicks = ProcessUtil::getClockTick();
+ m_startTicks = Process::getClockTick();
m_queue->executeCommandBuffer(commandBuffer);
m_queue->wait();
@@ -1030,7 +1030,7 @@ Result RenderTestApp::update()
// Note we don't do the same with screen rendering -> as that will do a lot of work, which may swamp any computation
// so can only really profile compute shaders at the moment
- const uint64_t endTicks = ProcessUtil::getClockTick();
+ const uint64_t endTicks = Process::getClockTick();
_outputProfileTime(m_startTicks, endTicks);
}