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Making it easier to work with shaders
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render-test-main.cpp
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Author
2023-04-29
Minor tidyings around d3d usage (#2854)
Ellie Hermaszewska
2023-04-14
Some small fixes with Windows/DX usage (#2797)
Ellie Hermaszewska
2022-11-10
Improvements to NVRTC diagnostic parsing (#2504)
jsmall-nvidia
2022-11-04
Add AdapterLUID to identify GPU adapters (#2492)
skallweitNV
2022-11-02
Shader Execution Reordering (via NVAPI) (#2484)
jsmall-nvidia
2022-11-01
Make `DifferentialPair` able to nest. (#2477)
Yong He
2022-08-16
Add gfx interface definition in Slang. (#2364)
Yong He
2022-05-04
Changed all uses of attachment (in the context of render/depth stencil target...
lucy96chen
2022-04-21
GFX renaming work part 2: slang-gfx.h renames (#2194)
lucy96chen
2022-03-28
Allow slangc to generate exe from .slang file. (#2170)
Yong He
2022-03-11
gfx: Add `ITransientResourceHeap::finish()` to avoid `Signal` after every que...
Yong He
2022-02-28
Use GLSL scalar layout for constant buffers. (#2147)
Yong He
2022-02-16
Various gfx fixes. (#2132)
Yong He
2022-02-09
Various fixes to gfx. (#2120)
Yong He
2022-01-19
More fixes to GFX d3d12. (#2084)
Yong He
2022-01-14
Various fixes to GFX, nested parameter block test for d3d12. (#2081)
Yong He
2022-01-10
Various fixes to gfx. (#2074)
Yong He
2022-01-10
Draw call tests for Vulkan (#2073)
lucy96chen
2022-01-04
Buffer allocation backend. (#2045)
ZanderMajercik
2021-12-09
Remove `PipelineType` from gfx header. (#2051)
Yong He
2021-12-07
gfx: D3D12 and VK Fence implementation. (#2048)
Yong He
2021-12-06
Fix shader-toy example. (#2047)
Yong He
2021-11-18
gfx: add coverage for more resource commands. (#2020)
Yong He
2021-11-10
Interprocess communication via pipes (#2009)
jsmall-nvidia
2021-10-29
Use detected shader model in gfx/d3d12. (#1996)
Yong He
2021-10-26
Expanded gfx::Format to include additional formats (#1982)
lucy96chen
2021-09-22
Add gfx unit testing framework. (#1943)
Yong He
2021-08-17
Add GLSL450 intrinsics to SPIRV direct emit. (#1921)
Yong He
2021-07-19
Enable swiftshader in linux CI builds (#1909)
Yong He
2021-07-09
[gfx] Inline raytracing fixes in response to code review. (#1905)
Yong He
2021-07-08
Allow render-test to run inline ray tracing tests. (#1903)
Yong He
2021-06-30
[gfx] Add inline ray tracing support. (#1899)
Yong He
2021-06-02
Various Fixes to gfx, reflection and emit. (#1867)
Yong He
2021-05-25
Rework shader object specialization control interface. (#1857)
Yong He
2021-05-25
Allow overriding specialization args via `IShaderObject`. (#1854)
Yong He
2021-05-22
Improvements in -X support (#1852)
jsmall-nvidia
2021-05-21
[gfx] Support StructuredBuffer<IInterface>. (#1851)
Yong He
2021-04-29
`gfx` DebugCallback and debug layer. (#1822)
Yong He
2021-04-24
Remove resource `Usage` from `gfx` interface. (#1813)
Yong He
2021-04-08
Improve robustness of gfx lifetime management. (#1788)
Yong He
2021-04-05
Transient root shader object. (#1782)
Yong He
2021-04-01
Refactor D3D12 renderer root signature creation (#1779)
Tim Foley
2021-03-31
`gfx` explicit transient resource management. (#1774)
Yong He
2021-03-30
Add a streamlined syntax for TEST_INPUT lines (#1768)
Tim Foley
2021-03-25
Clean up render-test handling of input (#1766)
Tim Foley
2021-03-17
Remove old code paths from render-test (#1760)
Tim Foley
2021-03-12
Add a CPU renderer implementation (#1750)
Tim Foley
2021-03-10
Swapchain resize and rename to `IDevice` (#1741)
Yong He
2021-03-04
Refactor `gfx` to surface `CommandBuffer` interface. (#1735)
Yong He
2021-02-24
Explicit swapchain interface in `gfx`. (#1726)
Yong He
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