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* Lower varying parameters as pointers instead of SSA values. (#5919)Yong He2025-01-07
| | | | | * Add executable test on matrix-typed vertex input. * Fix emit logic of matrix layout qualifier. * Pass fragment shader varying input by constref to allow EvaluateAttributeAtCentroid etc. to be implemented correctly.
* Allow pointers to existential values. (#5793)Yong He2024-12-09
| | | | | | | | | | | | | | | | | | | * Fix pointer offset logic and add executable tests. * Fix. * Fix test. * Add existential ptr test. * Allow pointers to existential values. * Fix. * Fix. --------- Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
* Enable some rendering tests (#5623)Anders Leino2024-11-21
| | | | | | | | | | | | | | | | | | | | * render-test: Add copy-source usage for render targets I found that Slang-RHI/WGPU was not able to copy from render targets to staging buffers. This helps to address issue #4943. * Add entries to render API util infos Entries for glsl-cross and glsl-rewrite are added. Without glsl-cross, slang-test fails to select a back-end, and winds up crashing when tests/render/cross-compile-entry-point.slang is enabled tests/render/cross-compile0.hlsl fails similarly without glsl-rewrite. * Enable some rendering tests * Add expected test outputs
* [slang-rhi] pass encoders (#5559)Simon Kallweit2024-11-14
| | | | | * use pass encoder api * update slang-rhi
* Various fixes to enable some WGSL graphics tests (#5548)Anders Leino2024-11-13
| | | | | | | | | | | | | | | | | | | | | * Update Slang-RHI to get WGPU backend fixes * render-test: Use device local memory type for vertex buffers This helps to avoid https://github.com/shader-slang/slang-rhi/issues/104 * Fix bug in WGSL emitter layout code. There was a "kinds" vs. "kind flags" mismatch, and also getBindingOffsetForKinds was not being used. This patch enables a bunch of tests for WGPU. This helps to address issue #4943. * format code --------- Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
* [slang-rhi] refactor command encoding (#5487)Simon Kallweit2024-11-11
| | | | | | | | | * update render test to use new slang-rhi API * update slang-rhi --------- Co-authored-by: Yong He <yonghe@outlook.com>
* Move switch statement bodies to their own lines (#5493)Ellie Hermaszewska2024-11-05
| | | | | | | | | * Move switch statement bodies to their own lines * format --------- Co-authored-by: Yong He <yonghe@outlook.com>
* formatEllie Hermaszewska2024-10-29
| | | | | | | * format * Minor test fixes * enable checking cpp format in ci
* Replace stdlib on Slang API with CoreModule (#5405)Jay Kwak2024-10-25
| | | | | | | | | | | | | | | | | | This is a breaking change in a way that the Slang API function names are changed. All of them are commented as "experimental" and we wouldn't provide a back-ward compatibility for them. Following functions are renamed: compileStdLib() -> compileCoreModule() loadStdLib() -> loadCoreModule() saveStdLib() -> saveCoreModule() slang_createGlobalSessionWithoutStdLib() -> slang_createGlobalSessionWithoutCoreModule() slang_getEmbeddedStdLib() -> slang_getEmbeddedCoreModule() hasDeferredStdLib() -> hasDeferredCoreModule() Following command-line arguments are renamed: "-load-stdlib" -> "-load-core-module" "-save-stdlib" -> "-save-core-module" "-save-stdlib-bin-source" -> "-save-core-module-bin-source" "-compile-stdlib" -> "-compile-core-module"
* update slang-rhi (#5258)Simon Kallweit2024-10-17
| | | | | | | | | * update slang-rhi * update render-test to use new slang-rhi apis --------- Co-authored-by: Yong He <yonghe@outlook.com>
* update slang-rhi (#5234)Simon Kallweit2024-10-07
| | | | | * update to latest slang-rhi * do not build slang-rhi examples
* Add WGSL support for slang-test (#5174)Anders Leino2024-10-07
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Use the assembly description as target when disassembling I believe this is a bugfix. It seems to have worked before because up until the WGSL case, the disassembler has been the same executable as the one producing the binary to be disassembled. * Add Tint as a downstream compiler This closes issue #5104. * Add downstream compiler for Tint. * Tint is wrapped in a shared library, 'slang-tint' available from [1]. * The header file for slang-tint.dll is added in external/slang-tint-headers. * Add some boilerplate for WGSL targets. * Add an entry point test for WGSL. [1] https://github.com/shader-slang/dawn/releases/tag/slang-tint-0 * Add WGSL_SPIRV as supported target for Glslang * Add WebGPU support to slang-test This helps to address issue #5051. * Disable lots of crashing compute tests for 'wgpu' This closes issue #5051. --------- Co-authored-by: Yong He <yonghe@outlook.com>
* update slang-rhi (#5208)Simon Kallweit2024-10-04
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* Update slang-rhi (#5187)Simon Kallweit2024-09-30
| | | | | | | | | | | * update slang-rhi * fix render-test * update slang-rhi --------- Co-authored-by: Yong He <yonghe@outlook.com>
* Update slang-rhi (#5160)Simon Kallweit2024-09-26
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* refactor render test to use latest slang-rhi (#5119)Simon Kallweit2024-09-19
| | | | | | | | | | | * refactor render test to use latest slang-rhi * update slang-rhi * update slang-rhi * update slang-rhi * update slang-rhi
* Draft: integrate slang-rhi (#4970)Simon Kallweit2024-08-30
| | | | | | | | | | | | | | | | | | | | | * add slang-rhi submodule * refactor render-test to use slang-rhi and remove OpenGL support * remove -vk -glsl tests * remove gl test * disable failing test * allow recursive submodules in github actions * update slang-rhi * update slang-rhi --------- Co-authored-by: Yong He <yonghe@outlook.com>
* Cleanup global memory allocations on shutdown. (#4731)Yong He2024-07-24
| | | Co-authored-by: Jay Kwak <82421531+jkwak-work@users.noreply.github.com>
* Capability System: Implicit capability upgrade warning/error (#4241)ArielG-NV2024-06-12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * capability upgrade warning/error adjusted implementation + tests to support a warning/error if capabilities are implicitly upgraded and test accordingly. * add glsl profile caps * add GLSL and HLSL capabilities to the associated capability * syntax error in capdef * only error if user explicitly enables capabilities 1. changed testing infrastructure to not set a `profile` explicitly, 2. Added tests to be sure this works as intended with user API and with slangc command line * Change capability atom definitions and how Slang manages them to fix errors 1. most `glsl_spirv` version atoms have been removed from `.capdef`, instead we will translate `spirv` version atoms into `glsl_spirv` since there is no point in writing the same code twice in `.capdef` files to define `spirv` versions. 2. add spirv version, and hlsl sm version (and equivlent) capability dependencies 3. removed some stage requirments which were set on objects, keep the wrapper capabilities. I am keeping the wrapper capabilities since I am unaware on if there are stage limitations (spec says code in practice does not work). * check internal version instead of version profile (_spirv_1_5 vs. spirv_1_5) * remove unused OpCapability. adjust SPIRV version'ing again for glsl_spirv * apply workaround for glslang bug with rayquery usage * ensure capabilities targetted by a profile and added together by a user are valid * remove additions to `spirv_1_*` wrapper * spirv_* -> glsl_spirv fix * fix bug where incompatable profiles would cause invalid target caps * try to avoid joining invalid capabilities * fix the warning/error & printing * run through tests to fix capability system and test mistakes many mistakes were mesh shaders doing `-profile glsl_450+spirv_1_4`. This is not allowed for a few reasons 1. the test tooling does not handle arguments the same as `slangc` 2. glsl_450 core profile does not support mesh shaders, nor does spirv_1_4. sm_6_5 does work in this senario * set some sm_4_1 intrinsics to sm_4_0 * replace `GLSL_` defs with `glsl_` * swap the unsupported render-test syntax for working syntax * set d3d11/d3d12 profile defaults this is required since sm version changes compiled code & behavior * adjusted nvapi capabilities with atomics + d3d11 set to use sm_5_0 as per default * cleanup * address review * incorrect styling * change `bitscanForward` to work as intended on 32 bit targets --------- Co-authored-by: Yong He <yonghe@outlook.com>
* Metal compute tests (#4292)skallweitNV2024-06-07
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* [gfx] specify resource view buffer range in bytes (#4149)skallweitNV2024-05-13
| | | | | | | | | | | | | * refactor gfx buffer range to use byte range * create buffer view with zero struct stride for ClearUnorderedAccessViewUint/Float * create buffer descriptors on demand * avoid copying gfx.dll --------- Co-authored-by: Yong He <yonghe@outlook.com>
* Fix compile failures when using debug symbol. (#4069)Yong He2024-05-01
| | | | | | | | | * Fix compile failures when using debug symbol. * Various fixes. * Fix intrinsic. * Fix test.
* SPIRV: Fix performance issue when handling large arrays. (#4064)Yong He2024-05-01
| | | | | | | * SPIRV: Fix performance issue when handling large arrays. * Add test for packing. * Fix clang.
* Refactor compiler option representations. (#3598)Yong He2024-02-20
| | | | | | | | | | | | | | | | | | | | | | | | | | | * Refactor compiler option representation. * Fix binary compatibility. * Add a test for specifying compiler options at link time. * Fix binary compatibility. * Fix binary compatibility. * Fix backward compatibility on matrix layout. * Fix. * Fix. * Fix. * Fix gfx. * Fix gfx. * Fix dynamic dispatch. * Polish.
* Type layouts for structured buffers with counters (#3269)Ellie Hermaszewska2023-10-17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * More tests for append structured buffer * Append and Consume structured buffer tests for DX12 * neaten * test wobble * Add counter layout information to append/consume structured buffers * add getRWStructuredBufferType * Correct definition of get size for append/consume structured buffers * tweak append structured buffer test * Allow initializing counter buffer in render test * vulkan test for consume structured buffer * Handle null counterVarLayout in getExplicitCounterBindingRangeOffset * remove dead code * Implement atomic counter increment/decrement for spirv * explicit spirv test * Add missing check on result * Hold on to counter resources --------- Co-authored-by: Yong He <yonghe@outlook.com>
* Add Mesh and Task shader support to GFX (#3190)Ellie Hermaszewska2023-09-11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Bump vulkan headers Also just use vulkan-headers as a submodule * Add drawMeshTasks to gfx graphics pipelines * Add DispatchMesh overload with no payload, with GLSL intrinsic * Require spirv 1.4 for mesh shaders * Add vulkan mesh shader feature discovery * Add mesh shader stage bits to vk-util * Add mesh and task shader support to render-test * Add mesh and task tests * Preserve "payload" specifier in task shaders * Add mesh shader pipeline support to gfx * Add TODO * Add numThreads attribute for amplification stage * Add payload to task shader test * Drop dependency on d3dx12 * Allow passing payloads from task to mesh shaders * regenerate vs projects * check DispatchMesh name correctly * Add mesh shader tests to failing tests * Detect wave-ops feature on vulkan * Add fuse-product to expected failures This fails because the global varaible `count` is not initialized * Add required extension to WaveMaskMatch SPIR-V impl * Remove meshShader member from pipeline desc * Identify mesh shader support on d3d12
* Assert on some resource creation in render-test-main (#2957)Ellie Hermaszewska2023-07-06
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* Minor tidyings around d3d usage (#2854)Ellie Hermaszewska2023-04-29
| | | | | | | | | | | | | | | | | | | | | | | * Remove unused COM annotation * Move SLANG_ENABLE_DXBC_SUPPORT to slang.h * Add DX11 simple compute test * Remove unnecessary COM parameter annotation * Run compute smoke test for DX12 * Ignore d3d11 tests when we do not have fxc * Do not try to find NVAPI on Linux * Add some logs to .gitignore * Minor cleanups in d3d12 headers * Fix tautological comparison (due to integer overflow) * Limit OutputDebugStringA to Windows
* Some small fixes with Windows/DX usage (#2797)Ellie Hermaszewska2023-04-14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Correct case of windows.h includes * Use Slang::SharedLibrary to load directx dlls * s/max/std::max/ * Factor common OS code in calcHasApi * Add DXIL test for compute/simple * s/false/FALSE for calls to WinAPI functions * Factor common OS code in gfxGetAdapters * 2 missing headers d3d12sdklayers for ID3DDebug climits for UINT_MAX * Define out unused function on Linux * Only try to load Vulkan and CUDA on Windows or Linux * simplify D3DUtil::getDxgiModule * Remove WIN32_LEAN_AND_MEAN &co from source files Add a global define * Set WIN32_LEAN_AND_MEAN &friends in headers Restore previous state also * regenerate vs projects
* Improvements to NVRTC diagnostic parsing (#2504)jsmall-nvidia2022-11-10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | * #include an absolute path didn't work - because paths were taken to always be relative. * Float16 support for C++/CPU based targets with f16tof32 and f32tof16. * Small correction around INF/NAN handling for f32tof16 * Small improvement to f16tof32 * Disable CUDA test for now. * Improvements to NVRTC diagnostic parsing. Handle compilerSpecificArgs. Fix issue with terminating nul ending up in diagnostic string. * Improved NVRTC error parsing. f32tof16 and f16tof32 work in principal on CUDA. * Small update to test, although they remain disabled. * Work around SLANG_E_NOT_AVAILABLE being turned into ignored, when a legitimate error is found * A more tightly constrained fallback NVRTC diagnostic parsing. * Remove CharUtil, as not neeed. Co-authored-by: Yong He <yonghe@outlook.com>
* Add AdapterLUID to identify GPU adapters (#2492)skallweitNV2022-11-04
| | | | | * Add AdapterLUID to identify GPU adapters * Remove adapter option in render-test
* Shader Execution Reordering (via NVAPI) (#2484)jsmall-nvidia2022-11-02
| | | | | | | | | | | | | | | | | | | * #include an absolute path didn't work - because paths were taken to always be relative. * Preliminary SER NVAPI support. * Set the DXC compiler version. Fix typo in premake5.lua * Improve DXC version detection. Enable HLSL2021 on late enough version of DXC. * Fix typo. * Fix launch. * Test via DXIL output. * Update dxc-error output.
* Make `DifferentialPair` able to nest. (#2477)Yong He2022-11-01
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* Add gfx interface definition in Slang. (#2364)Yong He2022-08-16
| | | | | | | | | | | | | | | | | | * Add gfx interface definition in Slang. - add gfx interface definitons in Slang. - fix slang compiler to correctly type-check `out` interface argument. - modify gfx interface to be fully COM compatible - add convenient ShaderProgram creation methods to gfx. * Fix compile errors and warnings. * Update project files * Fix cuda. * Properly implement queryInterface in command encoder impls. Co-authored-by: Yong He <yhe@nvidia.com>
* Changed all uses of attachment (in the context of render/depth stencil ↵lucy96chen2022-05-04
| | | | | targets) to target (#2214) Co-authored-by: Theresa Foley <10618364+tangent-vector@users.noreply.github.com>
* GFX renaming work part 2: slang-gfx.h renames (#2194)lucy96chen2022-04-21
| | | | | | | | | | | | | * Fixed all build errors and type conversion warnings from renames in slang-gfx.h * Made necessary build fixes to the CUDA implementation * Renamed ITextureResource::Size to ITextureResource::Extents * More rename changes based on CI errors * More renames to fix CI build errors * Rerun tests
* Allow slangc to generate exe from .slang file. (#2170)Yong He2022-03-28
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* gfx: Add `ITransientResourceHeap::finish()` to avoid `Signal` after every ↵Yong He2022-03-11
| | | | | queue submit. (#2158) Co-authored-by: Yong He <yhe@nvidia.com>
* Use GLSL scalar layout for constant buffers. (#2147)Yong He2022-02-28
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* Various gfx fixes. (#2132)Yong He2022-02-16
| | | | | | | | | | | | | | | * Various gfx fixes. * Fix test case. * Fix crash. * Trigger build * Trigger build 2 * Fix vulkan unit tests. Co-authored-by: Yong He <yhe@nvidia.com>
* Various fixes to gfx. (#2120)Yong He2022-02-09
| | | | | | | | | | | * Various fixes to gfx. * Fix. * Fixes. * Fix. Co-authored-by: Yong He <yhe@nvidia.com>
* More fixes to GFX d3d12. (#2084)Yong He2022-01-19
| | | | | | | | | | | | | | | | | | | * Fixes to GFX. * Fix binding null resource views in d3d12. * Fix array render target view creation. * Add support for more primitive topologies. * More gfx fixes. * D3D12 feature report on conservative raster, programmable sample position, barycentrics and ROV. * Add QueryPool::reset. * Fix resource setDebugName. * Dynamically expanding GPU descriptor heap. * Render passes without render targets (null frame buffer). * Fix. Co-authored-by: Yong He <yhe@nvidia.com>
* Various fixes to GFX, nested parameter block test for d3d12. (#2081)Yong He2022-01-14
| | | | | | | | | | | | | * Various fixes. * Add nested parameter block test. * Remove slang-llvm licence info * Ingore slang-llvm/ directory. * Fixup. Co-authored-by: Yong He <yhe@nvidia.com>
* Various fixes to gfx. (#2074)Yong He2022-01-10
| | | | | | | * Various gfx fixes. * Fixup. Co-authored-by: Yong He <yhe@nvidia.com>
* Draw call tests for Vulkan (#2073)lucy96chen2022-01-10
| | | | | | | | | | | | | | | | | | | | | | | | | * Added instancing support to Vulkan, drawInstanced() test image is upside-down * Fixed inverted drawInstanced() test output by changing Vulkan viewport convention * Replaced vkCmdDraw with vkCmdDrawIndexed in all non-indirect indexed draws, drawIndexedIndirect test now working for Vulkan * Moved index and vertex buffer binding into setIndexBuffer and setVertexBuffers; Defaulted countBuffer to nullptr and countOffset to 0 and added a check for non-null countBuffer to drawIndirect and drawIndexedIndirect in Vulkan; All Vulkan draw tests working (but D3D12 tests broken) * Added support for drawInstanced and drawIndexedInstanced to D3D11 and added tests for both, however D3D11 tests are currently disabled due to readTextureResource assuming a fixed pixel size (among other possible problems); Fixed issues causing D3D12 tests to fail after major back-end fixes to get Vulkan up and running * Removed testing function for dumping images and some other commented out code * Removed some commented out code * Fix initializer list causing builds to fail (attempt 1) * Removed initializer list for VertexStreamDesc in createInputLayout() and fill in struct fields normally (build fix attempt 2) * Removed default values from VertexStreamDesc and changed all initializer lists to reflect this change * Moved applyBinding before setVertexBuffer in RenderTestApp::renderFrame() to ensure the pipeline has already been bound before vertex buffers are * Changed D3D11's readTextureResource to calculate pixel size using format-specific size information; Removed wrapper around D3D11 instanced and indexed instanced draw tests
* Buffer allocation backend. (#2045)ZanderMajercik2022-01-04
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * removed initialization of upload resource for CPU visible buffers (D3D12, Vulkan) * reverted slang-gfx.h change * declared DescBase::hasCpuAccessFlag() const to make backend changes compile under gcc * commit before checking master branch * commit before merge * commit before checking master * commit before merging upstream * revert vulkan changes * commit before testing on master * commit before merge with master * reverted bad merge changes * reverted more bad merge changes in render-d3d12.cpp * reverted buffer transition in _uploadBufferData * implemented bufferBarrier() in render-d3d12.cpp * reverted uneccesary transition in createBuffer * create staging buffer even when AccessFlag::None passed to D3D11 createBufferResource * renamed AccessFlags to MemoryType Co-authored-by: Yong He <yonghe@outlook.com>
* Remove `PipelineType` from gfx header. (#2051)Yong He2021-12-09
| | | Co-authored-by: Yong He <yhe@nvidia.com>
* gfx: D3D12 and VK Fence implementation. (#2048)Yong He2021-12-07
| | | | | | | | | | | | | * gfx: D3D12 and VK Fence implementation. * Fix. * Update project files. * Revert project file changes. * Remove project files Co-authored-by: Yong He <yhe@nvidia.com>
* Fix shader-toy example. (#2047)Yong He2021-12-06
| | | Co-authored-by: Yong He <yhe@nvidia.com>
* gfx: add coverage for more resource commands. (#2020)Yong He2021-11-18
| | | | | | | | | | | | | | | * gfx: specify SubresourceRange for resource view creation. * Add gfx method for `resolveResource`. * Fix compile error. * `copyTextureToBuffer` and `textureSubresourceBarrier`. * Fix vulkan bug. * Fix test cras;h. Co-authored-by: Yong He <yhe@nvidia.com>