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Making it easier to work with shaders
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render-test-main.cpp
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Author
2025-07-19
Fix D3D12 test failure without Windows Developer mode (#7831)
Gangzheng Tong
2025-06-06
Update slang-rhi (#7303)
Simon Kallweit
2025-06-02
Add a new slang-test option `-enable-debug-layers` (#7300)
Jay Kwak
2025-05-12
Cleanups related to RIFF support (#7041)
Theresa Foley
2025-04-24
update slang-rhi (#6587)
Simon Kallweit
2025-02-27
update slang-rhi (shader object refactor) (#6251)
Simon Kallweit
2025-02-21
Fix slang raytracing test (#6404)
ksavoie-nv
2025-02-19
Show adapter info in slang-test (#6388)
cheneym2
2025-02-18
Cleanups for render-api (#6360)
Anders Leino
2025-02-05
Enable D3D12 experimental feature to use coopvec (#6290)
Jay Kwak
2025-01-31
Update Slang-RHI and enable any debug layers up-front (#6226)
Anders Leino
2025-01-17
Add groupshared atomic array test. (#6107)
Yong He
2025-01-17
Avoid using the backend validation when using test server (#6094)
Jay Kwak
2025-01-07
Lower varying parameters as pointers instead of SSA values. (#5919)
Yong He
2024-12-09
Allow pointers to existential values. (#5793)
Yong He
2024-11-21
Enable some rendering tests (#5623)
Anders Leino
2024-11-14
[slang-rhi] pass encoders (#5559)
Simon Kallweit
2024-11-13
Various fixes to enable some WGSL graphics tests (#5548)
Anders Leino
2024-11-11
[slang-rhi] refactor command encoding (#5487)
Simon Kallweit
2024-11-05
Move switch statement bodies to their own lines (#5493)
Ellie Hermaszewska
2024-10-29
format
Ellie Hermaszewska
2024-10-25
Replace stdlib on Slang API with CoreModule (#5405)
Jay Kwak
2024-10-17
update slang-rhi (#5258)
Simon Kallweit
2024-10-07
update slang-rhi (#5234)
Simon Kallweit
2024-10-07
Add WGSL support for slang-test (#5174)
Anders Leino
2024-10-04
update slang-rhi (#5208)
Simon Kallweit
2024-09-30
Update slang-rhi (#5187)
Simon Kallweit
2024-09-26
Update slang-rhi (#5160)
Simon Kallweit
2024-09-19
refactor render test to use latest slang-rhi (#5119)
Simon Kallweit
2024-08-30
Draft: integrate slang-rhi (#4970)
Simon Kallweit
2024-07-24
Cleanup global memory allocations on shutdown. (#4731)
Yong He
2024-06-12
Capability System: Implicit capability upgrade warning/error (#4241)
ArielG-NV
2024-06-07
Metal compute tests (#4292)
skallweitNV
2024-05-13
[gfx] specify resource view buffer range in bytes (#4149)
skallweitNV
2024-05-01
Fix compile failures when using debug symbol. (#4069)
Yong He
2024-05-01
SPIRV: Fix performance issue when handling large arrays. (#4064)
Yong He
2024-02-20
Refactor compiler option representations. (#3598)
Yong He
2023-10-17
Type layouts for structured buffers with counters (#3269)
Ellie Hermaszewska
2023-09-11
Add Mesh and Task shader support to GFX (#3190)
Ellie Hermaszewska
2023-07-06
Assert on some resource creation in render-test-main (#2957)
Ellie Hermaszewska
2023-04-29
Minor tidyings around d3d usage (#2854)
Ellie Hermaszewska
2023-04-14
Some small fixes with Windows/DX usage (#2797)
Ellie Hermaszewska
2022-11-10
Improvements to NVRTC diagnostic parsing (#2504)
jsmall-nvidia
2022-11-04
Add AdapterLUID to identify GPU adapters (#2492)
skallweitNV
2022-11-02
Shader Execution Reordering (via NVAPI) (#2484)
jsmall-nvidia
2022-11-01
Make `DifferentialPair` able to nest. (#2477)
Yong He
2022-08-16
Add gfx interface definition in Slang. (#2364)
Yong He
2022-05-04
Changed all uses of attachment (in the context of render/depth stencil target...
lucy96chen
2022-04-21
GFX renaming work part 2: slang-gfx.h renames (#2194)
lucy96chen
2022-03-28
Allow slangc to generate exe from .slang file. (#2170)
Yong He
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